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Diffstat (limited to 'source/blender/draw/engines/image/image_shader.cc')
-rw-r--r--source/blender/draw/engines/image/image_shader.cc88
1 files changed, 88 insertions, 0 deletions
diff --git a/source/blender/draw/engines/image/image_shader.cc b/source/blender/draw/engines/image/image_shader.cc
new file mode 100644
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+++ b/source/blender/draw/engines/image/image_shader.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#include "DRW_render.h"
+
+#include "BLI_dynstr.h"
+
+#include "GPU_batch.h"
+
+#include "image_engine.h"
+#include "image_private.hh"
+
+extern "C" {
+extern char datatoc_common_colormanagement_lib_glsl[];
+extern char datatoc_common_globals_lib_glsl[];
+extern char datatoc_common_view_lib_glsl[];
+
+extern char datatoc_engine_image_frag_glsl[];
+extern char datatoc_engine_image_vert_glsl[];
+}
+
+namespace blender::draw::image_engine {
+
+struct IMAGE_Shaders {
+ GPUShader *image_sh[2];
+};
+
+static struct {
+ IMAGE_Shaders shaders;
+ DRWShaderLibrary *lib;
+} e_data = {{{nullptr}}}; /* Engine data */
+
+void IMAGE_shader_library_ensure()
+{
+ if (e_data.lib == nullptr) {
+ e_data.lib = DRW_shader_library_create();
+ /* NOTE: These need to be ordered by dependencies. */
+ DRW_SHADER_LIB_ADD(e_data.lib, common_colormanagement_lib);
+ DRW_SHADER_LIB_ADD(e_data.lib, common_globals_lib);
+ DRW_SHADER_LIB_ADD(e_data.lib, common_view_lib);
+ }
+}
+
+GPUShader *IMAGE_shader_image_get(bool is_tiled_image)
+{
+ const int index = is_tiled_image ? 1 : 0;
+ IMAGE_Shaders *sh_data = &e_data.shaders;
+ if (sh_data->image_sh[index] == nullptr) {
+ sh_data->image_sh[index] = DRW_shader_create_with_shaderlib(
+ datatoc_engine_image_vert_glsl,
+ nullptr,
+ datatoc_engine_image_frag_glsl,
+ e_data.lib,
+ is_tiled_image ? "#define TILED_IMAGE\n" : nullptr);
+ }
+ return sh_data->image_sh[index];
+}
+
+void IMAGE_shader_free()
+{
+ GPUShader **sh_data_as_array = (GPUShader **)&e_data.shaders;
+ for (int i = 0; i < (sizeof(IMAGE_Shaders) / sizeof(GPUShader *)); i++) {
+ DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
+ }
+
+ DRW_SHADER_LIB_FREE_SAFE(e_data.lib);
+}
+
+} // namespace blender::draw::image_engine