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Diffstat (limited to 'source/blender/draw/engines/image/image_private.hh')
-rw-r--r-- | source/blender/draw/engines/image/image_private.hh | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/source/blender/draw/engines/image/image_private.hh b/source/blender/draw/engines/image/image_private.hh new file mode 100644 index 00000000000..434e27eff65 --- /dev/null +++ b/source/blender/draw/engines/image/image_private.hh @@ -0,0 +1,66 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2020, Blender Foundation. + */ + +/** \file + * \ingroup draw_engine + */ + +/* Forward declarations */ +struct GPUTexture; +struct ImBuf; +struct Image; + +/* *********** LISTS *********** */ + +namespace blender::draw::image_engine { + +/* GPUViewport.storage + * Is freed every time the viewport engine changes. */ +struct IMAGE_PassList { + DRWPass *image_pass; +}; + +struct IMAGE_PrivateData { + void *lock; + struct ImBuf *ibuf; + struct Image *image; + struct DRWView *view; + + struct GPUTexture *texture; + bool owns_texture; +}; + +struct IMAGE_StorageList { + IMAGE_PrivateData *pd; +}; + +struct IMAGE_Data { + void *engine_type; + DRWViewportEmptyList *fbl; + DRWViewportEmptyList *txl; + IMAGE_PassList *psl; + IMAGE_StorageList *stl; +}; + +/* image_shader.c */ +GPUShader *IMAGE_shader_image_get(bool is_tiled_image); +void IMAGE_shader_library_ensure(void); +void IMAGE_shader_free(void); + +} // namespace blender::draw::image_engine + |