diff options
Diffstat (limited to 'source/blender/draw/engines/image/image_engine.c')
-rw-r--r-- | source/blender/draw/engines/image/image_engine.c | 20 |
1 files changed, 6 insertions, 14 deletions
diff --git a/source/blender/draw/engines/image/image_engine.c b/source/blender/draw/engines/image/image_engine.c index 9f1278b473b..3d767f911fa 100644 --- a/source/blender/draw/engines/image/image_engine.c +++ b/source/blender/draw/engines/image/image_engine.c @@ -42,8 +42,7 @@ #define SIMA_DRAW_FLAG_APPLY_ALPHA (1 << 1) #define SIMA_DRAW_FLAG_SHUFFLING (1 << 2) #define SIMA_DRAW_FLAG_DEPTH (1 << 3) -#define SIMA_DRAW_FLAG_TILED (1 << 4) -#define SIMA_DRAW_FLAG_DO_REPEAT (1 << 5) +#define SIMA_DRAW_FLAG_DO_REPEAT (1 << 4) static void image_cache_image_add(DRWShadingGroup *grp, Image *image) { @@ -139,18 +138,12 @@ static void image_cache_image(IMAGE_Data *vedata, Image *image, ImageUser *iuser far_near[0] = ((Camera *)scene->camera->data)->clip_end; } - const bool use_premul_alpha = image->alpha_mode == IMA_ALPHA_PREMUL; + const bool use_premul_alpha = BKE_image_has_gpu_texture_premultiplied_alpha(image, ibuf); const bool is_tiled_texture = tex_tile_data != NULL; const bool do_repeat = (!is_tiled_texture) && ((sima->flag & SI_DRAW_TILE) != 0); - const bool is_zoom_out = sima->zoom < 1.0f; - - /* use interpolation filtering when zooming out */ - eGPUSamplerState state = 0; - SET_FLAG_FROM_TEST(state, is_zoom_out, GPU_SAMPLER_FILTER); int draw_flags = 0; SET_FLAG_FROM_TEST(draw_flags, do_repeat, SIMA_DRAW_FLAG_DO_REPEAT); - if ((sima->flag & SI_USE_ALPHA) != 0) { /* Show RGBA */ draw_flags |= SIMA_DRAW_FLAG_SHOW_ALPHA | SIMA_DRAW_FLAG_APPLY_ALPHA; @@ -179,15 +172,14 @@ static void image_cache_image(IMAGE_Data *vedata, Image *image, ImageUser *iuser draw_flags |= SIMA_DRAW_FLAG_APPLY_ALPHA; } - GPUShader *shader = IMAGE_shader_image_get(); + GPUShader *shader = IMAGE_shader_image_get(is_tiled_texture); DRWShadingGroup *shgrp = DRW_shgroup_create(shader, psl->image_pass); - if (tex_tile_data != NULL) { - draw_flags |= SIMA_DRAW_FLAG_TILED; - DRW_shgroup_uniform_texture_ex(shgrp, "imageTileArray", pd->texture, state); + if (is_tiled_texture) { + DRW_shgroup_uniform_texture_ex(shgrp, "imageTileArray", pd->texture, 0); DRW_shgroup_uniform_texture(shgrp, "imageTileData", tex_tile_data); } else { - DRW_shgroup_uniform_texture_ex(shgrp, "imageTexture", pd->texture, state); + DRW_shgroup_uniform_texture_ex(shgrp, "imageTexture", pd->texture, 0); } DRW_shgroup_uniform_vec2_copy(shgrp, "farNearDistances", far_near); DRW_shgroup_uniform_vec4_copy(shgrp, "color", color); |