diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_edit_curves.cc')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_edit_curves.cc | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_edit_curves.cc b/source/blender/draw/engines/overlay/overlay_edit_curves.cc new file mode 100644 index 00000000000..02e40ea0304 --- /dev/null +++ b/source/blender/draw/engines/overlay/overlay_edit_curves.cc @@ -0,0 +1,92 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2022 Blender Foundation. */ + +/** \file + * \ingroup draw_engine + */ + +#include "DRW_render.h" + +#include "ED_view3d.h" + +#include "draw_cache_impl.h" + +#include "overlay_private.h" + +void OVERLAY_edit_curves_init(OVERLAY_Data *vedata) +{ + OVERLAY_PrivateData *pd = vedata->stl->pd; + const DRWContextState *draw_ctx = DRW_context_state_get(); + + pd->edit_curves.do_zbufclip = XRAY_FLAG_ENABLED(draw_ctx->v3d); + + /* Create view with depth offset. */ + DRWView *default_view = (DRWView *)DRW_view_default_get(); + pd->view_edit_curves_points = default_view; +} + +void OVERLAY_edit_curves_cache_init(OVERLAY_Data *vedata) +{ + OVERLAY_TextureList *txl = vedata->txl; + OVERLAY_PassList *psl = vedata->psl; + OVERLAY_PrivateData *pd = vedata->stl->pd; + + /* Desired masks (write to color and depth) and blend mode for rendering. */ + DRWState state = (DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ALPHA | + DRW_STATE_WRITE_DEPTH); + + /* Common boilerplate for shading groups. */ + DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); + const DRWContextState *draw_ctx = DRW_context_state_get(); + const View3D *v3d = draw_ctx->v3d; + GPUTexture **depth_tex = (pd->edit_curves.do_zbufclip) ? &dtxl->depth : &txl->dummy_depth_tx; + const float backwire_opacity = (pd->edit_curves.do_zbufclip) ? v3d->overlay.backwire_opacity : + 1.0f; + + /* Run Twice for in-front passes. */ + for (int i = 0; i < 2; i++) { + DRW_PASS_CREATE(psl->edit_curves_points_ps[i], (state | pd->clipping_state)); + + GPUShader *sh = OVERLAY_shader_edit_curve_point(); + DRWShadingGroup *grp = pd->edit_curves_points_grp[i] = DRW_shgroup_create( + sh, psl->edit_curves_points_ps[i]); + DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); + DRW_shgroup_uniform_float_copy(grp, "alpha", backwire_opacity); + DRW_shgroup_uniform_texture_ref(grp, "depthTex", depth_tex); + } +} + +static void overlay_edit_curves_add_ob_to_pass(OVERLAY_PrivateData *pd, Object *ob, bool in_front) +{ + Curves *curves = static_cast<Curves *>(ob->data); + DRWShadingGroup *point_shgrp = pd->edit_curves_points_grp[in_front]; + struct GPUBatch *geom_points = DRW_curves_batch_cache_get_edit_points(curves); + DRW_shgroup_call_no_cull(point_shgrp, geom_points, ob); +} + +void OVERLAY_edit_curves_cache_populate(OVERLAY_Data *vedata, Object *ob) +{ + OVERLAY_PrivateData *pd = vedata->stl->pd; + + if (pd->edit_curves.do_zbufclip) { + overlay_edit_curves_add_ob_to_pass(pd, ob, false); + } + else { + overlay_edit_curves_add_ob_to_pass(pd, ob, true); + } +} + +void OVERLAY_edit_curves_draw(OVERLAY_Data *vedata) +{ + OVERLAY_PassList *psl = vedata->psl; + OVERLAY_PrivateData *pd = vedata->stl->pd; + + if (pd->edit_curves.do_zbufclip) { + DRW_view_set_active(pd->view_edit_curves_points); + DRW_draw_pass(psl->edit_curves_points_ps[NOT_IN_FRONT]); + } + else { + DRW_view_set_active(pd->view_edit_curves_points); + DRW_draw_pass(psl->edit_curves_points_ps[IN_FRONT]); + } +} |