diff options
Diffstat (limited to 'source/blender/draw/engines/image/image_shader_params.hh')
-rw-r--r-- | source/blender/draw/engines/image/image_shader_params.hh | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/source/blender/draw/engines/image/image_shader_params.hh b/source/blender/draw/engines/image/image_shader_params.hh new file mode 100644 index 00000000000..fd16d9cdc4b --- /dev/null +++ b/source/blender/draw/engines/image/image_shader_params.hh @@ -0,0 +1,59 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2021, Blender Foundation. + */ + +/** \file + * \ingroup draw_engine + */ + +#pragma once + +#include "DNA_camera_types.h" +#include "DNA_image_types.h" +#include "DNA_scene_types.h" + +#include "IMB_imbuf_types.h" + +#include "BKE_image.h" + +#include "BLI_math.h" + +#include "image_space.hh" + +struct ShaderParameters { + constexpr static float color[4] = {1.0f, 1.0f, 1.0f, 1.0f}; + + int flags = 0; + float shuffle[4]; + float far_near[2]; + bool use_premul_alpha = false; + + void update(AbstractSpaceAccessor *space, const Scene *scene, Image *image, ImBuf *image_buffer) + { + copy_v4_fl(shuffle, 1.0f); + copy_v2_fl2(far_near, 100.0f, 0.0f); + + use_premul_alpha = BKE_image_has_gpu_texture_premultiplied_alpha(image, image_buffer); + + if (scene->camera && scene->camera->type == OB_CAMERA) { + Camera *camera = static_cast<Camera *>(scene->camera->data); + copy_v2_fl2(far_near, camera->clip_end, camera->clip_start); + } + const bool is_tiled_image = (image->source == IMA_SRC_TILED); + space->get_shader_parameters(*this, image_buffer, is_tiled_image); + } +}; |