diff options
Diffstat (limited to 'source/blender/draw/engines/image/image_drawing_mode_image_space.hh')
-rw-r--r-- | source/blender/draw/engines/image/image_drawing_mode_image_space.hh | 147 |
1 files changed, 0 insertions, 147 deletions
diff --git a/source/blender/draw/engines/image/image_drawing_mode_image_space.hh b/source/blender/draw/engines/image/image_drawing_mode_image_space.hh deleted file mode 100644 index 26f4bc28106..00000000000 --- a/source/blender/draw/engines/image/image_drawing_mode_image_space.hh +++ /dev/null @@ -1,147 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Copyright 2021, Blender Foundation. - */ - -/** \file - * \ingroup draw_engine - */ - -#pragma once - -#include "image_private.hh" - -namespace blender::draw::image_engine { - -class ImageSpaceDrawingMode : public AbstractDrawingMode { - private: - DRWPass *create_image_pass() const - { - /* Write depth is needed for background overlay rendering. Near depth is used for - * transparency checker and Far depth is used for indicating the image size. */ - DRWState state = static_cast<DRWState>(DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | - DRW_STATE_DEPTH_ALWAYS | DRW_STATE_BLEND_ALPHA_PREMUL); - return DRW_pass_create("Image", state); - } - - void add_to_shgroup(AbstractSpaceAccessor *space, - DRWShadingGroup *grp, - const Image *image, - const ImBuf *image_buffer) const - { - float image_mat[4][4]; - - const DRWContextState *draw_ctx = DRW_context_state_get(); - const ARegion *region = draw_ctx->region; - space->get_image_mat(image_buffer, region, image_mat); - - GPUBatch *geom = DRW_cache_quad_get(); - - const float translate_x = image_mat[3][0]; - const float translate_y = image_mat[3][1]; - LISTBASE_FOREACH (ImageTile *, tile, &image->tiles) { - const int tile_x = ((tile->tile_number - 1001) % 10); - const int tile_y = ((tile->tile_number - 1001) / 10); - image_mat[3][0] = (float)tile_x + translate_x; - image_mat[3][1] = (float)tile_y + translate_y; - DRW_shgroup_call_obmat(grp, geom, image_mat); - } - } - - public: - void cache_init(IMAGE_Data *vedata) const override - { - IMAGE_PassList *psl = vedata->psl; - - psl->image_pass = create_image_pass(); - } - - void cache_image(AbstractSpaceAccessor *space, - IMAGE_Data *vedata, - Image *image, - ImageUser *iuser, - ImBuf *image_buffer) const override - { - IMAGE_PassList *psl = vedata->psl; - IMAGE_StorageList *stl = vedata->stl; - IMAGE_PrivateData *pd = stl->pd; - - GPUTexture *tex_tile_data = nullptr; - space->get_gpu_textures( - image, iuser, image_buffer, &pd->texture, &pd->owns_texture, &tex_tile_data); - if (pd->texture == nullptr) { - return; - } - const bool is_tiled_texture = tex_tile_data != nullptr; - - ShaderParameters sh_params; - sh_params.use_premul_alpha = BKE_image_has_gpu_texture_premultiplied_alpha(image, - image_buffer); - const DRWContextState *draw_ctx = DRW_context_state_get(); - const Scene *scene = draw_ctx->scene; - if (scene->camera && scene->camera->type == OB_CAMERA) { - Camera *camera = static_cast<Camera *>(scene->camera->data); - copy_v2_fl2(sh_params.far_near, camera->clip_end, camera->clip_start); - } - space->get_shader_parameters(sh_params, image_buffer, is_tiled_texture); - - GPUShader *shader = IMAGE_shader_image_get(is_tiled_texture); - DRWShadingGroup *shgrp = DRW_shgroup_create(shader, psl->image_pass); - if (is_tiled_texture) { - DRW_shgroup_uniform_texture_ex(shgrp, "imageTileArray", pd->texture, GPU_SAMPLER_DEFAULT); - DRW_shgroup_uniform_texture(shgrp, "imageTileData", tex_tile_data); - } - else { - DRW_shgroup_uniform_texture_ex(shgrp, "imageTexture", pd->texture, GPU_SAMPLER_DEFAULT); - } - DRW_shgroup_uniform_vec2_copy(shgrp, "farNearDistances", sh_params.far_near); - DRW_shgroup_uniform_vec4_copy(shgrp, "color", ShaderParameters::color); - DRW_shgroup_uniform_vec4_copy(shgrp, "shuffle", sh_params.shuffle); - DRW_shgroup_uniform_int_copy(shgrp, "drawFlags", sh_params.flags); - DRW_shgroup_uniform_bool_copy(shgrp, "imgPremultiplied", sh_params.use_premul_alpha); - - add_to_shgroup(space, shgrp, image, image_buffer); - } - - void draw_finish(IMAGE_Data *vedata) const override - { - IMAGE_StorageList *stl = vedata->stl; - IMAGE_PrivateData *pd = stl->pd; - - if (pd->texture && pd->owns_texture) { - GPU_texture_free(pd->texture); - pd->owns_texture = false; - } - pd->texture = nullptr; - } - - void draw_scene(IMAGE_Data *vedata) const override - { - IMAGE_PassList *psl = vedata->psl; - IMAGE_PrivateData *pd = vedata->stl->pd; - - DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); - GPU_framebuffer_bind(dfbl->default_fb); - static float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; - GPU_framebuffer_clear_color_depth(dfbl->default_fb, clear_col, 1.0); - - DRW_view_set_active(pd->view); - DRW_draw_pass(psl->image_pass); - DRW_view_set_active(nullptr); - } -}; - -} // namespace blender::draw::image_engine |