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Diffstat (limited to 'source/blender/draw/engines/image/image_drawing_mode_image_space.hh')
-rw-r--r--source/blender/draw/engines/image/image_drawing_mode_image_space.hh147
1 files changed, 0 insertions, 147 deletions
diff --git a/source/blender/draw/engines/image/image_drawing_mode_image_space.hh b/source/blender/draw/engines/image/image_drawing_mode_image_space.hh
deleted file mode 100644
index 26f4bc28106..00000000000
--- a/source/blender/draw/engines/image/image_drawing_mode_image_space.hh
+++ /dev/null
@@ -1,147 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright 2021, Blender Foundation.
- */
-
-/** \file
- * \ingroup draw_engine
- */
-
-#pragma once
-
-#include "image_private.hh"
-
-namespace blender::draw::image_engine {
-
-class ImageSpaceDrawingMode : public AbstractDrawingMode {
- private:
- DRWPass *create_image_pass() const
- {
- /* Write depth is needed for background overlay rendering. Near depth is used for
- * transparency checker and Far depth is used for indicating the image size. */
- DRWState state = static_cast<DRWState>(DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH |
- DRW_STATE_DEPTH_ALWAYS | DRW_STATE_BLEND_ALPHA_PREMUL);
- return DRW_pass_create("Image", state);
- }
-
- void add_to_shgroup(AbstractSpaceAccessor *space,
- DRWShadingGroup *grp,
- const Image *image,
- const ImBuf *image_buffer) const
- {
- float image_mat[4][4];
-
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const ARegion *region = draw_ctx->region;
- space->get_image_mat(image_buffer, region, image_mat);
-
- GPUBatch *geom = DRW_cache_quad_get();
-
- const float translate_x = image_mat[3][0];
- const float translate_y = image_mat[3][1];
- LISTBASE_FOREACH (ImageTile *, tile, &image->tiles) {
- const int tile_x = ((tile->tile_number - 1001) % 10);
- const int tile_y = ((tile->tile_number - 1001) / 10);
- image_mat[3][0] = (float)tile_x + translate_x;
- image_mat[3][1] = (float)tile_y + translate_y;
- DRW_shgroup_call_obmat(grp, geom, image_mat);
- }
- }
-
- public:
- void cache_init(IMAGE_Data *vedata) const override
- {
- IMAGE_PassList *psl = vedata->psl;
-
- psl->image_pass = create_image_pass();
- }
-
- void cache_image(AbstractSpaceAccessor *space,
- IMAGE_Data *vedata,
- Image *image,
- ImageUser *iuser,
- ImBuf *image_buffer) const override
- {
- IMAGE_PassList *psl = vedata->psl;
- IMAGE_StorageList *stl = vedata->stl;
- IMAGE_PrivateData *pd = stl->pd;
-
- GPUTexture *tex_tile_data = nullptr;
- space->get_gpu_textures(
- image, iuser, image_buffer, &pd->texture, &pd->owns_texture, &tex_tile_data);
- if (pd->texture == nullptr) {
- return;
- }
- const bool is_tiled_texture = tex_tile_data != nullptr;
-
- ShaderParameters sh_params;
- sh_params.use_premul_alpha = BKE_image_has_gpu_texture_premultiplied_alpha(image,
- image_buffer);
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const Scene *scene = draw_ctx->scene;
- if (scene->camera && scene->camera->type == OB_CAMERA) {
- Camera *camera = static_cast<Camera *>(scene->camera->data);
- copy_v2_fl2(sh_params.far_near, camera->clip_end, camera->clip_start);
- }
- space->get_shader_parameters(sh_params, image_buffer, is_tiled_texture);
-
- GPUShader *shader = IMAGE_shader_image_get(is_tiled_texture);
- DRWShadingGroup *shgrp = DRW_shgroup_create(shader, psl->image_pass);
- if (is_tiled_texture) {
- DRW_shgroup_uniform_texture_ex(shgrp, "imageTileArray", pd->texture, GPU_SAMPLER_DEFAULT);
- DRW_shgroup_uniform_texture(shgrp, "imageTileData", tex_tile_data);
- }
- else {
- DRW_shgroup_uniform_texture_ex(shgrp, "imageTexture", pd->texture, GPU_SAMPLER_DEFAULT);
- }
- DRW_shgroup_uniform_vec2_copy(shgrp, "farNearDistances", sh_params.far_near);
- DRW_shgroup_uniform_vec4_copy(shgrp, "color", ShaderParameters::color);
- DRW_shgroup_uniform_vec4_copy(shgrp, "shuffle", sh_params.shuffle);
- DRW_shgroup_uniform_int_copy(shgrp, "drawFlags", sh_params.flags);
- DRW_shgroup_uniform_bool_copy(shgrp, "imgPremultiplied", sh_params.use_premul_alpha);
-
- add_to_shgroup(space, shgrp, image, image_buffer);
- }
-
- void draw_finish(IMAGE_Data *vedata) const override
- {
- IMAGE_StorageList *stl = vedata->stl;
- IMAGE_PrivateData *pd = stl->pd;
-
- if (pd->texture && pd->owns_texture) {
- GPU_texture_free(pd->texture);
- pd->owns_texture = false;
- }
- pd->texture = nullptr;
- }
-
- void draw_scene(IMAGE_Data *vedata) const override
- {
- IMAGE_PassList *psl = vedata->psl;
- IMAGE_PrivateData *pd = vedata->stl->pd;
-
- DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
- GPU_framebuffer_bind(dfbl->default_fb);
- static float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- GPU_framebuffer_clear_color_depth(dfbl->default_fb, clear_col, 1.0);
-
- DRW_view_set_active(pd->view);
- DRW_draw_pass(psl->image_pass);
- DRW_view_set_active(nullptr);
- }
-};
-
-} // namespace blender::draw::image_engine