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Diffstat (limited to 'source/blender/draw/engines/image/image_space_node.hh')
-rw-r--r--source/blender/draw/engines/image/image_space_node.hh139
1 files changed, 139 insertions, 0 deletions
diff --git a/source/blender/draw/engines/image/image_space_node.hh b/source/blender/draw/engines/image/image_space_node.hh
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+++ b/source/blender/draw/engines/image/image_space_node.hh
@@ -0,0 +1,139 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2021, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#pragma once
+
+#include "image_private.hh"
+
+namespace blender::draw::image_engine {
+
+class SpaceNodeAccessor : public AbstractSpaceAccessor {
+ SpaceNode *snode;
+
+ public:
+ SpaceNodeAccessor(SpaceNode *snode) : snode(snode)
+ {
+ }
+
+ Image *get_image(Main *bmain) override
+ {
+ return BKE_image_ensure_viewer(bmain, IMA_TYPE_COMPOSITE, "Viewer Node");
+ }
+
+ ImageUser *get_image_user() override
+ {
+ return nullptr;
+ }
+
+ ImBuf *acquire_image_buffer(Image *image, void **lock) override
+ {
+ return BKE_image_acquire_ibuf(image, nullptr, lock);
+ }
+
+ void release_buffer(Image *image, ImBuf *ibuf, void *lock) override
+ {
+ BKE_image_release_ibuf(image, ibuf, lock);
+ }
+
+ bool has_view_override() const override
+ {
+ return true;
+ }
+
+ DRWView *create_view_override(const ARegion *region) override
+ {
+ /* Setup a screen pixel view. The backdrop of the node editor doesn't follow the region. */
+ float winmat[4][4], viewmat[4][4];
+ orthographic_m4(viewmat, 0.0, region->winx, 0.0, region->winy, 0.0, 1.0);
+ unit_m4(winmat);
+ return DRW_view_create(viewmat, winmat, nullptr, nullptr, nullptr);
+ }
+
+ void get_shader_parameters(ShaderParameters &r_shader_parameters,
+ ImBuf *ibuf,
+ bool UNUSED(is_tiled)) override
+ {
+ if ((snode->flag & SNODE_USE_ALPHA) != 0) {
+ /* Show RGBA */
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHOW_ALPHA | IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
+ else if ((snode->flag & SNODE_SHOW_ALPHA) != 0) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHUFFLING;
+ copy_v4_fl4(r_shader_parameters.shuffle, 0.0f, 0.0f, 0.0f, 1.0f);
+ }
+ else if ((snode->flag & SNODE_SHOW_R) != 0) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHUFFLING;
+ if (IMB_alpha_affects_rgb(ibuf)) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
+ copy_v4_fl4(r_shader_parameters.shuffle, 1.0f, 0.0f, 0.0f, 0.0f);
+ }
+ else if ((snode->flag & SNODE_SHOW_G) != 0) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHUFFLING;
+ if (IMB_alpha_affects_rgb(ibuf)) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
+ copy_v4_fl4(r_shader_parameters.shuffle, 0.0f, 1.0f, 0.0f, 0.0f);
+ }
+ else if ((snode->flag & SNODE_SHOW_B) != 0) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_SHUFFLING;
+ if (IMB_alpha_affects_rgb(ibuf)) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
+ copy_v4_fl4(r_shader_parameters.shuffle, 0.0f, 0.0f, 1.0f, 0.0f);
+ }
+ else /* RGB */ {
+ if (IMB_alpha_affects_rgb(ibuf)) {
+ r_shader_parameters.flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
+ }
+ }
+
+ void get_gpu_textures(Image *image,
+ ImageUser *iuser,
+ ImBuf *ibuf,
+ GPUTexture **r_gpu_texture,
+ bool *r_owns_texture,
+ GPUTexture **r_tex_tile_data) override
+ {
+ *r_gpu_texture = BKE_image_get_gpu_texture(image, iuser, ibuf);
+ *r_owns_texture = false;
+ *r_tex_tile_data = nullptr;
+ }
+
+ void get_image_mat(const ImBuf *image_buffer,
+ const ARegion *region,
+ float r_mat[4][4]) const override
+ {
+ unit_m4(r_mat);
+ const float ibuf_width = image_buffer->x;
+ const float ibuf_height = image_buffer->y;
+
+ r_mat[0][0] = ibuf_width * snode->zoom;
+ r_mat[1][1] = ibuf_height * snode->zoom;
+ r_mat[3][0] = (region->winx - snode->zoom * ibuf_width) / 2 + snode->xof;
+ r_mat[3][1] = (region->winy - snode->zoom * ibuf_height) / 2 + snode->yof;
+ }
+};
+
+} // namespace blender::draw::image_engine
+