diff options
Diffstat (limited to 'source/blender/draw/engines/image/image_space.hh')
-rw-r--r-- | source/blender/draw/engines/image/image_space.hh | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/source/blender/draw/engines/image/image_space.hh b/source/blender/draw/engines/image/image_space.hh new file mode 100644 index 00000000000..762f43a7337 --- /dev/null +++ b/source/blender/draw/engines/image/image_space.hh @@ -0,0 +1,99 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2021, Blender Foundation. + */ + +/** \file + * \ingroup draw_engine + */ + +#pragma once + +class ShaderParameters; + +/** + * Space accessor. + * + * Image engine is used to draw the images inside multiple spaces \see SpaceLink. + * The AbstractSpaceAccessor is an interface to communicate with a space. + */ +class AbstractSpaceAccessor { + public: + virtual ~AbstractSpaceAccessor() = default; + + /** + * Return the active image of the space. + * + * The returned image will be drawn in the space. + * + * The return value is optional. + */ + virtual Image *get_image(Main *bmain) = 0; + + /** + * Return the #ImageUser of the space. + * + * The return value is optional. + */ + virtual ImageUser *get_image_user() = 0; + + /** + * Acquire the image buffer of the image. + * + * \param image: Image to get the buffer from. Image is the same as returned from the #get_image + * member. + * \param lock: pointer to a lock object. + * \return Image buffer of the given image. + */ + virtual ImBuf *acquire_image_buffer(Image *image, void **lock) = 0; + + /** + * Release a previous locked image from #acquire_image_buffer. + */ + virtual void release_buffer(Image *image, ImBuf *image_buffer, void *lock) = 0; + + /** + * Update the r_shader_parameters with space specific settings. + * + * Only update the #ShaderParameters.flags and #ShaderParameters.shuffle. Other parameters + * are updated inside the image engine. + */ + virtual void get_shader_parameters(ShaderParameters &r_shader_parameters, + ImBuf *image_buffer, + bool is_tiled) = 0; + + /** + * Retrieve the gpu textures to draw. + */ + virtual void get_gpu_textures(Image *image, + ImageUser *iuser, + ImBuf *image_buffer, + GPUTexture **r_gpu_texture, + bool *r_owns_texture, + GPUTexture **r_tex_tile_data) = 0; + + /** \brief Is (wrap) repeat option enabled in the space. */ + virtual bool use_tile_drawing() const = 0; + + /** + * \brief Initialize r_uv_to_texture matrix to transform from normalized screen space coordinates + * (0..1) to texture space UV coordinates. + */ + virtual void init_ss_to_texture_matrix(const ARegion *region, + const float image_resolution[2], + float r_uv_to_texture[4][4]) const = 0; + +}; // namespace blender::draw::image_engine |