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Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_armature.cc')
-rw-r--r--source/blender/draw/engines/overlay/overlay_armature.cc2646
1 files changed, 2646 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_armature.cc b/source/blender/draw/engines/overlay/overlay_armature.cc
new file mode 100644
index 00000000000..0cf9d91804a
--- /dev/null
+++ b/source/blender/draw/engines/overlay/overlay_armature.cc
@@ -0,0 +1,2646 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2019 Blender Foundation. */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#include <cmath>
+#include <cstdlib>
+#include <cstring>
+
+#include "DNA_armature_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_view3d_types.h"
+
+#include "DRW_render.h"
+
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_action.h"
+#include "BKE_armature.h"
+#include "BKE_deform.h"
+#include "BKE_modifier.h"
+#include "BKE_object.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "ED_armature.h"
+#include "ED_view3d.h"
+
+#include "UI_resources.h"
+
+#include "draw_common.h"
+#include "draw_manager_text.h"
+
+#include "overlay_private.hh"
+
+#include "draw_cache_impl.h"
+
+#define BONE_VAR(eBone, pchan, var) ((eBone) ? (eBone->var) : (pchan->var))
+#define BONE_FLAG(eBone, pchan) ((eBone) ? (eBone->flag) : (pchan->bone->flag))
+
+#define PT_DEFAULT_RAD 0.05f /* radius of the point batch. */
+
+struct ArmatureDrawContext {
+ /* Current armature object */
+ Object *ob;
+ /* bArmature *arm; */ /* TODO */
+
+ union {
+ struct {
+ DRWCallBuffer *outline;
+ DRWCallBuffer *solid;
+ DRWCallBuffer *wire;
+ };
+ struct {
+ DRWCallBuffer *envelope_outline;
+ DRWCallBuffer *envelope_solid;
+ DRWCallBuffer *envelope_distance;
+ };
+ struct {
+ DRWCallBuffer *stick;
+ };
+ };
+
+ DRWCallBuffer *dof_lines;
+ DRWCallBuffer *dof_sphere;
+ DRWCallBuffer *point_solid;
+ DRWCallBuffer *point_outline;
+ DRWShadingGroup *custom_solid;
+ DRWShadingGroup *custom_outline;
+ DRWShadingGroup *custom_wire;
+ GHash *custom_shapes_ghash;
+
+ OVERLAY_ExtraCallBuffers *extras;
+
+ /* not a theme, this is an override */
+ const float *const_color;
+ float const_wire;
+
+ bool do_relations;
+ bool transparent;
+ bool show_relations;
+
+ const ThemeWireColor *bcolor; /* pchan color */
+};
+
+bool OVERLAY_armature_is_pose_mode(Object *ob, const DRWContextState *draw_ctx)
+{
+ Object *active_ob = draw_ctx->obact;
+
+ /* Pose armature is handled by pose mode engine. */
+ if (((ob == active_ob) || (ob->mode & OB_MODE_POSE)) &&
+ ((draw_ctx->object_mode & OB_MODE_POSE) != 0)) {
+ return true;
+ }
+
+ /* Armature parent is also handled by pose mode engine. */
+ if ((active_ob != nullptr) && (draw_ctx->object_mode & OB_MODE_ALL_WEIGHT_PAINT)) {
+ if (ob == draw_ctx->object_pose) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const bool is_select_mode = DRW_state_is_select();
+ pd->armature.transparent = (draw_ctx->v3d->shading.type == OB_WIRE) ||
+ XRAY_FLAG_ENABLED(draw_ctx->v3d);
+ pd->armature.show_relations = ((draw_ctx->v3d->flag & V3D_HIDE_HELPLINES) == 0) &&
+ !is_select_mode;
+ pd->armature.do_pose_xray = (pd->overlay.flag & V3D_OVERLAY_BONE_SELECT) != 0;
+ pd->armature.do_pose_fade_geom = pd->armature.do_pose_xray &&
+ ((draw_ctx->object_mode & OB_MODE_WEIGHT_PAINT) == 0) &&
+ draw_ctx->object_pose != nullptr;
+
+ const float wire_alpha = pd->overlay.bone_wire_alpha;
+ const bool use_wire_alpha = (wire_alpha < 1.0f);
+
+ DRWState state;
+
+ if (pd->armature.do_pose_fade_geom) {
+ state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
+ DRW_PASS_CREATE(psl->armature_bone_select_ps, state | pd->clipping_state);
+
+ float alpha = pd->overlay.xray_alpha_bone;
+ GPUShader *sh = OVERLAY_shader_uniform_color();
+ DRWShadingGroup *grp;
+
+ pd->armature_bone_select_act_grp = grp = DRW_shgroup_create(sh, psl->armature_bone_select_ps);
+ float4 color = {0.0f, 0.0f, 0.0f, alpha};
+ DRW_shgroup_uniform_vec4_copy(grp, "ucolor", color);
+
+ pd->armature_bone_select_grp = grp = DRW_shgroup_create(sh, psl->armature_bone_select_ps);
+ color = {0.0f, 0.0f, 0.0f, powf(alpha, 4)};
+ DRW_shgroup_uniform_vec4_copy(grp, "ucolor", color);
+ }
+
+ for (int i = 0; i < 2; i++) {
+ GPUShader *sh;
+ GPUVertFormat *format;
+ DRWShadingGroup *grp = nullptr;
+
+ OVERLAY_InstanceFormats *formats = OVERLAY_shader_instance_formats_get();
+ OVERLAY_ArmatureCallBuffers *cb = &pd->armature_call_buffers[i];
+
+ cb->solid.custom_shapes_ghash = BLI_ghash_ptr_new(__func__);
+ cb->transp.custom_shapes_ghash = BLI_ghash_ptr_new(__func__);
+
+ DRWPass **p_armature_ps = &psl->armature_ps[i];
+ DRWState infront_state = (DRW_state_is_select() && (i == 1)) ? DRW_STATE_IN_FRONT_SELECT :
+ DRWState(0);
+ state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WRITE_DEPTH;
+ DRW_PASS_CREATE(*p_armature_ps, state | pd->clipping_state | infront_state);
+ DRWPass *armature_ps = *p_armature_ps;
+
+ DRWPass **p_armature_trans_ps = &psl->armature_transp_ps[i];
+ state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ADD;
+ DRW_PASS_CREATE(*p_armature_trans_ps, state | pd->clipping_state);
+ DRWPass *armature_transp_ps = *p_armature_trans_ps;
+
+#define BUF_INSTANCE DRW_shgroup_call_buffer_instance
+#define BUF_LINE(grp, format) DRW_shgroup_call_buffer(grp, format, GPU_PRIM_LINES)
+#define BUF_POINT(grp, format) DRW_shgroup_call_buffer(grp, format, GPU_PRIM_POINTS)
+
+ {
+ format = formats->instance_bone;
+
+ sh = OVERLAY_shader_armature_sphere(false);
+ grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
+ cb->solid.point_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_point_get());
+
+ grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_state_disable(grp, DRW_STATE_WRITE_DEPTH);
+ DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", wire_alpha * 0.4f);
+ cb->transp.point_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_point_get());
+
+ sh = OVERLAY_shader_armature_shape(false);
+ grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
+ cb->solid.custom_fill = grp;
+ cb->solid.box_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_box_get());
+ cb->solid.octa_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_octahedral_get());
+
+ grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_state_disable(grp, DRW_STATE_WRITE_DEPTH);
+ DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", wire_alpha * 0.6f);
+ cb->transp.custom_fill = grp;
+ cb->transp.box_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_box_get());
+ cb->transp.octa_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_octahedral_get());
+
+ sh = OVERLAY_shader_armature_sphere(true);
+ grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
+ cb->solid.point_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_point_wire_outline_get());
+
+ if (use_wire_alpha) {
+ grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", wire_alpha);
+ cb->transp.point_outline = BUF_INSTANCE(
+ grp, format, DRW_cache_bone_point_wire_outline_get());
+ }
+ else {
+ cb->transp.point_outline = cb->solid.point_outline;
+ }
+
+ sh = OVERLAY_shader_armature_shape(true);
+ cb->solid.custom_outline = grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
+ cb->solid.box_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_box_wire_get());
+ cb->solid.octa_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_octahedral_wire_get());
+
+ if (use_wire_alpha) {
+ cb->transp.custom_outline = grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", wire_alpha);
+ cb->transp.box_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_box_wire_get());
+ cb->transp.octa_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_octahedral_wire_get());
+ }
+ else {
+ cb->transp.custom_outline = cb->solid.custom_outline;
+ cb->transp.box_outline = cb->solid.box_outline;
+ cb->transp.octa_outline = cb->solid.octa_outline;
+ }
+
+ sh = OVERLAY_shader_armature_shape_wire();
+ cb->solid.custom_wire = grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
+
+ if (use_wire_alpha) {
+ cb->transp.custom_wire = grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", wire_alpha);
+ }
+ else {
+ cb->transp.custom_wire = cb->solid.custom_wire;
+ }
+ }
+ {
+ format = formats->instance_extra;
+
+ sh = OVERLAY_shader_armature_degrees_of_freedom_wire();
+ grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
+ cb->solid.dof_lines = BUF_INSTANCE(grp, format, DRW_cache_bone_dof_lines_get());
+
+ if (use_wire_alpha) {
+ grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", wire_alpha);
+ cb->transp.dof_lines = BUF_INSTANCE(grp, format, DRW_cache_bone_dof_lines_get());
+ }
+ else {
+ cb->transp.dof_lines = cb->solid.dof_lines;
+ }
+
+ sh = OVERLAY_shader_armature_degrees_of_freedom_solid();
+ grp = DRW_shgroup_create(sh, armature_transp_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
+ cb->solid.dof_sphere = BUF_INSTANCE(grp, format, DRW_cache_bone_dof_sphere_get());
+
+ if (use_wire_alpha) {
+ grp = DRW_shgroup_create(sh, armature_transp_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", wire_alpha);
+ cb->transp.dof_sphere = BUF_INSTANCE(grp, format, DRW_cache_bone_dof_sphere_get());
+ }
+ else {
+ cb->transp.dof_sphere = cb->solid.dof_sphere;
+ }
+ }
+ {
+ format = formats->instance_bone_stick;
+
+ sh = OVERLAY_shader_armature_stick();
+ grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
+ cb->solid.stick = BUF_INSTANCE(grp, format, DRW_cache_bone_stick_get());
+
+ if (use_wire_alpha) {
+ grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", wire_alpha);
+ cb->transp.stick = BUF_INSTANCE(grp, format, DRW_cache_bone_stick_get());
+ }
+ else {
+ cb->transp.stick = cb->solid.stick;
+ }
+ }
+ {
+ format = formats->instance_bone_envelope;
+
+ sh = OVERLAY_shader_armature_envelope(false);
+ grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_state_enable(grp, DRW_STATE_CULL_BACK);
+ DRW_shgroup_uniform_bool_copy(grp, "isDistance", false);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
+ cb->solid.envelope_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_envelope_solid_get());
+
+ grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_state_disable(grp, DRW_STATE_WRITE_DEPTH);
+ DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA | DRW_STATE_CULL_BACK);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", wire_alpha * 0.6f);
+ cb->transp.envelope_fill = BUF_INSTANCE(grp, format, DRW_cache_bone_envelope_solid_get());
+
+ format = formats->instance_bone_envelope_outline;
+
+ sh = OVERLAY_shader_armature_envelope(true);
+ grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
+ cb->solid.envelope_outline = BUF_INSTANCE(
+ grp, format, DRW_cache_bone_envelope_outline_get());
+
+ if (use_wire_alpha) {
+ grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", wire_alpha);
+ cb->transp.envelope_outline = BUF_INSTANCE(
+ grp, format, DRW_cache_bone_envelope_outline_get());
+ }
+ else {
+ cb->transp.envelope_outline = cb->solid.envelope_outline;
+ }
+
+ format = formats->instance_bone_envelope_distance;
+
+ sh = OVERLAY_shader_armature_envelope(false);
+ grp = DRW_shgroup_create(sh, armature_transp_ps);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
+ DRW_shgroup_uniform_bool_copy(grp, "isDistance", true);
+ DRW_shgroup_state_enable(grp, DRW_STATE_CULL_FRONT);
+ cb->solid.envelope_distance = BUF_INSTANCE(grp, format, DRW_cache_bone_envelope_solid_get());
+
+ if (use_wire_alpha) {
+ grp = DRW_shgroup_create(sh, armature_transp_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", wire_alpha);
+ DRW_shgroup_uniform_bool_copy(grp, "isDistance", true);
+ DRW_shgroup_state_enable(grp, DRW_STATE_CULL_FRONT);
+ cb->transp.envelope_distance = BUF_INSTANCE(
+ grp, format, DRW_cache_bone_envelope_solid_get());
+ }
+ else {
+ cb->transp.envelope_distance = cb->solid.envelope_distance;
+ }
+ }
+ {
+ format = formats->pos_color;
+
+ sh = OVERLAY_shader_armature_wire();
+ grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
+ cb->solid.wire = BUF_LINE(grp, format);
+
+ if (use_wire_alpha) {
+ grp = DRW_shgroup_create(sh, armature_ps);
+ DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "alpha", wire_alpha);
+ cb->transp.wire = BUF_LINE(grp, format);
+ }
+ else {
+ cb->transp.wire = cb->solid.wire;
+ }
+ }
+ }
+}
+
+/* -------------------------------------------------------------------- */
+/** \name Shader Groups (DRW_shgroup)
+ * \{ */
+
+static void bone_instance_data_set_angle_minmax(BoneInstanceData *data,
+ const float aminx,
+ const float aminz,
+ const float amaxx,
+ const float amaxz)
+{
+ data->amin_a = aminx;
+ data->amin_b = aminz;
+ data->amax_a = amaxx;
+ data->amax_b = amaxz;
+}
+
+/* Encode 2 units float with byte precision into a float. */
+static float encode_2f_to_float(float a, float b)
+{
+ CLAMP(a, 0.0f, 1.0f);
+ CLAMP(b, 0.0f, 2.0f); /* Can go up to 2. Needed for wire size. */
+ return float(int(a * 255) | (int(b * 255) << 8));
+}
+
+void OVERLAY_bone_instance_data_set_color_hint(BoneInstanceData *data, const float hint_color[4])
+{
+ /* Encoded color into 2 floats to be able to use the obmat to color the custom bones. */
+ data->color_hint_a = encode_2f_to_float(hint_color[0], hint_color[1]);
+ data->color_hint_b = encode_2f_to_float(hint_color[2], hint_color[3]);
+}
+
+void OVERLAY_bone_instance_data_set_color(BoneInstanceData *data, const float bone_color[4])
+{
+ /* Encoded color into 2 floats to be able to use the obmat to color the custom bones. */
+ data->color_a = encode_2f_to_float(bone_color[0], bone_color[1]);
+ data->color_b = encode_2f_to_float(bone_color[2], bone_color[3]);
+}
+
+/* Octahedral */
+static void drw_shgroup_bone_octahedral(ArmatureDrawContext *ctx,
+ const float (*bone_mat)[4],
+ const float bone_color[4],
+ const float hint_color[4],
+ const float outline_color[4])
+{
+ BoneInstanceData inst_data;
+ mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ if (ctx->solid) {
+ OVERLAY_bone_instance_data_set_color(&inst_data, bone_color);
+ OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color);
+ DRW_buffer_add_entry_struct(ctx->solid, &inst_data);
+ }
+ if (outline_color[3] > 0.0f) {
+ OVERLAY_bone_instance_data_set_color(&inst_data, outline_color);
+ DRW_buffer_add_entry_struct(ctx->outline, &inst_data);
+ }
+}
+
+/* Box / B-Bone */
+static void drw_shgroup_bone_box(ArmatureDrawContext *ctx,
+ const float (*bone_mat)[4],
+ const float bone_color[4],
+ const float hint_color[4],
+ const float outline_color[4])
+{
+ BoneInstanceData inst_data;
+ mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ if (ctx->solid) {
+ OVERLAY_bone_instance_data_set_color(&inst_data, bone_color);
+ OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color);
+ DRW_buffer_add_entry_struct(ctx->solid, &inst_data);
+ }
+ if (outline_color[3] > 0.0f) {
+ OVERLAY_bone_instance_data_set_color(&inst_data, outline_color);
+ DRW_buffer_add_entry_struct(ctx->outline, &inst_data);
+ }
+}
+
+/* Wire */
+static void drw_shgroup_bone_wire(ArmatureDrawContext *ctx,
+ const float (*bone_mat)[4],
+ const float color[4])
+{
+ float head[3], tail[3];
+ mul_v3_m4v3(head, ctx->ob->obmat, bone_mat[3]);
+ add_v3_v3v3(tail, bone_mat[3], bone_mat[1]);
+ mul_m4_v3(ctx->ob->obmat, tail);
+
+ DRW_buffer_add_entry(ctx->wire, head, color);
+ DRW_buffer_add_entry(ctx->wire, tail, color);
+}
+
+/* Stick */
+static void drw_shgroup_bone_stick(ArmatureDrawContext *ctx,
+ const float (*bone_mat)[4],
+ const float col_wire[4],
+ const float col_bone[4],
+ const float col_head[4],
+ const float col_tail[4])
+{
+ float head[3], tail[3];
+ mul_v3_m4v3(head, ctx->ob->obmat, bone_mat[3]);
+ add_v3_v3v3(tail, bone_mat[3], bone_mat[1]);
+ mul_m4_v3(ctx->ob->obmat, tail);
+
+ DRW_buffer_add_entry(ctx->stick, head, tail, col_wire, col_bone, col_head, col_tail);
+}
+
+/* Envelope */
+static void drw_shgroup_bone_envelope_distance(ArmatureDrawContext *ctx,
+ const float (*bone_mat)[4],
+ const float *radius_head,
+ const float *radius_tail,
+ const float *distance)
+{
+ if (ctx->envelope_distance) {
+ float head_sph[4] = {0.0f, 0.0f, 0.0f, 1.0f}, tail_sph[4] = {0.0f, 1.0f, 0.0f, 1.0f};
+ float xaxis[4] = {1.0f, 0.0f, 0.0f, 1.0f};
+ /* Still less operation than m4 multiplication. */
+ mul_m4_v4(bone_mat, head_sph);
+ mul_m4_v4(bone_mat, tail_sph);
+ mul_m4_v4(bone_mat, xaxis);
+ mul_m4_v4(ctx->ob->obmat, head_sph);
+ mul_m4_v4(ctx->ob->obmat, tail_sph);
+ mul_m4_v4(ctx->ob->obmat, xaxis);
+ sub_v3_v3(xaxis, head_sph);
+ float obscale = mat4_to_scale(ctx->ob->obmat);
+ head_sph[3] = *radius_head * obscale;
+ head_sph[3] += *distance * obscale;
+ tail_sph[3] = *radius_tail * obscale;
+ tail_sph[3] += *distance * obscale;
+ DRW_buffer_add_entry(ctx->envelope_distance, head_sph, tail_sph, xaxis);
+ }
+}
+
+static void drw_shgroup_bone_envelope(ArmatureDrawContext *ctx,
+ const float (*bone_mat)[4],
+ const float bone_col[4],
+ const float hint_col[4],
+ const float outline_col[4],
+ const float *radius_head,
+ const float *radius_tail)
+{
+ float head_sph[4] = {0.0f, 0.0f, 0.0f, 1.0f}, tail_sph[4] = {0.0f, 1.0f, 0.0f, 1.0f};
+ float xaxis[4] = {1.0f, 0.0f, 0.0f, 1.0f};
+ /* Still less operation than m4 multiplication. */
+ mul_m4_v4(bone_mat, head_sph);
+ mul_m4_v4(bone_mat, tail_sph);
+ mul_m4_v4(bone_mat, xaxis);
+ mul_m4_v4(ctx->ob->obmat, head_sph);
+ mul_m4_v4(ctx->ob->obmat, tail_sph);
+ mul_m4_v4(ctx->ob->obmat, xaxis);
+ float obscale = mat4_to_scale(ctx->ob->obmat);
+ head_sph[3] = *radius_head * obscale;
+ tail_sph[3] = *radius_tail * obscale;
+
+ if (head_sph[3] < 0.0f || tail_sph[3] < 0.0f) {
+ BoneInstanceData inst_data;
+ if (head_sph[3] < 0.0f) {
+ /* Draw Tail only */
+ scale_m4_fl(inst_data.mat, tail_sph[3] / PT_DEFAULT_RAD);
+ copy_v3_v3(inst_data.mat[3], tail_sph);
+ }
+ else {
+ /* Draw Head only */
+ scale_m4_fl(inst_data.mat, head_sph[3] / PT_DEFAULT_RAD);
+ copy_v3_v3(inst_data.mat[3], head_sph);
+ }
+
+ if (ctx->point_solid) {
+ OVERLAY_bone_instance_data_set_color(&inst_data, bone_col);
+ OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_col);
+ DRW_buffer_add_entry_struct(ctx->point_solid, &inst_data);
+ }
+ if (outline_col[3] > 0.0f) {
+ OVERLAY_bone_instance_data_set_color(&inst_data, outline_col);
+ DRW_buffer_add_entry_struct(ctx->point_outline, &inst_data);
+ }
+ }
+ else {
+ /* Draw Body */
+ float tmp_sph[4];
+ float len = len_v3v3(tail_sph, head_sph);
+ float fac_head = (len - head_sph[3]) / len;
+ float fac_tail = (len - tail_sph[3]) / len;
+ /* Small epsilon to avoid problem with float precision in shader. */
+ if (len > (tail_sph[3] + head_sph[3]) + 1e-8f) {
+ copy_v4_v4(tmp_sph, head_sph);
+ interp_v4_v4v4(head_sph, tail_sph, head_sph, fac_head);
+ interp_v4_v4v4(tail_sph, tmp_sph, tail_sph, fac_tail);
+ if (ctx->envelope_solid) {
+ DRW_buffer_add_entry(ctx->envelope_solid, head_sph, tail_sph, bone_col, hint_col, xaxis);
+ }
+ if (outline_col[3] > 0.0f) {
+ DRW_buffer_add_entry(ctx->envelope_outline, head_sph, tail_sph, outline_col, xaxis);
+ }
+ }
+ else {
+ /* Distance between endpoints is too small for a capsule. Draw a Sphere instead. */
+ float fac = max_ff(fac_head, 1.0f - fac_tail);
+ interp_v4_v4v4(tmp_sph, tail_sph, head_sph, clamp_f(fac, 0.0f, 1.0f));
+
+ BoneInstanceData inst_data;
+ scale_m4_fl(inst_data.mat, tmp_sph[3] / PT_DEFAULT_RAD);
+ copy_v3_v3(inst_data.mat[3], tmp_sph);
+ if (ctx->point_solid) {
+ OVERLAY_bone_instance_data_set_color(&inst_data, bone_col);
+ OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_col);
+ DRW_buffer_add_entry_struct(ctx->point_solid, &inst_data);
+ }
+ if (outline_col[3] > 0.0f) {
+ OVERLAY_bone_instance_data_set_color(&inst_data, outline_col);
+ DRW_buffer_add_entry_struct(ctx->point_outline, &inst_data);
+ }
+ }
+ }
+}
+
+/* Custom (geometry) */
+
+extern "C" void drw_batch_cache_validate(Object *custom);
+extern "C" void drw_batch_cache_generate_requested_delayed(Object *custom);
+
+BLI_INLINE DRWCallBuffer *custom_bone_instance_shgroup(ArmatureDrawContext *ctx,
+ DRWShadingGroup *grp,
+ GPUBatch *custom_geom)
+{
+ DRWCallBuffer *buf = static_cast<DRWCallBuffer *>(
+ BLI_ghash_lookup(ctx->custom_shapes_ghash, custom_geom));
+ if (buf == nullptr) {
+ OVERLAY_InstanceFormats *formats = OVERLAY_shader_instance_formats_get();
+ buf = DRW_shgroup_call_buffer_instance(grp, formats->instance_bone, custom_geom);
+ BLI_ghash_insert(ctx->custom_shapes_ghash, custom_geom, buf);
+ }
+ return buf;
+}
+
+static void drw_shgroup_bone_custom_solid_mesh(ArmatureDrawContext *ctx,
+ Mesh *mesh,
+ const float (*bone_mat)[4],
+ const float bone_color[4],
+ const float hint_color[4],
+ const float outline_color[4],
+ Object *custom)
+{
+ /* TODO(fclem): arg... less than ideal but we never iter on this object
+ * to assure batch cache is valid. */
+ DRW_mesh_batch_cache_validate(custom, mesh);
+
+ GPUBatch *surf = DRW_mesh_batch_cache_get_surface(mesh);
+ GPUBatch *edges = DRW_mesh_batch_cache_get_edge_detection(mesh, nullptr);
+ GPUBatch *ledges = DRW_mesh_batch_cache_get_loose_edges(mesh);
+ BoneInstanceData inst_data;
+ DRWCallBuffer *buf;
+
+ if (surf || edges || ledges) {
+ mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ }
+
+ if (surf && ctx->custom_solid) {
+ buf = custom_bone_instance_shgroup(ctx, ctx->custom_solid, surf);
+ OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color);
+ OVERLAY_bone_instance_data_set_color(&inst_data, bone_color);
+ DRW_buffer_add_entry_struct(buf, inst_data.mat);
+ }
+
+ if (edges && ctx->custom_outline) {
+ buf = custom_bone_instance_shgroup(ctx, ctx->custom_outline, edges);
+ OVERLAY_bone_instance_data_set_color(&inst_data, outline_color);
+ DRW_buffer_add_entry_struct(buf, inst_data.mat);
+ }
+
+ if (ledges) {
+ buf = custom_bone_instance_shgroup(ctx, ctx->custom_wire, ledges);
+ OVERLAY_bone_instance_data_set_color_hint(&inst_data, outline_color);
+ OVERLAY_bone_instance_data_set_color(&inst_data, outline_color);
+ DRW_buffer_add_entry_struct(buf, inst_data.mat);
+ }
+
+ /* TODO(fclem): needs to be moved elsewhere. */
+ drw_batch_cache_generate_requested_delayed(custom);
+}
+
+static void drw_shgroup_bone_custom_mesh_wire(ArmatureDrawContext *ctx,
+ Mesh *mesh,
+ const float (*bone_mat)[4],
+ const float color[4],
+ Object *custom)
+{
+ /* TODO(fclem): arg... less than ideal but we never iter on this object
+ * to assure batch cache is valid. */
+ DRW_mesh_batch_cache_validate(custom, mesh);
+
+ GPUBatch *geom = DRW_mesh_batch_cache_get_all_edges(mesh);
+ if (geom) {
+ DRWCallBuffer *buf = custom_bone_instance_shgroup(ctx, ctx->custom_wire, geom);
+ BoneInstanceData inst_data;
+ mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ OVERLAY_bone_instance_data_set_color_hint(&inst_data, color);
+ OVERLAY_bone_instance_data_set_color(&inst_data, color);
+ DRW_buffer_add_entry_struct(buf, inst_data.mat);
+ }
+
+ /* TODO(fclem): needs to be moved elsewhere. */
+ drw_batch_cache_generate_requested_delayed(custom);
+}
+
+static void drw_shgroup_custom_bone_curve(ArmatureDrawContext *ctx,
+ Curve *curve,
+ const float (*bone_mat)[4],
+ const float outline_color[4],
+ Object *custom)
+{
+ /* TODO(fclem): arg... less than ideal but we never iter on this object
+ * to assure batch cache is valid. */
+ DRW_curve_batch_cache_validate(curve);
+
+ /* This only handles curves without any surface. The other curve types should have been converted
+ * to meshes and rendered in the mesh drawing function. */
+ GPUBatch *ledges = nullptr;
+ if (custom->type == OB_FONT) {
+ ledges = DRW_cache_text_edge_wire_get(custom);
+ }
+ else {
+ ledges = DRW_cache_curve_edge_wire_get(custom);
+ }
+
+ if (ledges) {
+ BoneInstanceData inst_data;
+ mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+
+ DRWCallBuffer *buf = custom_bone_instance_shgroup(ctx, ctx->custom_wire, ledges);
+ OVERLAY_bone_instance_data_set_color_hint(&inst_data, outline_color);
+ OVERLAY_bone_instance_data_set_color(&inst_data, outline_color);
+ DRW_buffer_add_entry_struct(buf, inst_data.mat);
+ }
+
+ /* TODO(fclem): needs to be moved elsewhere. */
+ drw_batch_cache_generate_requested_delayed(custom);
+}
+
+static void drw_shgroup_bone_custom_solid(ArmatureDrawContext *ctx,
+ const float (*bone_mat)[4],
+ const float bone_color[4],
+ const float hint_color[4],
+ const float outline_color[4],
+ Object *custom)
+{
+ /* The custom object is not an evaluated object, so its object->data field hasn't been replaced
+ * by #data_eval. This is bad since it gives preference to an object's evaluated mesh over any
+ * other data type, but supporting all evaluated geometry components would require a much
+ * larger refactor of this area. */
+ Mesh *mesh = BKE_object_get_evaluated_mesh_no_subsurf(custom);
+ if (mesh != nullptr) {
+ drw_shgroup_bone_custom_solid_mesh(
+ ctx, mesh, bone_mat, bone_color, hint_color, outline_color, custom);
+ return;
+ }
+
+ if (ELEM(custom->type, OB_CURVES_LEGACY, OB_FONT, OB_SURF)) {
+ drw_shgroup_custom_bone_curve(
+ ctx, static_cast<Curve *>(custom->data), bone_mat, outline_color, custom);
+ }
+}
+
+static void drw_shgroup_bone_custom_wire(ArmatureDrawContext *ctx,
+ const float (*bone_mat)[4],
+ const float color[4],
+ Object *custom)
+{
+ /* See comments in #drw_shgroup_bone_custom_solid. */
+ Mesh *mesh = BKE_object_get_evaluated_mesh_no_subsurf(custom);
+ if (mesh != nullptr) {
+ drw_shgroup_bone_custom_mesh_wire(ctx, mesh, bone_mat, color, custom);
+ return;
+ }
+
+ if (ELEM(custom->type, OB_CURVES_LEGACY, OB_FONT, OB_SURF)) {
+ drw_shgroup_custom_bone_curve(
+ ctx, static_cast<Curve *>(custom->data), bone_mat, color, custom);
+ }
+}
+
+static void drw_shgroup_bone_custom_empty(ArmatureDrawContext *ctx,
+ const float (*bone_mat)[4],
+ const float color[4],
+ Object *custom)
+{
+ const float final_color[4] = {color[0], color[1], color[2], 1.0f};
+ float mat[4][4];
+ mul_m4_m4m4(mat, ctx->ob->obmat, bone_mat);
+
+ switch (custom->empty_drawtype) {
+ case OB_PLAINAXES:
+ case OB_SINGLE_ARROW:
+ case OB_CUBE:
+ case OB_CIRCLE:
+ case OB_EMPTY_SPHERE:
+ case OB_EMPTY_CONE:
+ case OB_ARROWS:
+ OVERLAY_empty_shape(
+ ctx->extras, mat, custom->empty_drawsize, custom->empty_drawtype, final_color);
+ break;
+ case OB_EMPTY_IMAGE:
+ break;
+ }
+}
+
+/* Head and tail sphere */
+static void drw_shgroup_bone_point(ArmatureDrawContext *ctx,
+ const float (*bone_mat)[4],
+ const float bone_color[4],
+ const float hint_color[4],
+ const float outline_color[4])
+{
+ BoneInstanceData inst_data;
+ mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat);
+ if (ctx->point_solid) {
+ OVERLAY_bone_instance_data_set_color(&inst_data, bone_color);
+ OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color);
+ DRW_buffer_add_entry_struct(ctx->point_solid, &inst_data);
+ }
+ if (outline_color[3] > 0.0f) {
+ OVERLAY_bone_instance_data_set_color(&inst_data, outline_color);
+ DRW_buffer_add_entry_struct(ctx->point_outline, &inst_data);
+ }
+}
+
+/* Axes */
+static void drw_shgroup_bone_axes(ArmatureDrawContext *ctx,
+ const float (*bone_mat)[4],
+ const float color[4])
+{
+ float mat[4][4];
+ mul_m4_m4m4(mat, ctx->ob->obmat, bone_mat);
+ /* Move to bone tail. */
+ add_v3_v3(mat[3], mat[1]);
+ OVERLAY_empty_shape(ctx->extras, mat, 0.25f, OB_ARROWS, color);
+}
+
+/* Relationship lines */
+static void drw_shgroup_bone_relationship_lines_ex(ArmatureDrawContext *ctx,
+ const float start[3],
+ const float end[3],
+ const float color[4])
+{
+ float s[3], e[3];
+ mul_v3_m4v3(s, ctx->ob->obmat, start);
+ mul_v3_m4v3(e, ctx->ob->obmat, end);
+ /* reverse order to have less stipple overlap */
+ OVERLAY_extra_line_dashed(ctx->extras, s, e, color);
+}
+
+static void drw_shgroup_bone_relationship_lines(ArmatureDrawContext *ctx,
+ const float start[3],
+ const float end[3])
+{
+ drw_shgroup_bone_relationship_lines_ex(ctx, start, end, G_draw.block.color_wire);
+}
+
+static void drw_shgroup_bone_ik_lines(ArmatureDrawContext *ctx,
+ const float start[3],
+ const float end[3])
+{
+ drw_shgroup_bone_relationship_lines_ex(ctx, start, end, G_draw.block.color_bone_ik_line);
+}
+
+static void drw_shgroup_bone_ik_no_target_lines(ArmatureDrawContext *ctx,
+ const float start[3],
+ const float end[3])
+{
+ drw_shgroup_bone_relationship_lines_ex(
+ ctx, start, end, G_draw.block.color_bone_ik_line_no_target);
+}
+
+static void drw_shgroup_bone_ik_spline_lines(ArmatureDrawContext *ctx,
+ const float start[3],
+ const float end[3])
+{
+ drw_shgroup_bone_relationship_lines_ex(ctx, start, end, G_draw.block.color_bone_ik_line_spline);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Drawing Theme Helpers
+ *
+ * \note this section is duplicate of code in 'drawarmature.c'.
+ *
+ * \{ */
+
+/* values of colCode for set_pchan_color */
+enum {
+ PCHAN_COLOR_NORMAL = 0, /* normal drawing */
+ PCHAN_COLOR_SOLID, /* specific case where "solid" color is needed */
+ PCHAN_COLOR_CONSTS, /* "constraint" colors (which may/may-not be suppressed) */
+};
+
+/* This function sets the color-set for coloring a certain bone */
+static void set_pchan_colorset(ArmatureDrawContext *ctx, Object *ob, bPoseChannel *pchan)
+{
+ bPose *pose = (ob) ? ob->pose : nullptr;
+ bArmature *arm = (ob) ? static_cast<bArmature *>(ob->data) : nullptr;
+ bActionGroup *grp = nullptr;
+ short color_index = 0;
+
+ /* sanity check */
+ if (ELEM(nullptr, ob, arm, pose, pchan)) {
+ ctx->bcolor = nullptr;
+ return;
+ }
+
+ /* only try to set custom color if enabled for armature */
+ if (arm->flag & ARM_COL_CUSTOM) {
+ /* currently, a bone can only use a custom color set if its group (if it has one),
+ * has been set to use one
+ */
+ if (pchan->agrp_index) {
+ grp = (bActionGroup *)BLI_findlink(&pose->agroups, (pchan->agrp_index - 1));
+ if (grp) {
+ color_index = grp->customCol;
+ }
+ }
+ }
+
+ /* bcolor is a pointer to the color set to use. If nullptr, then the default
+ * color set (based on the theme colors for 3d-view) is used.
+ */
+ if (color_index > 0) {
+ bTheme *btheme = UI_GetTheme();
+ ctx->bcolor = &btheme->tarm[(color_index - 1)];
+ }
+ else if (color_index == -1) {
+ /* use the group's own custom color set (grp is always != nullptr here) */
+ ctx->bcolor = &grp->cs;
+ }
+ else {
+ ctx->bcolor = nullptr;
+ }
+}
+
+/* This function is for brightening/darkening a given color (like UI_GetThemeColorShade3ubv()) */
+static void cp_shade_color3ub(uchar cp[3], const int offset)
+{
+ int r, g, b;
+
+ r = offset + int(cp[0]);
+ CLAMP(r, 0, 255);
+ g = offset + int(cp[1]);
+ CLAMP(g, 0, 255);
+ b = offset + int(cp[2]);
+ CLAMP(b, 0, 255);
+
+ cp[0] = r;
+ cp[1] = g;
+ cp[2] = b;
+}
+
+/* This function sets the gl-color for coloring a certain bone (based on bcolor) */
+static bool set_pchan_color(const ArmatureDrawContext *ctx,
+ short colCode,
+ const int boneflag,
+ const short constflag,
+ float r_color[4])
+{
+ float *fcolor = r_color;
+ const ThemeWireColor *bcolor = ctx->bcolor;
+
+ switch (colCode) {
+ case PCHAN_COLOR_NORMAL: {
+ if (bcolor) {
+ uchar cp[4] = {255};
+ if (boneflag & BONE_DRAW_ACTIVE) {
+ copy_v3_v3_uchar(cp, bcolor->active);
+ if (!(boneflag & BONE_SELECTED)) {
+ cp_shade_color3ub(cp, -80);
+ }
+ }
+ else if (boneflag & BONE_SELECTED) {
+ copy_v3_v3_uchar(cp, bcolor->select);
+ }
+ else {
+ /* a bit darker than solid */
+ copy_v3_v3_uchar(cp, bcolor->solid);
+ cp_shade_color3ub(cp, -50);
+ }
+ rgb_uchar_to_float(fcolor, cp);
+ /* Meh, hardcoded srgb transform here. */
+ srgb_to_linearrgb_v4(fcolor, fcolor);
+ }
+ else {
+ if ((boneflag & BONE_DRAW_ACTIVE) && (boneflag & BONE_SELECTED)) {
+ copy_v4_v4(fcolor, G_draw.block.color_bone_pose_active);
+ }
+ else if (boneflag & BONE_DRAW_ACTIVE) {
+ copy_v4_v4(fcolor, G_draw.block.color_bone_pose_active_unsel);
+ }
+ else if (boneflag & BONE_SELECTED) {
+ copy_v4_v4(fcolor, G_draw.block.color_bone_pose);
+ }
+ else {
+ copy_v4_v4(fcolor, G_draw.block.color_wire);
+ }
+ }
+ return true;
+ }
+ case PCHAN_COLOR_SOLID: {
+ if (bcolor) {
+ rgb_uchar_to_float(fcolor, (uchar *)bcolor->solid);
+ fcolor[3] = 1.0f;
+ /* Meh, hardcoded srgb transform here. */
+ srgb_to_linearrgb_v4(fcolor, fcolor);
+ }
+ else {
+ copy_v4_v4(fcolor, G_draw.block.color_bone_solid);
+ }
+ return true;
+ }
+ case PCHAN_COLOR_CONSTS: {
+ if ((bcolor == nullptr) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS)) {
+ if (constflag & PCHAN_HAS_TARGET) {
+ copy_v4_v4(fcolor, G_draw.block.color_bone_pose_target);
+ }
+ else if (constflag & PCHAN_HAS_IK) {
+ copy_v4_v4(fcolor, G_draw.block.color_bone_pose_ik);
+ }
+ else if (constflag & PCHAN_HAS_SPLINEIK) {
+ copy_v4_v4(fcolor, G_draw.block.color_bone_pose_spline_ik);
+ }
+ else if (constflag & PCHAN_HAS_CONST) {
+ copy_v4_v4(fcolor, G_draw.block.color_bone_pose_constraint);
+ }
+ else {
+ return false;
+ }
+ return true;
+ }
+ return false;
+ }
+ }
+
+ return false;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Drawing Color Helpers
+ * \{ */
+
+static void bone_locked_color_shade(float color[4])
+{
+ float *locked_color = G_draw.block.color_bone_locked;
+
+ interp_v3_v3v3(color, color, locked_color, locked_color[3]);
+}
+
+static const float *get_bone_solid_color(const ArmatureDrawContext *ctx,
+ const EditBone * /*eBone*/,
+ const bPoseChannel *pchan,
+ const bArmature *arm,
+ const int boneflag,
+ const short constflag)
+{
+ if (ctx->const_color) {
+ return G_draw.block.color_bone_solid;
+ }
+
+ if (arm->flag & ARM_POSEMODE) {
+ static float disp_color[4];
+ copy_v4_v4(disp_color, pchan->draw_data->solid_color);
+ set_pchan_color(ctx, PCHAN_COLOR_SOLID, boneflag, constflag, disp_color);
+
+ if (boneflag & BONE_DRAW_LOCKED_WEIGHT) {
+ bone_locked_color_shade(disp_color);
+ }
+
+ return disp_color;
+ }
+
+ return G_draw.block.color_bone_solid;
+}
+
+static const float *get_bone_solid_with_consts_color(const ArmatureDrawContext *ctx,
+ const EditBone *eBone,
+ const bPoseChannel *pchan,
+ const bArmature *arm,
+ const int boneflag,
+ const short constflag)
+{
+ if (ctx->const_color) {
+ return G_draw.block.color_bone_solid;
+ }
+
+ const float *col = get_bone_solid_color(ctx, eBone, pchan, arm, boneflag, constflag);
+
+ static float consts_color[4];
+ if ((arm->flag & ARM_POSEMODE) && !(boneflag & BONE_DRAW_LOCKED_WEIGHT) &&
+ set_pchan_color(ctx, PCHAN_COLOR_CONSTS, boneflag, constflag, consts_color)) {
+ interp_v3_v3v3(consts_color, col, consts_color, 0.5f);
+ }
+ else {
+ copy_v4_v4(consts_color, col);
+ }
+ return consts_color;
+}
+
+static float get_bone_wire_thickness(const ArmatureDrawContext *ctx, int boneflag)
+{
+ if (ctx->const_color) {
+ return ctx->const_wire;
+ }
+ if (boneflag & (BONE_DRAW_ACTIVE | BONE_SELECTED)) {
+ return 2.0f;
+ }
+
+ return 1.0f;
+}
+
+static const float *get_bone_wire_color(const ArmatureDrawContext *ctx,
+ const EditBone *eBone,
+ const bPoseChannel *pchan,
+ const bArmature *arm,
+ const int boneflag,
+ const short constflag)
+{
+ static float disp_color[4];
+
+ if (ctx->const_color) {
+ copy_v3_v3(disp_color, ctx->const_color);
+ }
+ else if (eBone) {
+ if (boneflag & BONE_SELECTED) {
+ if (boneflag & BONE_DRAW_ACTIVE) {
+ copy_v3_v3(disp_color, G_draw.block.color_bone_active);
+ }
+ else {
+ copy_v3_v3(disp_color, G_draw.block.color_bone_select);
+ }
+ }
+ else {
+ if (boneflag & BONE_DRAW_ACTIVE) {
+ copy_v3_v3(disp_color, G_draw.block.color_bone_active_unsel);
+ }
+ else {
+ copy_v3_v3(disp_color, G_draw.block.color_wire_edit);
+ }
+ }
+ }
+ else if (arm->flag & ARM_POSEMODE) {
+ copy_v4_v4(disp_color, pchan->draw_data->wire_color);
+ set_pchan_color(ctx, PCHAN_COLOR_NORMAL, boneflag, constflag, disp_color);
+
+ if (boneflag & BONE_DRAW_LOCKED_WEIGHT) {
+ bone_locked_color_shade(disp_color);
+ }
+ }
+ else {
+ copy_v3_v3(disp_color, G_draw.block.color_vertex);
+ }
+
+ disp_color[3] = get_bone_wire_thickness(ctx, boneflag);
+
+ return disp_color;
+}
+
+static void bone_hint_color_shade(float hint_color[4], const float color[4])
+{
+ /* Increase contrast. */
+ mul_v3_v3v3(hint_color, color, color);
+ /* Decrease value to add mode shading to the shape. */
+ mul_v3_fl(hint_color, 0.1f);
+ hint_color[3] = 1.0f;
+}
+
+static const float *get_bone_hint_color(const ArmatureDrawContext *ctx,
+ const EditBone *eBone,
+ const bPoseChannel *pchan,
+ const bArmature *arm,
+ const int boneflag,
+ const short constflag)
+{
+ static float hint_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
+
+ if (ctx->const_color) {
+ bone_hint_color_shade(hint_color, G_draw.block.color_bone_solid);
+ }
+ else {
+ const float *wire_color = get_bone_wire_color(ctx, eBone, pchan, arm, boneflag, constflag);
+ bone_hint_color_shade(hint_color, wire_color);
+ }
+
+ return hint_color;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Helper Utils
+ * \{ */
+
+static void pchan_draw_data_init(bPoseChannel *pchan)
+{
+ if (pchan->draw_data != nullptr) {
+ if (pchan->draw_data->bbone_matrix_len != pchan->bone->segments) {
+ MEM_SAFE_FREE(pchan->draw_data);
+ }
+ }
+
+ if (pchan->draw_data == nullptr) {
+ pchan->draw_data = static_cast<bPoseChannelDrawData *>(
+ MEM_mallocN(sizeof(*pchan->draw_data) + sizeof(Mat4) * pchan->bone->segments, __func__));
+ pchan->draw_data->bbone_matrix_len = pchan->bone->segments;
+ }
+}
+
+static void draw_bone_update_disp_matrix_default(EditBone *eBone, bPoseChannel *pchan)
+{
+ float ebmat[4][4];
+ float bone_scale[3];
+ float(*bone_mat)[4];
+ float(*disp_mat)[4];
+ float(*disp_tail_mat)[4];
+
+ /* TODO: This should be moved to depsgraph or armature refresh
+ * and not be tight to the draw pass creation.
+ * This would refresh armature without invalidating the draw cache */
+ if (pchan) {
+ bone_mat = pchan->pose_mat;
+ disp_mat = pchan->disp_mat;
+ disp_tail_mat = pchan->disp_tail_mat;
+ copy_v3_fl(bone_scale, pchan->bone->length);
+ }
+ else {
+ eBone->length = len_v3v3(eBone->tail, eBone->head);
+ ED_armature_ebone_to_mat4(eBone, ebmat);
+
+ copy_v3_fl(bone_scale, eBone->length);
+ bone_mat = ebmat;
+ disp_mat = eBone->disp_mat;
+ disp_tail_mat = eBone->disp_tail_mat;
+ }
+
+ copy_m4_m4(disp_mat, bone_mat);
+ rescale_m4(disp_mat, bone_scale);
+ copy_m4_m4(disp_tail_mat, disp_mat);
+ translate_m4(disp_tail_mat, 0.0f, 1.0f, 0.0f);
+}
+
+/* compute connected child pointer for B-Bone drawing */
+static void edbo_compute_bbone_child(bArmature *arm)
+{
+ EditBone *eBone;
+
+ for (eBone = static_cast<EditBone *>(arm->edbo->first); eBone; eBone = eBone->next) {
+ eBone->bbone_child = nullptr;
+ }
+
+ for (eBone = static_cast<EditBone *>(arm->edbo->first); eBone; eBone = eBone->next) {
+ if (eBone->parent && (eBone->flag & BONE_CONNECTED)) {
+ eBone->parent->bbone_child = eBone;
+ }
+ }
+}
+
+/* A version of BKE_pchan_bbone_spline_setup() for previewing editmode curve settings. */
+static void ebone_spline_preview(EditBone *ebone, const float result_array[MAX_BBONE_SUBDIV][4][4])
+{
+ BBoneSplineParameters param;
+ EditBone *prev, *next;
+ float imat[4][4], bonemat[4][4];
+ float tmp[3];
+
+ memset(&param, 0, sizeof(param));
+
+ param.segments = ebone->segments;
+ param.length = ebone->length;
+
+ /* Get "next" and "prev" bones - these are used for handle calculations. */
+ if (ebone->bbone_prev_type == BBONE_HANDLE_AUTO) {
+ /* Use connected parent. */
+ if (ebone->flag & BONE_CONNECTED) {
+ prev = ebone->parent;
+ }
+ else {
+ prev = nullptr;
+ }
+ }
+ else {
+ prev = ebone->bbone_prev;
+ }
+
+ if (ebone->bbone_next_type == BBONE_HANDLE_AUTO) {
+ /* Use connected child. */
+ next = ebone->bbone_child;
+ }
+ else {
+ next = ebone->bbone_next;
+ }
+
+ /* compute handles from connected bones */
+ if (prev || next) {
+ ED_armature_ebone_to_mat4(ebone, imat);
+ invert_m4(imat);
+
+ if (prev) {
+ param.use_prev = true;
+
+ if (ebone->bbone_prev_type == BBONE_HANDLE_RELATIVE) {
+ zero_v3(param.prev_h);
+ }
+ else if (ebone->bbone_prev_type == BBONE_HANDLE_TANGENT) {
+ sub_v3_v3v3(tmp, prev->tail, prev->head);
+ sub_v3_v3v3(tmp, ebone->head, tmp);
+ mul_v3_m4v3(param.prev_h, imat, tmp);
+ }
+ else {
+ param.prev_bbone = (prev->segments > 1);
+
+ mul_v3_m4v3(param.prev_h, imat, prev->head);
+ }
+
+ if (!param.prev_bbone) {
+ ED_armature_ebone_to_mat4(prev, bonemat);
+ mul_m4_m4m4(param.prev_mat, imat, bonemat);
+ }
+ }
+
+ if (next) {
+ param.use_next = true;
+
+ if (ebone->bbone_next_type == BBONE_HANDLE_RELATIVE) {
+ copy_v3_fl3(param.next_h, 0.0f, param.length, 0.0);
+ }
+ else if (ebone->bbone_next_type == BBONE_HANDLE_TANGENT) {
+ sub_v3_v3v3(tmp, next->tail, next->head);
+ add_v3_v3v3(tmp, ebone->tail, tmp);
+ mul_v3_m4v3(param.next_h, imat, tmp);
+ }
+ else {
+ param.next_bbone = (next->segments > 1);
+
+ mul_v3_m4v3(param.next_h, imat, next->tail);
+ }
+
+ ED_armature_ebone_to_mat4(next, bonemat);
+ mul_m4_m4m4(param.next_mat, imat, bonemat);
+ }
+ }
+
+ param.ease1 = ebone->ease1;
+ param.ease2 = ebone->ease2;
+ param.roll1 = ebone->roll1;
+ param.roll2 = ebone->roll2;
+
+ if (prev && (ebone->bbone_flag & BBONE_ADD_PARENT_END_ROLL)) {
+ param.roll1 += prev->roll2;
+ }
+
+ copy_v3_v3(param.scale_in, ebone->scale_in);
+ copy_v3_v3(param.scale_out, ebone->scale_out);
+
+ param.curve_in_x = ebone->curve_in_x;
+ param.curve_in_z = ebone->curve_in_z;
+
+ param.curve_out_x = ebone->curve_out_x;
+ param.curve_out_z = ebone->curve_out_z;
+
+ if (ebone->bbone_flag & BBONE_SCALE_EASING) {
+ param.ease1 *= param.scale_in[1];
+ param.curve_in_x *= param.scale_in[1];
+ param.curve_in_z *= param.scale_in[1];
+
+ param.ease2 *= param.scale_out[1];
+ param.curve_out_x *= param.scale_out[1];
+ param.curve_out_z *= param.scale_out[1];
+ }
+
+ ebone->segments = BKE_pchan_bbone_spline_compute(&param, false, (Mat4 *)result_array);
+}
+
+static void draw_bone_update_disp_matrix_bbone(EditBone *eBone, bPoseChannel *pchan)
+{
+ float s[4][4], ebmat[4][4];
+ float length, xwidth, zwidth;
+ float(*bone_mat)[4];
+ short bbone_segments;
+
+ /* TODO: This should be moved to depsgraph or armature refresh
+ * and not be tight to the draw pass creation.
+ * This would refresh armature without invalidating the draw cache. */
+ if (pchan) {
+ length = pchan->bone->length;
+ xwidth = pchan->bone->xwidth;
+ zwidth = pchan->bone->zwidth;
+ bone_mat = pchan->pose_mat;
+ bbone_segments = pchan->bone->segments;
+ }
+ else {
+ eBone->length = len_v3v3(eBone->tail, eBone->head);
+ ED_armature_ebone_to_mat4(eBone, ebmat);
+
+ length = eBone->length;
+ xwidth = eBone->xwidth;
+ zwidth = eBone->zwidth;
+ bone_mat = ebmat;
+ bbone_segments = eBone->segments;
+ }
+
+ const float3 size_vec = {xwidth, length / bbone_segments, zwidth};
+ size_to_mat4(s, size_vec);
+
+ /* Compute BBones segment matrices... */
+ /* Note that we need this even for one-segment bones, because box drawing need specific weirdo
+ * matrix for the box, that we cannot use to draw end points & co. */
+ if (pchan) {
+ Mat4 *bbones_mat = (Mat4 *)pchan->draw_data->bbone_matrix;
+ if (bbone_segments > 1) {
+ BKE_pchan_bbone_spline_setup(pchan, false, false, bbones_mat);
+
+ for (int i = bbone_segments; i--; bbones_mat++) {
+ mul_m4_m4m4(bbones_mat->mat, bbones_mat->mat, s);
+ mul_m4_m4m4(bbones_mat->mat, bone_mat, bbones_mat->mat);
+ }
+ }
+ else {
+ mul_m4_m4m4(bbones_mat->mat, bone_mat, s);
+ }
+ }
+ else {
+ float(*bbones_mat)[4][4] = eBone->disp_bbone_mat;
+
+ if (bbone_segments > 1) {
+ ebone_spline_preview(eBone, bbones_mat);
+
+ for (int i = bbone_segments; i--; bbones_mat++) {
+ mul_m4_m4m4(*bbones_mat, *bbones_mat, s);
+ mul_m4_m4m4(*bbones_mat, bone_mat, *bbones_mat);
+ }
+ }
+ else {
+ mul_m4_m4m4(*bbones_mat, bone_mat, s);
+ }
+ }
+
+ /* Grrr... We need default display matrix to draw end points, axes, etc. :( */
+ draw_bone_update_disp_matrix_default(eBone, pchan);
+}
+
+static void draw_bone_update_disp_matrix_custom(bPoseChannel *pchan)
+{
+ float bone_scale[3];
+ float(*bone_mat)[4];
+ float(*disp_mat)[4];
+ float(*disp_tail_mat)[4];
+ float rot_mat[3][3];
+
+ /* See TODO: above. */
+ mul_v3_v3fl(bone_scale, pchan->custom_scale_xyz, PCHAN_CUSTOM_BONE_LENGTH(pchan));
+ bone_mat = pchan->custom_tx ? pchan->custom_tx->pose_mat : pchan->pose_mat;
+ disp_mat = pchan->disp_mat;
+ disp_tail_mat = pchan->disp_tail_mat;
+
+ eulO_to_mat3(rot_mat, pchan->custom_rotation_euler, ROT_MODE_XYZ);
+
+ copy_m4_m4(disp_mat, bone_mat);
+ translate_m4(disp_mat,
+ pchan->custom_translation[0],
+ pchan->custom_translation[1],
+ pchan->custom_translation[2]);
+ mul_m4_m4m3(disp_mat, disp_mat, rot_mat);
+ rescale_m4(disp_mat, bone_scale);
+ copy_m4_m4(disp_tail_mat, disp_mat);
+ translate_m4(disp_tail_mat, 0.0f, 1.0f, 0.0f);
+}
+
+static void draw_axes(ArmatureDrawContext *ctx,
+ const EditBone *eBone,
+ const bPoseChannel *pchan,
+ const bArmature *arm)
+{
+ float final_col[4];
+ const float *col = (ctx->const_color) ? ctx->const_color :
+ (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? &G_draw.block.color_text_hi.x :
+ &G_draw.block.color_text.x;
+ copy_v4_v4(final_col, col);
+ /* Mix with axes color. */
+ final_col[3] = (ctx->const_color) ? 1.0 : (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? 0.1 : 0.65;
+
+ if (pchan && pchan->custom && !(arm->flag & ARM_NO_CUSTOM)) {
+ /* Special case: Custom bones can have different scale than the bone.
+ * Recompute display matrix without the custom scaling applied. (T65640). */
+ float axis_mat[4][4];
+ float length = pchan->bone->length;
+ copy_m4_m4(axis_mat, pchan->custom_tx ? pchan->custom_tx->pose_mat : pchan->pose_mat);
+ const float3 length_vec = {length, length, length};
+ rescale_m4(axis_mat, length_vec);
+ translate_m4(axis_mat, 0.0, arm->axes_position - 1.0, 0.0);
+
+ drw_shgroup_bone_axes(ctx, axis_mat, final_col);
+ }
+ else {
+ float disp_mat[4][4];
+ copy_m4_m4(disp_mat, BONE_VAR(eBone, pchan, disp_mat));
+ translate_m4(disp_mat, 0.0, arm->axes_position - 1.0, 0.0);
+ drw_shgroup_bone_axes(ctx, disp_mat, final_col);
+ }
+}
+
+static void draw_points(ArmatureDrawContext *ctx,
+ const EditBone *eBone,
+ const bPoseChannel *pchan,
+ const bArmature *arm,
+ const int boneflag,
+ const short constflag,
+ const int select_id)
+{
+ float col_solid_root[4], col_solid_tail[4], col_wire_root[4], col_wire_tail[4];
+ float col_hint_root[4], col_hint_tail[4];
+
+ copy_v4_v4(col_solid_root, G_draw.block.color_bone_solid);
+ copy_v4_v4(col_solid_tail, G_draw.block.color_bone_solid);
+ copy_v4_v4(col_wire_root, (ctx->const_color) ? ctx->const_color : &G_draw.block.color_vertex.x);
+ copy_v4_v4(col_wire_tail, (ctx->const_color) ? ctx->const_color : &G_draw.block.color_vertex.x);
+
+ const bool is_envelope_draw = (arm->drawtype == ARM_ENVELOPE);
+ const float envelope_ignore = -1.0f;
+
+ col_wire_tail[3] = col_wire_root[3] = get_bone_wire_thickness(ctx, boneflag);
+
+ /* Edit bone points can be selected */
+ if (eBone) {
+ if (eBone->flag & BONE_ROOTSEL) {
+ copy_v3_v3(col_wire_root, G_draw.block.color_vertex_select);
+ }
+ if (eBone->flag & BONE_TIPSEL) {
+ copy_v3_v3(col_wire_tail, G_draw.block.color_vertex_select);
+ }
+ }
+ else if (arm->flag & ARM_POSEMODE) {
+ const float *solid_color = get_bone_solid_color(ctx, eBone, pchan, arm, boneflag, constflag);
+ const float *wire_color = get_bone_wire_color(ctx, eBone, pchan, arm, boneflag, constflag);
+ copy_v4_v4(col_wire_tail, wire_color);
+ copy_v4_v4(col_wire_root, wire_color);
+ copy_v4_v4(col_solid_tail, solid_color);
+ copy_v4_v4(col_solid_root, solid_color);
+ }
+
+ bone_hint_color_shade(col_hint_root, (ctx->const_color) ? col_solid_root : col_wire_root);
+ bone_hint_color_shade(col_hint_tail, (ctx->const_color) ? col_solid_tail : col_wire_tail);
+
+ /* Draw root point if we are not connected to our parent */
+ if (!(eBone ? (eBone->parent && (boneflag & BONE_CONNECTED)) :
+ (pchan->bone->parent && (boneflag & BONE_CONNECTED)))) {
+ if (select_id != -1) {
+ DRW_select_load_id(select_id | BONESEL_ROOT);
+ }
+
+ if (eBone) {
+ if (is_envelope_draw) {
+ drw_shgroup_bone_envelope(ctx,
+ eBone->disp_mat,
+ col_solid_root,
+ col_hint_root,
+ col_wire_root,
+ &eBone->rad_head,
+ &envelope_ignore);
+ }
+ else {
+ drw_shgroup_bone_point(ctx, eBone->disp_mat, col_solid_root, col_hint_root, col_wire_root);
+ }
+ }
+ else {
+ Bone *bone = pchan->bone;
+ if (is_envelope_draw) {
+ drw_shgroup_bone_envelope(ctx,
+ pchan->disp_mat,
+ col_solid_root,
+ col_hint_root,
+ col_wire_root,
+ &bone->rad_head,
+ &envelope_ignore);
+ }
+ else {
+ drw_shgroup_bone_point(ctx, pchan->disp_mat, col_solid_root, col_hint_root, col_wire_root);
+ }
+ }
+ }
+
+ /* Draw tip point */
+ if (select_id != -1) {
+ DRW_select_load_id(select_id | BONESEL_TIP);
+ }
+
+ if (is_envelope_draw) {
+ const float *rad_tail = eBone ? &eBone->rad_tail : &pchan->bone->rad_tail;
+ drw_shgroup_bone_envelope(ctx,
+ BONE_VAR(eBone, pchan, disp_mat),
+ col_solid_tail,
+ col_hint_tail,
+ col_wire_tail,
+ &envelope_ignore,
+ rad_tail);
+ }
+ else {
+ drw_shgroup_bone_point(
+ ctx, BONE_VAR(eBone, pchan, disp_tail_mat), col_solid_tail, col_hint_tail, col_wire_tail);
+ }
+
+ if (select_id != -1) {
+ DRW_select_load_id(-1);
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Draw Bones
+ * \{ */
+
+static void draw_bone_custom_shape(ArmatureDrawContext *ctx,
+ EditBone *eBone,
+ bPoseChannel *pchan,
+ bArmature *arm,
+ const int boneflag,
+ const short constflag,
+ const int select_id)
+{
+ const float *col_solid = get_bone_solid_color(ctx, eBone, pchan, arm, boneflag, constflag);
+ const float *col_wire = get_bone_wire_color(ctx, eBone, pchan, arm, boneflag, constflag);
+ const float *col_hint = get_bone_hint_color(ctx, eBone, pchan, arm, boneflag, constflag);
+ const float(*disp_mat)[4] = pchan->disp_mat;
+
+ if (select_id != -1) {
+ DRW_select_load_id(select_id | BONESEL_BONE);
+ }
+
+ if (pchan->custom->type == OB_EMPTY) {
+ Object *ob = pchan->custom;
+ if (ob->empty_drawtype != OB_EMPTY_IMAGE) {
+ drw_shgroup_bone_custom_empty(ctx, disp_mat, col_wire, pchan->custom);
+ }
+ }
+ if ((boneflag & BONE_DRAWWIRE) == 0 && (boneflag & BONE_DRAW_LOCKED_WEIGHT) == 0) {
+ drw_shgroup_bone_custom_solid(ctx, disp_mat, col_solid, col_hint, col_wire, pchan->custom);
+ }
+ else {
+ drw_shgroup_bone_custom_wire(ctx, disp_mat, col_wire, pchan->custom);
+ }
+
+ if (select_id != -1) {
+ DRW_select_load_id(-1);
+ }
+}
+
+static void draw_bone_envelope(ArmatureDrawContext *ctx,
+ EditBone *eBone,
+ bPoseChannel *pchan,
+ bArmature *arm,
+ const int boneflag,
+ const short constflag,
+ const int select_id)
+{
+ const float *col_solid = get_bone_solid_with_consts_color(
+ ctx, eBone, pchan, arm, boneflag, constflag);
+ const float *col_wire = get_bone_wire_color(ctx, eBone, pchan, arm, boneflag, constflag);
+ const float *col_hint = get_bone_hint_color(ctx, eBone, pchan, arm, boneflag, constflag);
+
+ float *rad_head, *rad_tail, *distance;
+ if (eBone) {
+ rad_tail = &eBone->rad_tail;
+ distance = &eBone->dist;
+ rad_head = (eBone->parent && (boneflag & BONE_CONNECTED)) ? &eBone->parent->rad_tail :
+ &eBone->rad_head;
+ }
+ else {
+ rad_tail = &pchan->bone->rad_tail;
+ distance = &pchan->bone->dist;
+ rad_head = (pchan->parent && (boneflag & BONE_CONNECTED)) ? &pchan->parent->bone->rad_tail :
+ &pchan->bone->rad_head;
+ }
+
+ if ((select_id == -1) && (boneflag & BONE_NO_DEFORM) == 0 &&
+ ((boneflag & BONE_SELECTED) || (eBone && (boneflag & (BONE_ROOTSEL | BONE_TIPSEL))))) {
+ drw_shgroup_bone_envelope_distance(
+ ctx, BONE_VAR(eBone, pchan, disp_mat), rad_head, rad_tail, distance);
+ }
+
+ if (select_id != -1) {
+ DRW_select_load_id(select_id | BONESEL_BONE);
+ }
+
+ drw_shgroup_bone_envelope(
+ ctx, BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire, rad_head, rad_tail);
+
+ if (select_id != -1) {
+ DRW_select_load_id(-1);
+ }
+
+ draw_points(ctx, eBone, pchan, arm, boneflag, constflag, select_id);
+}
+
+static void draw_bone_line(ArmatureDrawContext *ctx,
+ EditBone *eBone,
+ bPoseChannel *pchan,
+ bArmature *arm,
+ const int boneflag,
+ const short constflag,
+ const int select_id)
+{
+ const float *col_bone = get_bone_solid_with_consts_color(
+ ctx, eBone, pchan, arm, boneflag, constflag);
+ const float *col_wire = get_bone_wire_color(ctx, eBone, pchan, arm, boneflag, constflag);
+ const float no_display[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ const float *col_head = no_display;
+ const float *col_tail = col_bone;
+
+ if (ctx->const_color != nullptr) {
+ col_wire = no_display; /* actually shrink the display. */
+ col_bone = col_head = col_tail = ctx->const_color;
+ }
+ else {
+ if (eBone) {
+ if (eBone->flag & BONE_TIPSEL) {
+ col_tail = G_draw.block.color_vertex_select;
+ }
+ if (boneflag & BONE_SELECTED) {
+ col_bone = G_draw.block.color_bone_active;
+ }
+ col_wire = G_draw.block.color_wire;
+ }
+
+ /* Draw root point if we are not connected to our parent. */
+ if (!(eBone ? (eBone->parent && (boneflag & BONE_CONNECTED)) :
+ (pchan->bone->parent && (boneflag & BONE_CONNECTED)))) {
+
+ if (eBone) {
+ col_head = (eBone->flag & BONE_ROOTSEL) ? &G_draw.block.color_vertex_select.x : col_bone;
+ }
+ else {
+ col_head = col_bone;
+ }
+ }
+ }
+
+ if (select_id == -1) {
+ /* Not in selection mode, draw everything at once. */
+ drw_shgroup_bone_stick(
+ ctx, BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, col_head, col_tail);
+ }
+ else {
+ /* In selection mode, draw bone, root and tip separately. */
+ DRW_select_load_id(select_id | BONESEL_BONE);
+ drw_shgroup_bone_stick(
+ ctx, BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, no_display, no_display);
+
+ if (col_head[3] > 0.0f) {
+ DRW_select_load_id(select_id | BONESEL_ROOT);
+ drw_shgroup_bone_stick(
+ ctx, BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, col_head, no_display);
+ }
+
+ DRW_select_load_id(select_id | BONESEL_TIP);
+ drw_shgroup_bone_stick(
+ ctx, BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, no_display, col_tail);
+
+ DRW_select_load_id(-1);
+ }
+}
+
+static void draw_bone_wire(ArmatureDrawContext *ctx,
+ EditBone *eBone,
+ bPoseChannel *pchan,
+ bArmature *arm,
+ const int boneflag,
+ const short constflag,
+ const int select_id)
+{
+ const float *col_wire = get_bone_wire_color(ctx, eBone, pchan, arm, boneflag, constflag);
+
+ if (select_id != -1) {
+ DRW_select_load_id(select_id | BONESEL_BONE);
+ }
+
+ if (pchan) {
+ Mat4 *bbones_mat = (Mat4 *)pchan->draw_data->bbone_matrix;
+ BLI_assert(bbones_mat != nullptr);
+
+ for (int i = pchan->bone->segments; i--; bbones_mat++) {
+ drw_shgroup_bone_wire(ctx, bbones_mat->mat, col_wire);
+ }
+ }
+ else if (eBone) {
+ for (int i = 0; i < eBone->segments; i++) {
+ drw_shgroup_bone_wire(ctx, eBone->disp_bbone_mat[i], col_wire);
+ }
+ }
+
+ if (select_id != -1) {
+ DRW_select_load_id(-1);
+ }
+
+ if (eBone) {
+ draw_points(ctx, eBone, pchan, arm, boneflag, constflag, select_id);
+ }
+}
+
+static void draw_bone_box(ArmatureDrawContext *ctx,
+ EditBone *eBone,
+ bPoseChannel *pchan,
+ bArmature *arm,
+ const int boneflag,
+ const short constflag,
+ const int select_id)
+{
+ const float *col_solid = get_bone_solid_with_consts_color(
+ ctx, eBone, pchan, arm, boneflag, constflag);
+ const float *col_wire = get_bone_wire_color(ctx, eBone, pchan, arm, boneflag, constflag);
+ const float *col_hint = get_bone_hint_color(ctx, eBone, pchan, arm, boneflag, constflag);
+
+ if (select_id != -1) {
+ DRW_select_load_id(select_id | BONESEL_BONE);
+ }
+
+ if (pchan) {
+ Mat4 *bbones_mat = (Mat4 *)pchan->draw_data->bbone_matrix;
+ BLI_assert(bbones_mat != nullptr);
+
+ for (int i = pchan->bone->segments; i--; bbones_mat++) {
+ drw_shgroup_bone_box(ctx, bbones_mat->mat, col_solid, col_hint, col_wire);
+ }
+ }
+ else if (eBone) {
+ for (int i = 0; i < eBone->segments; i++) {
+ drw_shgroup_bone_box(ctx, eBone->disp_bbone_mat[i], col_solid, col_hint, col_wire);
+ }
+ }
+
+ if (select_id != -1) {
+ DRW_select_load_id(-1);
+ }
+
+ if (eBone) {
+ draw_points(ctx, eBone, pchan, arm, boneflag, constflag, select_id);
+ }
+}
+
+static void draw_bone_octahedral(ArmatureDrawContext *ctx,
+ EditBone *eBone,
+ bPoseChannel *pchan,
+ bArmature *arm,
+ const int boneflag,
+ const short constflag,
+ const int select_id)
+{
+ const float *col_solid = get_bone_solid_with_consts_color(
+ ctx, eBone, pchan, arm, boneflag, constflag);
+ const float *col_wire = get_bone_wire_color(ctx, eBone, pchan, arm, boneflag, constflag);
+ const float *col_hint = get_bone_hint_color(ctx, eBone, pchan, arm, boneflag, constflag);
+
+ if (select_id != -1) {
+ DRW_select_load_id(select_id | BONESEL_BONE);
+ }
+
+ drw_shgroup_bone_octahedral(
+ ctx, BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire);
+
+ if (select_id != -1) {
+ DRW_select_load_id(-1);
+ }
+
+ draw_points(ctx, eBone, pchan, arm, boneflag, constflag, select_id);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Draw Degrees of Freedom
+ * \{ */
+
+static void draw_bone_degrees_of_freedom(ArmatureDrawContext *ctx, bPoseChannel *pchan)
+{
+ BoneInstanceData inst_data;
+ float tmp[4][4], posetrans[4][4];
+ float xminmax[2], zminmax[2];
+ float color[4];
+
+ if (ctx->dof_sphere == nullptr) {
+ return;
+ }
+
+ /* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */
+ xminmax[0] = sinf(pchan->limitmin[0] * 0.5f);
+ xminmax[1] = sinf(pchan->limitmax[0] * 0.5f);
+ zminmax[0] = sinf(pchan->limitmin[2] * 0.5f);
+ zminmax[1] = sinf(pchan->limitmax[2] * 0.5f);
+
+ unit_m4(posetrans);
+ translate_m4(posetrans, pchan->pose_mat[3][0], pchan->pose_mat[3][1], pchan->pose_mat[3][2]);
+ /* In parent-bone pose space... */
+ if (pchan->parent) {
+ copy_m4_m4(tmp, pchan->parent->pose_mat);
+ zero_v3(tmp[3]);
+ mul_m4_m4m4(posetrans, posetrans, tmp);
+ }
+ /* ... but own rest-space. */
+ mul_m4_m4m3(posetrans, posetrans, pchan->bone->bone_mat);
+
+ float scale = pchan->bone->length * pchan->size[1];
+ scale_m4_fl(tmp, scale);
+ tmp[1][1] = -tmp[1][1];
+ mul_m4_m4m4(posetrans, posetrans, tmp);
+
+ /* into world space. */
+ mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, posetrans);
+
+ if ((pchan->ikflag & BONE_IK_XLIMIT) && (pchan->ikflag & BONE_IK_ZLIMIT)) {
+ bone_instance_data_set_angle_minmax(
+ &inst_data, xminmax[0], zminmax[0], xminmax[1], zminmax[1]);
+
+ copy_v4_fl4(color, 0.25f, 0.25f, 0.25f, 0.25f);
+ DRW_buffer_add_entry(ctx->dof_sphere, color, &inst_data);
+
+ copy_v4_fl4(color, 0.0f, 0.0f, 0.0f, 1.0f);
+ DRW_buffer_add_entry(ctx->dof_lines, color, &inst_data);
+ }
+ if (pchan->ikflag & BONE_IK_XLIMIT) {
+ bone_instance_data_set_angle_minmax(&inst_data, xminmax[0], 0.0f, xminmax[1], 0.0f);
+ copy_v4_fl4(color, 1.0f, 0.0f, 0.0f, 1.0f);
+ DRW_buffer_add_entry(ctx->dof_lines, color, &inst_data);
+ }
+ if (pchan->ikflag & BONE_IK_ZLIMIT) {
+ bone_instance_data_set_angle_minmax(&inst_data, 0.0f, zminmax[0], 0.0f, zminmax[1]);
+ copy_v4_fl4(color, 0.0f, 0.0f, 1.0f, 1.0f);
+ DRW_buffer_add_entry(ctx->dof_lines, color, &inst_data);
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Draw Relationships
+ * \{ */
+
+static void pchan_draw_ik_lines(ArmatureDrawContext *ctx,
+ bPoseChannel *pchan,
+ const bool only_temp,
+ const int constflag)
+{
+ bConstraint *con;
+ bPoseChannel *parchan;
+ float *line_start = nullptr, *line_end = nullptr;
+
+ for (con = static_cast<bConstraint *>(pchan->constraints.first); con; con = con->next) {
+ if (con->enforce == 0.0f) {
+ continue;
+ }
+
+ switch (con->type) {
+ case CONSTRAINT_TYPE_KINEMATIC: {
+ bKinematicConstraint *data = (bKinematicConstraint *)con->data;
+ int segcount = 0;
+
+ /* if only_temp, only draw if it is a temporary ik-chain */
+ if (only_temp && !(data->flag & CONSTRAINT_IK_TEMP)) {
+ continue;
+ }
+
+ /* exclude tip from chain? */
+ parchan = ((data->flag & CONSTRAINT_IK_TIP) == 0) ? pchan->parent : pchan;
+ line_start = parchan->pose_tail;
+
+ /* Find the chain's root */
+ while (parchan->parent) {
+ segcount++;
+ if (segcount == data->rootbone || segcount > 255) {
+ break; /* 255 is weak */
+ }
+ parchan = parchan->parent;
+ }
+
+ if (parchan) {
+ line_end = parchan->pose_head;
+
+ if (constflag & PCHAN_HAS_TARGET) {
+ drw_shgroup_bone_ik_lines(ctx, line_start, line_end);
+ }
+ else {
+ drw_shgroup_bone_ik_no_target_lines(ctx, line_start, line_end);
+ }
+ }
+ break;
+ }
+ case CONSTRAINT_TYPE_SPLINEIK: {
+ bSplineIKConstraint *data = (bSplineIKConstraint *)con->data;
+ int segcount = 0;
+
+ /* don't draw if only_temp, as Spline IK chains cannot be temporary */
+ if (only_temp) {
+ continue;
+ }
+
+ parchan = pchan;
+ line_start = parchan->pose_tail;
+
+ /* Find the chain's root */
+ while (parchan->parent) {
+ segcount++;
+ /* FIXME: revise the breaking conditions */
+ if (segcount == data->chainlen || segcount > 255) {
+ break; /* 255 is weak */
+ }
+ parchan = parchan->parent;
+ }
+ /* Only draw line in case our chain is more than one bone long! */
+ if (parchan != pchan) { /* XXX revise the breaking conditions to only stop at the tail? */
+ line_end = parchan->pose_head;
+ drw_shgroup_bone_ik_spline_lines(ctx, line_start, line_end);
+ }
+ break;
+ }
+ }
+ }
+}
+
+static void draw_bone_relations(ArmatureDrawContext *ctx,
+ EditBone *ebone,
+ bPoseChannel *pchan,
+ bArmature *arm,
+ const int boneflag,
+ const short constflag)
+{
+ if (ebone && ebone->parent) {
+ if (ctx->do_relations) {
+ /* Always draw for unconnected bones, regardless of selection,
+ * since riggers will want to know about the links between bones
+ */
+ if ((boneflag & BONE_CONNECTED) == 0) {
+ drw_shgroup_bone_relationship_lines(ctx, ebone->head, ebone->parent->tail);
+ }
+ }
+ }
+ else if (pchan && pchan->parent) {
+ if (ctx->do_relations) {
+ /* Only draw if bone or its parent is selected - reduces viewport complexity with complex
+ * rigs */
+ if ((boneflag & BONE_SELECTED) ||
+ (pchan->parent->bone && (pchan->parent->bone->flag & BONE_SELECTED))) {
+ if ((boneflag & BONE_CONNECTED) == 0) {
+ drw_shgroup_bone_relationship_lines(ctx, pchan->pose_head, pchan->parent->pose_tail);
+ }
+ }
+ }
+
+ /* Draw a line to IK root bone if bone is selected. */
+ if (arm->flag & ARM_POSEMODE) {
+ if (constflag & (PCHAN_HAS_IK | PCHAN_HAS_SPLINEIK)) {
+ if (boneflag & BONE_SELECTED) {
+ pchan_draw_ik_lines(ctx, pchan, !ctx->do_relations, constflag);
+ }
+ }
+ }
+ }
+}
+
+static void draw_bone_name(ArmatureDrawContext *ctx,
+ EditBone *eBone,
+ bPoseChannel *pchan,
+ bArmature *arm,
+ const int boneflag)
+{
+ DRWTextStore *dt = DRW_text_cache_ensure();
+ uchar color[4];
+ float vec[3];
+
+ bool highlight = (pchan && (arm->flag & ARM_POSEMODE) && (boneflag & BONE_SELECTED)) ||
+ (eBone && (eBone->flag & BONE_SELECTED));
+
+ /* Color Management: Exception here as texts are drawn in sRGB space directly. */
+ UI_GetThemeColor4ubv(highlight ? TH_TEXT_HI : TH_TEXT, color);
+
+ float *head = pchan ? pchan->pose_head : eBone->head;
+ float *tail = pchan ? pchan->pose_tail : eBone->tail;
+ mid_v3_v3v3(vec, head, tail);
+ mul_m4_v3(ctx->ob->obmat, vec);
+
+ DRW_text_cache_add(dt,
+ vec,
+ (pchan) ? pchan->name : eBone->name,
+ (pchan) ? strlen(pchan->name) : strlen(eBone->name),
+ 10,
+ 0,
+ DRW_TEXT_CACHE_GLOBALSPACE | DRW_TEXT_CACHE_STRING_PTR,
+ color);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Pose Bone Culling
+ *
+ * Used for selection since drawing many bones can be slow, see: T91253.
+ *
+ * Bounding spheres are used with margins added to ensure bones are included.
+ * An added margin is needed because #BKE_pchan_minmax only returns the bounds
+ * of the bones head & tail which doesn't account for parts of the bone users may select
+ * (octahedral spheres or envelope radius for example).
+ * \{ */
+
+static void pchan_culling_calc_bsphere(const Object *ob,
+ const bPoseChannel *pchan,
+ BoundSphere *r_bsphere)
+{
+ float min[3], max[3];
+ INIT_MINMAX(min, max);
+ BKE_pchan_minmax(ob, pchan, true, min, max);
+ mid_v3_v3v3(r_bsphere->center, min, max);
+ r_bsphere->radius = len_v3v3(min, r_bsphere->center);
+}
+
+/**
+ * \return true when bounding sphere from `pchan` intersect the view.
+ * (same for other "test" functions defined here).
+ */
+static bool pchan_culling_test_simple(const DRWView *view,
+ const Object *ob,
+ const bPoseChannel *pchan)
+{
+ BoundSphere bsphere;
+ pchan_culling_calc_bsphere(ob, pchan, &bsphere);
+ return DRW_culling_sphere_test(view, &bsphere);
+}
+
+static bool pchan_culling_test_with_radius_scale(const DRWView *view,
+ const Object *ob,
+ const bPoseChannel *pchan,
+ const float scale)
+{
+ BoundSphere bsphere;
+ pchan_culling_calc_bsphere(ob, pchan, &bsphere);
+ bsphere.radius *= scale;
+ return DRW_culling_sphere_test(view, &bsphere);
+}
+
+static bool pchan_culling_test_custom(const DRWView *view,
+ const Object *ob,
+ const bPoseChannel *pchan)
+{
+ /* For more aggressive culling the bounding box of the custom-object could be used. */
+ return pchan_culling_test_simple(view, ob, pchan);
+}
+
+static bool pchan_culling_test_wire(const DRWView *view,
+ const Object *ob,
+ const bPoseChannel *pchan)
+{
+ BLI_assert(((const bArmature *)ob->data)->drawtype == ARM_WIRE);
+ return pchan_culling_test_simple(view, ob, pchan);
+}
+
+static bool pchan_culling_test_line(const DRWView *view,
+ const Object *ob,
+ const bPoseChannel *pchan)
+{
+ BLI_assert(((const bArmature *)ob->data)->drawtype == ARM_LINE);
+ /* Account for the end-points, as the line end-points size is in pixels, this is a rough value.
+ * Since the end-points are small the difference between having any margin or not is unlikely
+ * to be noticeable. */
+ const float scale = 1.1f;
+ return pchan_culling_test_with_radius_scale(view, ob, pchan, scale);
+}
+
+static bool pchan_culling_test_envelope(const DRWView *view,
+ const Object *ob,
+ const bPoseChannel *pchan)
+{
+ const bArmature *arm = static_cast<bArmature *>(ob->data);
+ BLI_assert(arm->drawtype == ARM_ENVELOPE);
+ UNUSED_VARS_NDEBUG(arm);
+ BoundSphere bsphere;
+ pchan_culling_calc_bsphere(ob, pchan, &bsphere);
+ bsphere.radius += max_ff(pchan->bone->rad_head, pchan->bone->rad_tail) *
+ mat4_to_size_max_axis(ob->obmat) * mat4_to_size_max_axis(pchan->disp_mat);
+ return DRW_culling_sphere_test(view, &bsphere);
+}
+
+static bool pchan_culling_test_bbone(const DRWView *view,
+ const Object *ob,
+ const bPoseChannel *pchan)
+{
+ const bArmature *arm = static_cast<bArmature *>(ob->data);
+ BLI_assert(arm->drawtype == ARM_B_BONE);
+ UNUSED_VARS_NDEBUG(arm);
+ const float ob_scale = mat4_to_size_max_axis(ob->obmat);
+ const Mat4 *bbones_mat = (const Mat4 *)pchan->draw_data->bbone_matrix;
+ for (int i = pchan->bone->segments; i--; bbones_mat++) {
+ BoundSphere bsphere;
+ float size[3];
+ mat4_to_size(size, bbones_mat->mat);
+ mul_v3_m4v3(bsphere.center, ob->obmat, bbones_mat->mat[3]);
+ bsphere.radius = len_v3(size) * ob_scale;
+ if (DRW_culling_sphere_test(view, &bsphere)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+static bool pchan_culling_test_octohedral(const DRWView *view,
+ const Object *ob,
+ const bPoseChannel *pchan)
+{
+ /* No type assertion as this is a fallback (files from the future will end up here). */
+ /* Account for spheres on the end-points. */
+ const float scale = 1.2f;
+ return pchan_culling_test_with_radius_scale(view, ob, pchan, scale);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Main Draw Loops
+ * \{ */
+
+static void draw_armature_edit(ArmatureDrawContext *ctx)
+{
+ Object *ob = ctx->ob;
+ EditBone *eBone;
+ int index;
+ const bool is_select = DRW_state_is_select();
+ const bool show_text = DRW_state_show_text();
+
+ const Object *ob_orig = DEG_get_original_object(ob);
+ /* FIXME(@campbellbarton): We should be able to use the CoW object,
+ * however the active bone isn't updated. Long term solution is an 'EditArmature' struct.
+ * for now we can draw from the original armature. See: T66773. */
+ // bArmature *arm = ob->data;
+ bArmature *arm = static_cast<bArmature *>(ob_orig->data);
+
+ edbo_compute_bbone_child(arm);
+
+ for (eBone = static_cast<EditBone *>(arm->edbo->first), index = ob_orig->runtime.select_id;
+ eBone;
+ eBone = eBone->next, index += 0x10000) {
+ if (eBone->layer & arm->layer) {
+ if ((eBone->flag & BONE_HIDDEN_A) == 0) {
+ const int select_id = is_select ? index : uint(-1);
+ const short constflag = 0;
+
+ /* catch exception for bone with hidden parent */
+ int boneflag = eBone->flag;
+ if ((eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent)) {
+ boneflag &= ~BONE_CONNECTED;
+ }
+
+ /* set temporary flag for drawing bone as active, but only if selected */
+ if (eBone == arm->act_edbone) {
+ boneflag |= BONE_DRAW_ACTIVE;
+ }
+
+ boneflag &= ~BONE_DRAW_LOCKED_WEIGHT;
+
+ if (!is_select) {
+ draw_bone_relations(ctx, eBone, nullptr, arm, boneflag, constflag);
+ }
+
+ if (arm->drawtype == ARM_ENVELOPE) {
+ draw_bone_update_disp_matrix_default(eBone, nullptr);
+ draw_bone_envelope(ctx, eBone, nullptr, arm, boneflag, constflag, select_id);
+ }
+ else if (arm->drawtype == ARM_LINE) {
+ draw_bone_update_disp_matrix_default(eBone, nullptr);
+ draw_bone_line(ctx, eBone, nullptr, arm, boneflag, constflag, select_id);
+ }
+ else if (arm->drawtype == ARM_WIRE) {
+ draw_bone_update_disp_matrix_bbone(eBone, nullptr);
+ draw_bone_wire(ctx, eBone, nullptr, arm, boneflag, constflag, select_id);
+ }
+ else if (arm->drawtype == ARM_B_BONE) {
+ draw_bone_update_disp_matrix_bbone(eBone, nullptr);
+ draw_bone_box(ctx, eBone, nullptr, arm, boneflag, constflag, select_id);
+ }
+ else {
+ draw_bone_update_disp_matrix_default(eBone, nullptr);
+ draw_bone_octahedral(ctx, eBone, nullptr, arm, boneflag, constflag, select_id);
+ }
+
+ if (!is_select) {
+ if (show_text && (arm->flag & ARM_DRAWNAMES)) {
+ draw_bone_name(ctx, eBone, nullptr, arm, boneflag);
+ }
+
+ if (arm->flag & ARM_DRAWAXES) {
+ draw_axes(ctx, eBone, nullptr, arm);
+ }
+ }
+ }
+ }
+ }
+}
+
+static void draw_armature_pose(ArmatureDrawContext *ctx)
+{
+ Object *ob = ctx->ob;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const Scene *scene = draw_ctx->scene;
+ bArmature *arm = static_cast<bArmature *>(ob->data);
+ bPoseChannel *pchan;
+ int index = -1;
+ const bool show_text = DRW_state_show_text();
+ bool draw_locked_weights = false;
+
+ /* We can't safely draw non-updated pose, might contain nullptr bone pointers... */
+ if (ob->pose->flag & POSE_RECALC) {
+ return;
+ }
+
+ bool is_pose_select = false;
+ /* Object can be edited in the scene. */
+ if ((ob->base_flag & (BASE_FROM_SET | BASE_FROM_DUPLI)) == 0) {
+ if ((draw_ctx->object_mode & OB_MODE_POSE) || (ob == draw_ctx->object_pose)) {
+ arm->flag |= ARM_POSEMODE;
+ }
+ is_pose_select =
+ /* If we're in pose-mode or object-mode with the ability to enter pose mode. */
+ (
+ /* Draw as if in pose mode (when selection is possible). */
+ (arm->flag & ARM_POSEMODE) ||
+ /* When we're in object mode, which may select bones. */
+ ((ob->mode & OB_MODE_POSE) &&
+ (
+ /* Switch from object mode when object lock is disabled. */
+ ((draw_ctx->object_mode == OB_MODE_OBJECT) &&
+ (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) == 0) ||
+ /* Allow selection when in weight-paint mode
+ * (selection code ensures this won't become active). */
+ ((draw_ctx->object_mode & OB_MODE_ALL_WEIGHT_PAINT) &&
+ (draw_ctx->object_pose != nullptr))))) &&
+ DRW_state_is_select();
+
+ if (is_pose_select) {
+ const Object *ob_orig = DEG_get_original_object(ob);
+ index = ob_orig->runtime.select_id;
+ }
+ }
+
+ /* In weight paint mode retrieve the vertex group lock status. */
+ if ((draw_ctx->object_mode & OB_MODE_ALL_WEIGHT_PAINT) && (draw_ctx->object_pose == ob) &&
+ (draw_ctx->obact != nullptr)) {
+ draw_locked_weights = true;
+
+ for (pchan = static_cast<bPoseChannel *>(ob->pose->chanbase.first); pchan;
+ pchan = pchan->next) {
+ pchan->bone->flag &= ~BONE_DRAW_LOCKED_WEIGHT;
+ }
+
+ const Object *obact_orig = DEG_get_original_object(draw_ctx->obact);
+
+ const ListBase *defbase = BKE_object_defgroup_list(obact_orig);
+ LISTBASE_FOREACH (const bDeformGroup *, dg, defbase) {
+ if (dg->flag & DG_LOCK_WEIGHT) {
+ pchan = BKE_pose_channel_find_name(ob->pose, dg->name);
+
+ if (pchan) {
+ pchan->bone->flag |= BONE_DRAW_LOCKED_WEIGHT;
+ }
+ }
+ }
+ }
+
+ const DRWView *view = is_pose_select ? DRW_view_default_get() : nullptr;
+
+ for (pchan = static_cast<bPoseChannel *>(ob->pose->chanbase.first); pchan;
+ pchan = pchan->next, index += 0x10000) {
+ Bone *bone = pchan->bone;
+ const bool bone_visible = (bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0;
+
+ if (bone_visible) {
+ if (bone->layer & arm->layer) {
+ const bool draw_dofs = !is_pose_select && ctx->show_relations &&
+ (arm->flag & ARM_POSEMODE) && (bone->flag & BONE_SELECTED) &&
+ ((ob->base_flag & BASE_FROM_DUPLI) == 0) &&
+ (pchan->ikflag & (BONE_IK_XLIMIT | BONE_IK_ZLIMIT));
+ const int select_id = is_pose_select ? index : uint(-1);
+ const short constflag = pchan->constflag;
+
+ pchan_draw_data_init(pchan);
+
+ if (!ctx->const_color) {
+ set_pchan_colorset(ctx, ob, pchan);
+ }
+
+ /* catch exception for bone with hidden parent */
+ int boneflag = bone->flag;
+ if ((bone->parent) && (bone->parent->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG))) {
+ boneflag &= ~BONE_CONNECTED;
+ }
+
+ /* set temporary flag for drawing bone as active, but only if selected */
+ if (bone == arm->act_bone) {
+ boneflag |= BONE_DRAW_ACTIVE;
+ }
+
+ if (!draw_locked_weights) {
+ boneflag &= ~BONE_DRAW_LOCKED_WEIGHT;
+ }
+
+ if (!is_pose_select) {
+ draw_bone_relations(ctx, nullptr, pchan, arm, boneflag, constflag);
+ }
+
+ if ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) {
+ draw_bone_update_disp_matrix_custom(pchan);
+ if (!is_pose_select || pchan_culling_test_custom(view, ob, pchan)) {
+ draw_bone_custom_shape(ctx, nullptr, pchan, arm, boneflag, constflag, select_id);
+ }
+ }
+ else if (arm->drawtype == ARM_ENVELOPE) {
+ draw_bone_update_disp_matrix_default(nullptr, pchan);
+ if (!is_pose_select || pchan_culling_test_envelope(view, ob, pchan)) {
+ draw_bone_envelope(ctx, nullptr, pchan, arm, boneflag, constflag, select_id);
+ }
+ }
+ else if (arm->drawtype == ARM_LINE) {
+ draw_bone_update_disp_matrix_default(nullptr, pchan);
+ if (!is_pose_select || pchan_culling_test_line(view, ob, pchan)) {
+ draw_bone_line(ctx, nullptr, pchan, arm, boneflag, constflag, select_id);
+ }
+ }
+ else if (arm->drawtype == ARM_WIRE) {
+ draw_bone_update_disp_matrix_bbone(nullptr, pchan);
+ if (!is_pose_select || pchan_culling_test_wire(view, ob, pchan)) {
+ draw_bone_wire(ctx, nullptr, pchan, arm, boneflag, constflag, select_id);
+ }
+ }
+ else if (arm->drawtype == ARM_B_BONE) {
+ draw_bone_update_disp_matrix_bbone(nullptr, pchan);
+ if (!is_pose_select || pchan_culling_test_bbone(view, ob, pchan)) {
+ draw_bone_box(ctx, nullptr, pchan, arm, boneflag, constflag, select_id);
+ }
+ }
+ else {
+ draw_bone_update_disp_matrix_default(nullptr, pchan);
+ if (!is_pose_select || pchan_culling_test_octohedral(view, ob, pchan)) {
+ draw_bone_octahedral(ctx, nullptr, pchan, arm, boneflag, constflag, select_id);
+ }
+ }
+
+ /* These aren't included in the selection. */
+ if (!is_pose_select) {
+ if (draw_dofs) {
+ draw_bone_degrees_of_freedom(ctx, pchan);
+ }
+
+ if (show_text && (arm->flag & ARM_DRAWNAMES)) {
+ draw_bone_name(ctx, nullptr, pchan, arm, boneflag);
+ }
+
+ if (arm->flag & ARM_DRAWAXES) {
+ draw_axes(ctx, nullptr, pchan, arm);
+ }
+ }
+ }
+ }
+ }
+
+ arm->flag &= ~ARM_POSEMODE;
+}
+
+static void armature_context_setup(ArmatureDrawContext *ctx,
+ OVERLAY_PrivateData *pd,
+ Object *ob,
+ const bool do_envelope_dist,
+ const bool is_edit_mode,
+ const bool is_pose_mode,
+ const float *const_color)
+{
+ const bool is_object_mode = !do_envelope_dist;
+ const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0 ||
+ (pd->armature.do_pose_xray && is_pose_mode);
+ const bool draw_as_wire = (ob->dt < OB_SOLID);
+ const bool is_filled = (!pd->armature.transparent && !draw_as_wire) || !is_object_mode;
+ const bool is_transparent = pd->armature.transparent || (draw_as_wire && !is_object_mode);
+ bArmature *arm = static_cast<bArmature *>(ob->data);
+ OVERLAY_ArmatureCallBuffers *cbo = &pd->armature_call_buffers[is_xray];
+ OVERLAY_ArmatureCallBuffersInner *cb = is_transparent ? &cbo->transp : &cbo->solid;
+
+ static const float select_const_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+
+ switch (arm->drawtype) {
+ case ARM_ENVELOPE:
+ ctx->envelope_outline = cb->envelope_outline;
+ ctx->envelope_solid = (is_filled) ? cb->envelope_fill : nullptr;
+ ctx->envelope_distance = (do_envelope_dist) ? cb->envelope_distance : nullptr;
+ break;
+ case ARM_LINE:
+ ctx->stick = cb->stick;
+ break;
+ case ARM_WIRE:
+ ctx->wire = cb->wire;
+ break;
+ case ARM_B_BONE:
+ ctx->outline = cb->box_outline;
+ ctx->solid = (is_filled) ? cb->box_fill : nullptr;
+ break;
+ case ARM_OCTA:
+ ctx->outline = cb->octa_outline;
+ ctx->solid = (is_filled) ? cb->octa_fill : nullptr;
+ break;
+ }
+ ctx->ob = ob;
+ ctx->extras = &pd->extra_call_buffers[is_xray];
+ ctx->dof_lines = cb->dof_lines;
+ ctx->dof_sphere = cb->dof_sphere;
+ ctx->point_solid = (is_filled) ? cb->point_fill : nullptr;
+ ctx->point_outline = cb->point_outline;
+ ctx->custom_solid = (is_filled) ? cb->custom_fill : nullptr;
+ ctx->custom_outline = cb->custom_outline;
+ ctx->custom_wire = cb->custom_wire;
+ ctx->custom_shapes_ghash = cb->custom_shapes_ghash;
+ ctx->show_relations = pd->armature.show_relations;
+ ctx->do_relations = !DRW_state_is_select() && pd->armature.show_relations &&
+ (is_edit_mode | is_pose_mode);
+ ctx->const_color = DRW_state_is_select() ? select_const_color : const_color;
+ ctx->const_wire = ((((ob->base_flag & BASE_SELECTED) && (pd->v3d_flag & V3D_SELECT_OUTLINE)) ||
+ (arm->drawtype == ARM_WIRE)) ?
+ 1.5f :
+ ((!is_filled || is_transparent) ? 1.0f : 0.0f));
+}
+
+void OVERLAY_edit_armature_cache_populate(OVERLAY_Data *vedata, Object *ob)
+{
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+ ArmatureDrawContext arm_ctx;
+ armature_context_setup(&arm_ctx, pd, ob, true, true, false, nullptr);
+ draw_armature_edit(&arm_ctx);
+}
+
+void OVERLAY_pose_armature_cache_populate(OVERLAY_Data *vedata, Object *ob)
+{
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+ ArmatureDrawContext arm_ctx;
+ armature_context_setup(&arm_ctx, pd, ob, true, false, true, nullptr);
+ draw_armature_pose(&arm_ctx);
+}
+
+void OVERLAY_armature_cache_populate(OVERLAY_Data *vedata, Object *ob)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+ ArmatureDrawContext arm_ctx;
+ float *color;
+
+ if (ob->dt == OB_BOUNDBOX) {
+ return;
+ }
+
+ DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color);
+ armature_context_setup(&arm_ctx, pd, ob, false, false, false, color);
+ draw_armature_pose(&arm_ctx);
+}
+
+static bool POSE_is_driven_by_active_armature(Object *ob)
+{
+ Object *ob_arm = BKE_modifiers_is_deformed_by_armature(ob);
+ if (ob_arm) {
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ bool is_active = OVERLAY_armature_is_pose_mode(ob_arm, draw_ctx);
+ return is_active;
+ }
+
+ Object *ob_mesh_deform = BKE_modifiers_is_deformed_by_meshdeform(ob);
+ if (ob_mesh_deform) {
+ /* Recursive. */
+ return POSE_is_driven_by_active_armature(ob_mesh_deform);
+ }
+
+ return false;
+}
+
+void OVERLAY_pose_cache_populate(OVERLAY_Data *vedata, Object *ob)
+{
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+
+ GPUBatch *geom = DRW_cache_object_surface_get(ob);
+ if (geom) {
+ if (POSE_is_driven_by_active_armature(ob)) {
+ DRW_shgroup_call(pd->armature_bone_select_act_grp, geom, ob);
+ }
+ else {
+ DRW_shgroup_call(pd->armature_bone_select_grp, geom, ob);
+ }
+ }
+}
+
+void OVERLAY_armature_cache_finish(OVERLAY_Data *vedata)
+{
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+
+ for (int i = 0; i < 2; i++) {
+ if (pd->armature_call_buffers[i].solid.custom_shapes_ghash) {
+ /* TODO(fclem): Do not free it for each frame but reuse it. Avoiding alloc cost. */
+ BLI_ghash_free(pd->armature_call_buffers[i].solid.custom_shapes_ghash, nullptr, nullptr);
+ BLI_ghash_free(pd->armature_call_buffers[i].transp.custom_shapes_ghash, nullptr, nullptr);
+ }
+ }
+}
+
+void OVERLAY_armature_draw(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+
+ DRW_draw_pass(psl->armature_transp_ps[0]);
+ DRW_draw_pass(psl->armature_ps[0]);
+}
+
+void OVERLAY_armature_in_front_draw(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+
+ if (psl->armature_bone_select_ps == nullptr || DRW_state_is_select()) {
+ DRW_draw_pass(psl->armature_transp_ps[1]);
+ DRW_draw_pass(psl->armature_ps[1]);
+ }
+}
+
+void OVERLAY_pose_draw(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+ OVERLAY_FramebufferList *fbl = vedata->fbl;
+
+ if (psl->armature_bone_select_ps != nullptr) {
+ if (DRW_state_is_fbo()) {
+ GPU_framebuffer_bind(fbl->overlay_default_fb);
+ }
+
+ DRW_draw_pass(psl->armature_bone_select_ps);
+
+ if (DRW_state_is_fbo()) {
+ GPU_framebuffer_bind(fbl->overlay_line_in_front_fb);
+ GPU_framebuffer_clear_depth(fbl->overlay_line_in_front_fb, 1.0f);
+ }
+
+ DRW_draw_pass(psl->armature_transp_ps[1]);
+ DRW_draw_pass(psl->armature_ps[1]);
+ }
+}
+
+/** \} */