diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_antialiasing.cc')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_antialiasing.cc | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_antialiasing.cc b/source/blender/draw/engines/overlay/overlay_antialiasing.cc index 2242ad8b609..2eefdce403c 100644 --- a/source/blender/draw/engines/overlay/overlay_antialiasing.cc +++ b/source/blender/draw/engines/overlay/overlay_antialiasing.cc @@ -53,7 +53,7 @@ void OVERLAY_antialiasing_init(OVERLAY_Data *vedata) DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); /* Small texture which will have very small impact on render-time. */ - if (txl->dummy_depth_tx == NULL) { + if (txl->dummy_depth_tx == nullptr) { const float pixel[1] = {1.0f}; txl->dummy_depth_tx = DRW_texture_create_2d( 1, 1, GPU_DEPTH_COMPONENT24, DRWTextureFlag(0), pixel); @@ -68,8 +68,8 @@ void OVERLAY_antialiasing_init(OVERLAY_Data *vedata) pd->antialiasing.enabled = need_wire_expansion || ((U.gpu_flag & USER_GPU_FLAG_OVERLAY_SMOOTH_WIRE) != 0); - GPUTexture *color_tex = NULL; - GPUTexture *line_tex = NULL; + GPUTexture *color_tex = nullptr; + GPUTexture *line_tex = nullptr; if (pd->antialiasing.enabled) { DRW_texture_ensure_fullscreen_2d(&txl->overlay_color_tx, GPU_SRGB8_A8, DRW_TEX_FILTER); @@ -107,7 +107,7 @@ void OVERLAY_antialiasing_cache_init(OVERLAY_Data *vedata) OVERLAY_PrivateData *pd = vedata->stl->pd; OVERLAY_PassList *psl = vedata->psl; DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); - struct GPUShader *sh; + GPUShader *sh; DRWShadingGroup *grp; if (pd->antialiasing.enabled) { @@ -124,7 +124,7 @@ void OVERLAY_antialiasing_cache_init(OVERLAY_Data *vedata) DRW_shgroup_uniform_texture_ref(grp, "depthTex", &dtxl->depth); DRW_shgroup_uniform_texture_ref(grp, "colorTex", &txl->overlay_color_tx); DRW_shgroup_uniform_texture_ref(grp, "lineTex", &txl->overlay_line_tx); - DRW_shgroup_call_procedural_triangles(grp, NULL, 1); + DRW_shgroup_call_procedural_triangles(grp, nullptr, 1); } /* A bit out of place... not related to antialiasing. */ @@ -136,7 +136,7 @@ void OVERLAY_antialiasing_cache_init(OVERLAY_Data *vedata) DRW_shgroup_uniform_texture_ref(grp, "depthTex", &dtxl->depth); DRW_shgroup_uniform_texture_ref(grp, "xrayDepthTex", &txl->temp_depth_tx); DRW_shgroup_uniform_float_copy(grp, "opacity", 1.0f - pd->xray_opacity); - DRW_shgroup_call_procedural_triangles(grp, NULL, 1); + DRW_shgroup_call_procedural_triangles(grp, nullptr, 1); } } @@ -169,10 +169,10 @@ void OVERLAY_antialiasing_cache_finish(OVERLAY_Data *vedata) GPU_ATTACHMENT_TEXTURE(txl->overlay_line_tx)}); } - pd->antialiasing.do_depth_copy = !(psl->wireframe_ps == NULL || + pd->antialiasing.do_depth_copy = !(psl->wireframe_ps == nullptr || DRW_pass_is_empty(psl->wireframe_ps)) || (pd->xray_enabled && pd->xray_opacity > 0.0f); - pd->antialiasing.do_depth_infront_copy = !(psl->wireframe_xray_ps == NULL || + pd->antialiasing.do_depth_infront_copy = !(psl->wireframe_xray_ps == nullptr || DRW_pass_is_empty(psl->wireframe_xray_ps)); const bool do_wireframe = pd->antialiasing.do_depth_copy || |