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Diffstat (limited to 'source/blender/draw/engines/image/image_shader.c')
-rw-r--r--source/blender/draw/engines/image/image_shader.c77
1 files changed, 77 insertions, 0 deletions
diff --git a/source/blender/draw/engines/image/image_shader.c b/source/blender/draw/engines/image/image_shader.c
new file mode 100644
index 00000000000..433c79e20cf
--- /dev/null
+++ b/source/blender/draw/engines/image/image_shader.c
@@ -0,0 +1,77 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#include "DRW_render.h"
+
+#include "BLI_dynstr.h"
+
+#include "GPU_batch.h"
+
+#include "image_engine.h"
+#include "image_private.h"
+
+extern char datatoc_common_colormanagement_lib_glsl[];
+extern char datatoc_common_globals_lib_glsl[];
+extern char datatoc_common_view_lib_glsl[];
+
+extern char datatoc_engine_image_frag_glsl[];
+extern char datatoc_engine_image_vert_glsl[];
+
+typedef struct IMAGE_Shaders {
+ GPUShader *image_sh;
+} IMAGE_Shaders;
+
+static struct {
+ IMAGE_Shaders shaders;
+ DRWShaderLibrary *lib;
+} e_data = {0}; /* Engine data */
+
+void IMAGE_shader_library_ensure(void)
+{
+ if (e_data.lib == NULL) {
+ e_data.lib = DRW_shader_library_create();
+ /* NOTE: Theses needs to be ordered by dependencies. */
+ DRW_SHADER_LIB_ADD(e_data.lib, common_colormanagement_lib);
+ DRW_SHADER_LIB_ADD(e_data.lib, common_globals_lib);
+ DRW_SHADER_LIB_ADD(e_data.lib, common_view_lib);
+ }
+}
+
+GPUShader *IMAGE_shader_image_get(void)
+{
+ IMAGE_Shaders *sh_data = &e_data.shaders;
+ if (!sh_data->image_sh) {
+ sh_data->image_sh = DRW_shader_create_with_shaderlib(
+ datatoc_engine_image_vert_glsl, NULL, datatoc_engine_image_frag_glsl, e_data.lib, NULL);
+ }
+ return sh_data->image_sh;
+}
+
+void IMAGE_shader_free(void)
+{
+ GPUShader **sh_data_as_array = (GPUShader **)&e_data.shaders;
+ for (int i = 0; i < (sizeof(IMAGE_Shaders) / sizeof(GPUShader *)); i++) {
+ DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
+ }
+
+ DRW_SHADER_LIB_FREE_SAFE(e_data.lib);
+} \ No newline at end of file