diff options
Diffstat (limited to 'source/blender/draw/engines/gpencil')
4 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c index af8b029a08e..8a2aebc95ab 100644 --- a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c +++ b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c @@ -102,7 +102,7 @@ GPENCIL_tObject *gpencil_object_cache_add(GPENCIL_PrivateData *pd, Object *ob) transpose_m4(mat); /* mat is now a "normal" matrix which will transform - * BBox space normal to world space. */ + * BBox space normal to world space. */ mul_mat3_m4_v3(mat, tgp_ob->plane_normal); normalize_v3(tgp_ob->plane_normal); diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c index 32884eb9e3f..1921055c3d7 100644 --- a/source/blender/draw/engines/gpencil/gpencil_engine.c +++ b/source/blender/draw/engines/gpencil/gpencil_engine.c @@ -320,7 +320,7 @@ void GPENCIL_cache_init(void *ved) float focal_len = cam->lens; const float scale_camera = 0.001f; - /* we want radius here for the aperture number */ + /* We want radius here for the aperture number. */ float aperture = 0.5f * scale_camera * focal_len / fstop; float focal_len_scaled = scale_camera * focal_len; float sensor_scaled = scale_camera * sensor; diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_antialiasing_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_antialiasing_frag.glsl index b512b54e392..7758fdceb46 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_antialiasing_frag.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_antialiasing_frag.glsl @@ -17,7 +17,7 @@ out vec2 fragColor; #elif SMAA_STAGE == 1 out vec4 fragColor; #elif SMAA_STAGE == 2 -/* Reminder: Blending func is fragRevealage * DST + fragColor .*/ +/* Reminder: Blending func is `fragRevealage * DST + fragColor`. */ layout(location = 0, index = 0) out vec4 outColor; layout(location = 0, index = 1) out vec4 outReveal; #endif diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl index ac48b94fea9..0f670532349 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl @@ -238,7 +238,7 @@ in vec4 pos; /* Prev adj vert */ in vec4 pos1; /* Current edge */ in vec4 pos2; /* Current edge */ in vec4 pos3; /* Next adj vert */ -/* xy is UV for fills, z is U of stroke, w is strength. */ +/* xy is UV for fills, z is U of stroke, w is strength. */ in vec4 uv1; in vec4 uv2; in vec4 col1; |