diff options
Diffstat (limited to 'source/blender/draw/engines/image/image_engine.c')
-rw-r--r-- | source/blender/draw/engines/image/image_engine.c | 304 |
1 files changed, 304 insertions, 0 deletions
diff --git a/source/blender/draw/engines/image/image_engine.c b/source/blender/draw/engines/image/image_engine.c new file mode 100644 index 00000000000..9f1278b473b --- /dev/null +++ b/source/blender/draw/engines/image/image_engine.c @@ -0,0 +1,304 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2020, Blender Foundation. + */ + +/** \file + * \ingroup draw_editors + * + * Draw engine to draw the Image/UV editor + */ + +#include "DRW_render.h" + +#include "BKE_image.h" +#include "BKE_object.h" + +#include "DNA_camera_types.h" + +#include "IMB_imbuf_types.h" + +#include "ED_image.h" + +#include "GPU_batch.h" + +#include "image_engine.h" +#include "image_private.h" + +#define SIMA_DRAW_FLAG_SHOW_ALPHA (1 << 0) +#define SIMA_DRAW_FLAG_APPLY_ALPHA (1 << 1) +#define SIMA_DRAW_FLAG_SHUFFLING (1 << 2) +#define SIMA_DRAW_FLAG_DEPTH (1 << 3) +#define SIMA_DRAW_FLAG_TILED (1 << 4) +#define SIMA_DRAW_FLAG_DO_REPEAT (1 << 5) + +static void image_cache_image_add(DRWShadingGroup *grp, Image *image) +{ + const bool is_tiled_texture = image && image->source == IMA_SRC_TILED; + float obmat[4][4]; + unit_m4(obmat); + + GPUBatch *geom = DRW_cache_quad_get(); + + if (is_tiled_texture) { + LISTBASE_FOREACH (ImageTile *, tile, &image->tiles) { + const int tile_x = ((tile->tile_number - 1001) % 10); + const int tile_y = ((tile->tile_number - 1001) / 10); + obmat[3][1] = (float)tile_y; + obmat[3][0] = (float)tile_x; + DRW_shgroup_call_obmat(grp, geom, obmat); + } + } + else { + DRW_shgroup_call_obmat(grp, geom, obmat); + } +} + +static void image_gpu_texture_get(Image *image, + ImageUser *iuser, + ImBuf *ibuf, + GPUTexture **r_gpu_texture, + bool *r_owns_texture, + GPUTexture **r_tex_tile_data) +{ + + const DRWContextState *draw_ctx = DRW_context_state_get(); + SpaceImage *sima = (SpaceImage *)draw_ctx->space_data; + + if (image) { + if (BKE_image_is_multilayer(image)) { + /* update multiindex and pass for the current eye */ + BKE_image_multilayer_index(image->rr, &sima->iuser); + } + else { + BKE_image_multiview_index(image, &sima->iuser); + } + + if (ibuf) { + if (sima->flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels == 1))) { + if (ibuf->zbuf) { + BLI_assert(!"Integer based depth buffers not supported"); + } + else if (ibuf->zbuf_float) { + *r_gpu_texture = GPU_texture_create_2d( + __func__, ibuf->x, ibuf->y, 0, GPU_R16F, ibuf->zbuf_float); + *r_owns_texture = true; + } + else if (ibuf->rect_float && ibuf->channels == 1) { + *r_gpu_texture = GPU_texture_create_2d( + __func__, ibuf->x, ibuf->y, 0, GPU_R16F, ibuf->rect_float); + *r_owns_texture = true; + } + } + else if (image->source == IMA_SRC_TILED) { + *r_gpu_texture = BKE_image_get_gpu_tiles(image, iuser, ibuf); + *r_tex_tile_data = BKE_image_get_gpu_tilemap(image, iuser, NULL); + *r_owns_texture = false; + } + else { + *r_gpu_texture = BKE_image_get_gpu_texture(image, iuser, ibuf); + *r_owns_texture = false; + } + } + } +} + +static void image_cache_image(IMAGE_Data *vedata, Image *image, ImageUser *iuser, ImBuf *ibuf) +{ + IMAGE_PassList *psl = vedata->psl; + IMAGE_StorageList *stl = vedata->stl; + IMAGE_PrivateData *pd = stl->pd; + + const DRWContextState *draw_ctx = DRW_context_state_get(); + const Scene *scene = draw_ctx->scene; + SpaceImage *sima = (SpaceImage *)draw_ctx->space_data; + + GPUTexture *tex_tile_data = NULL; + image_gpu_texture_get(image, iuser, ibuf, &pd->texture, &pd->owns_texture, &tex_tile_data); + + if (pd->texture) { + static float color[4] = {1.0f, 1.0f, 1.0f, 1.0f}; + static float shuffle[4] = {1.0f, 1.0f, 1.0f, 1.0f}; + static float far_near[2] = {100.0f, 0.0f}; + + if (scene->camera && scene->camera->type == OB_CAMERA) { + far_near[1] = ((Camera *)scene->camera->data)->clip_start; + far_near[0] = ((Camera *)scene->camera->data)->clip_end; + } + + const bool use_premul_alpha = image->alpha_mode == IMA_ALPHA_PREMUL; + const bool is_tiled_texture = tex_tile_data != NULL; + const bool do_repeat = (!is_tiled_texture) && ((sima->flag & SI_DRAW_TILE) != 0); + const bool is_zoom_out = sima->zoom < 1.0f; + + /* use interpolation filtering when zooming out */ + eGPUSamplerState state = 0; + SET_FLAG_FROM_TEST(state, is_zoom_out, GPU_SAMPLER_FILTER); + + int draw_flags = 0; + SET_FLAG_FROM_TEST(draw_flags, do_repeat, SIMA_DRAW_FLAG_DO_REPEAT); + + if ((sima->flag & SI_USE_ALPHA) != 0) { + /* Show RGBA */ + draw_flags |= SIMA_DRAW_FLAG_SHOW_ALPHA | SIMA_DRAW_FLAG_APPLY_ALPHA; + } + else if ((sima->flag & SI_SHOW_ALPHA) != 0) { + draw_flags |= SIMA_DRAW_FLAG_SHUFFLING; + copy_v4_fl4(shuffle, 0.0f, 0.0f, 0.0f, 1.0f); + } + else if ((sima->flag & SI_SHOW_ZBUF) != 0) { + draw_flags |= SIMA_DRAW_FLAG_DEPTH | SIMA_DRAW_FLAG_SHUFFLING; + copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f); + } + else if ((sima->flag & SI_SHOW_R) != 0) { + draw_flags |= SIMA_DRAW_FLAG_APPLY_ALPHA | SIMA_DRAW_FLAG_SHUFFLING; + copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f); + } + else if ((sima->flag & SI_SHOW_G) != 0) { + draw_flags |= SIMA_DRAW_FLAG_APPLY_ALPHA | SIMA_DRAW_FLAG_SHUFFLING; + copy_v4_fl4(shuffle, 0.0f, 1.0f, 0.0f, 0.0f); + } + else if ((sima->flag & SI_SHOW_B) != 0) { + draw_flags |= SIMA_DRAW_FLAG_APPLY_ALPHA | SIMA_DRAW_FLAG_SHUFFLING; + copy_v4_fl4(shuffle, 0.0f, 0.0f, 1.0f, 0.0f); + } + else /* RGB */ { + draw_flags |= SIMA_DRAW_FLAG_APPLY_ALPHA; + } + + GPUShader *shader = IMAGE_shader_image_get(); + DRWShadingGroup *shgrp = DRW_shgroup_create(shader, psl->image_pass); + if (tex_tile_data != NULL) { + draw_flags |= SIMA_DRAW_FLAG_TILED; + DRW_shgroup_uniform_texture_ex(shgrp, "imageTileArray", pd->texture, state); + DRW_shgroup_uniform_texture(shgrp, "imageTileData", tex_tile_data); + } + else { + DRW_shgroup_uniform_texture_ex(shgrp, "imageTexture", pd->texture, state); + } + DRW_shgroup_uniform_vec2_copy(shgrp, "farNearDistances", far_near); + DRW_shgroup_uniform_vec4_copy(shgrp, "color", color); + DRW_shgroup_uniform_vec4_copy(shgrp, "shuffle", shuffle); + DRW_shgroup_uniform_int_copy(shgrp, "drawFlags", draw_flags); + DRW_shgroup_uniform_bool_copy(shgrp, "imgPremultiplied", use_premul_alpha); + image_cache_image_add(shgrp, image); + } +} + +/* -------------------------------------------------------------------- */ +/** \name Engine Callbacks + * \{ */ +static void IMAGE_engine_init(void *ved) +{ + IMAGE_shader_library_ensure(); + IMAGE_Data *vedata = (IMAGE_Data *)ved; + IMAGE_StorageList *stl = vedata->stl; + if (!stl->pd) { + stl->pd = MEM_callocN(sizeof(IMAGE_PrivateData), __func__); + } + IMAGE_PrivateData *pd = stl->pd; + + pd->ibuf = NULL; + pd->lock = NULL; + pd->texture = NULL; +} + +static void IMAGE_cache_init(void *ved) +{ + IMAGE_Data *vedata = (IMAGE_Data *)ved; + IMAGE_StorageList *stl = vedata->stl; + IMAGE_PrivateData *pd = stl->pd; + IMAGE_PassList *psl = vedata->psl; + + const DRWContextState *draw_ctx = DRW_context_state_get(); + SpaceImage *sima = (SpaceImage *)draw_ctx->space_data; + + { + /* Write depth is needed for background overlay rendering. Near depth is used for + * transparency checker and Far depth is used for indicating the image size. */ + DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS | + DRW_STATE_BLEND_ALPHA_PREMUL; + psl->image_pass = DRW_pass_create("Image", state); + } + + DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); + GPU_framebuffer_bind(dfbl->default_fb); + static float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; + GPU_framebuffer_clear_color_depth(dfbl->default_fb, clear_col, 1.0); + + { + Image *image = ED_space_image(sima); + ImBuf *ibuf = ED_space_image_acquire_buffer(sima, &pd->lock, 0); + image_cache_image(vedata, image, &sima->iuser, ibuf); + pd->ibuf = ibuf; + } +} + +static void IMAGE_cache_populate(void *UNUSED(vedata), Object *UNUSED(ob)) +{ + /* Function intentional left empty. `cache_populate` is required to be implemented. */ +} + +static void image_draw_finish(IMAGE_Data *ved) +{ + IMAGE_Data *vedata = (IMAGE_Data *)ved; + IMAGE_StorageList *stl = vedata->stl; + IMAGE_PrivateData *pd = stl->pd; + const DRWContextState *draw_ctx = DRW_context_state_get(); + SpaceImage *sima = (SpaceImage *)draw_ctx->space_data; + + ED_space_image_release_buffer(sima, pd->ibuf, pd->lock); + + if (pd->texture && pd->owns_texture) { + GPU_texture_free(pd->texture); + pd->owns_texture = false; + } + pd->texture = NULL; +} + +static void IMAGE_draw_scene(void *ved) +{ + IMAGE_Data *vedata = (IMAGE_Data *)ved; + IMAGE_PassList *psl = vedata->psl; + + DRW_draw_pass(psl->image_pass); + + image_draw_finish(vedata); +} + +static void IMAGE_engine_free(void) +{ + IMAGE_shader_free(); +} + +/* \} */ +static const DrawEngineDataSize IMAGE_data_size = DRW_VIEWPORT_DATA_SIZE(IMAGE_Data); + +DrawEngineType draw_engine_image_type = { + NULL, /* next */ + NULL, /* prev */ + N_("UV/Image"), /* idname */ + &IMAGE_data_size, /* vedata_size */ + &IMAGE_engine_init, /* engine_init */ + &IMAGE_engine_free, /* engine_free */ + &IMAGE_cache_init, /* cache_init */ + &IMAGE_cache_populate, /* cache_populate */ + NULL, /* cache_finish */ + &IMAGE_draw_scene, /* draw_scene */ + NULL, /* view_update */ + NULL, /* id_update */ + NULL, /* render_to_image */ +}; |