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Diffstat (limited to 'source/blender/draw/engines/image/shaders/engine_image_frag.glsl')
-rw-r--r--source/blender/draw/engines/image/shaders/engine_image_frag.glsl20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/draw/engines/image/shaders/engine_image_frag.glsl b/source/blender/draw/engines/image/shaders/engine_image_frag.glsl
index 2db18b30b44..2bccf0d99b5 100644
--- a/source/blender/draw/engines/image/shaders/engine_image_frag.glsl
+++ b/source/blender/draw/engines/image/shaders/engine_image_frag.glsl
@@ -1,11 +1,11 @@
#pragma BLENDER_REQUIRE(common_colormanagement_lib.glsl)
/* Keep in sync with image_engine.c */
-#define SIMA_DRAW_FLAG_SHOW_ALPHA (1 << 0)
-#define SIMA_DRAW_FLAG_APPLY_ALPHA (1 << 1)
-#define SIMA_DRAW_FLAG_SHUFFLING (1 << 2)
-#define SIMA_DRAW_FLAG_DEPTH (1 << 3)
-#define SIMA_DRAW_FLAG_DO_REPEAT (1 << 4)
+#define IMAGE_DRAW_FLAG_SHOW_ALPHA (1 << 0)
+#define IMAGE_DRAW_FLAG_APPLY_ALPHA (1 << 1)
+#define IMAGE_DRAW_FLAG_SHUFFLING (1 << 2)
+#define IMAGE_DRAW_FLAG_DEPTH (1 << 3)
+#define IMAGE_DRAW_FLAG_DO_REPEAT (1 << 4)
#ifdef TILED_IMAGE
uniform sampler2DArray imageTileArray;
@@ -68,25 +68,25 @@ void main()
tex_color = vec4(1.0, 0.0, 1.0, 1.0);
}
#else
- vec2 uvs_clamped = ((drawFlags & SIMA_DRAW_FLAG_DO_REPEAT) != 0) ?
+ vec2 uvs_clamped = ((drawFlags & IMAGE_DRAW_FLAG_DO_REPEAT) != 0) ?
fract(uvs) :
clamp(uvs, vec2(0.0), vec2(1.0));
tex_color = texture(imageTexture, uvs_clamped);
#endif
- if ((drawFlags & SIMA_DRAW_FLAG_APPLY_ALPHA) != 0) {
+ if ((drawFlags & IMAGE_DRAW_FLAG_APPLY_ALPHA) != 0) {
if (!imgPremultiplied) {
tex_color.rgb *= tex_color.a;
}
}
- if ((drawFlags & SIMA_DRAW_FLAG_DEPTH) != 0) {
+ if ((drawFlags & IMAGE_DRAW_FLAG_DEPTH) != 0) {
tex_color = smoothstep(FAR_DISTANCE, NEAR_DISTANCE, tex_color);
}
- if ((drawFlags & SIMA_DRAW_FLAG_SHUFFLING) != 0) {
+ if ((drawFlags & IMAGE_DRAW_FLAG_SHUFFLING) != 0) {
tex_color = color * dot(tex_color, shuffle);
}
- if ((drawFlags & SIMA_DRAW_FLAG_SHOW_ALPHA) == 0) {
+ if ((drawFlags & IMAGE_DRAW_FLAG_SHOW_ALPHA) == 0) {
tex_color.a = 1.0;
}