diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_antialiasing.c')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_antialiasing.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_antialiasing.c b/source/blender/draw/engines/overlay/overlay_antialiasing.c index 8c50bfac908..751c6dc7016 100644 --- a/source/blender/draw/engines/overlay/overlay_antialiasing.c +++ b/source/blender/draw/engines/overlay/overlay_antialiasing.c @@ -39,10 +39,10 @@ * * This technique has one major shortcoming compared to MSAA: * - It handles (initial) partial visibility poorly (because of single sample). This makes - * overlaping / crossing wires a bit too thin at their intersection. + * overlapping / crossing wires a bit too thin at their intersection. * Wireframe meshes overlaid over solid meshes can have half of the edge missing due to * z-fighting (this has workaround). - * Another manifestation of this, is fickering of really dense wireframe if using small + * Another manifestation of this, is flickering of really dense wireframe if using small * line thickness (also has workaround). * * The pros of this approach are many: |