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Diffstat (limited to 'source/blender/draw/engines/image/image_shader_params.hh')
-rw-r--r--source/blender/draw/engines/image/image_shader_params.hh59
1 files changed, 59 insertions, 0 deletions
diff --git a/source/blender/draw/engines/image/image_shader_params.hh b/source/blender/draw/engines/image/image_shader_params.hh
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2021, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#pragma once
+
+#include "DNA_camera_types.h"
+#include "DNA_image_types.h"
+#include "DNA_scene_types.h"
+
+#include "IMB_imbuf_types.h"
+
+#include "BKE_image.h"
+
+#include "BLI_math.h"
+
+#include "image_space.hh"
+
+struct ShaderParameters {
+ constexpr static float color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+
+ int flags = 0;
+ float shuffle[4];
+ float far_near[2];
+ bool use_premul_alpha = false;
+
+ void update(AbstractSpaceAccessor *space, const Scene *scene, Image *image, ImBuf *image_buffer)
+ {
+ copy_v4_fl(shuffle, 1.0f);
+ copy_v2_fl2(far_near, 100.0f, 0.0f);
+
+ use_premul_alpha = BKE_image_has_gpu_texture_premultiplied_alpha(image, image_buffer);
+
+ if (scene->camera && scene->camera->type == OB_CAMERA) {
+ Camera *camera = static_cast<Camera *>(scene->camera->data);
+ copy_v2_fl2(far_near, camera->clip_end, camera->clip_start);
+ }
+ const bool is_tiled_image = (image->source == IMA_SRC_TILED);
+ space->get_shader_parameters(*this, image_buffer, is_tiled_image);
+ }
+};