diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_edit_mesh.c')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_edit_mesh.c | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_edit_mesh.c b/source/blender/draw/engines/overlay/overlay_edit_mesh.c index a0ebcacec75..c8f98702e60 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_mesh.c +++ b/source/blender/draw/engines/overlay/overlay_edit_mesh.c @@ -46,7 +46,6 @@ void OVERLAY_edit_mesh_init(OVERLAY_Data *vedata) /* Create view with depth offset */ DRWView *default_view = (DRWView *)DRW_view_default_get(); - /* Don't use AA view (pd->view_default) because edit mode already has anti-aliasing. */ pd->view_edit_faces = default_view; pd->view_edit_faces_cage = DRW_view_create_with_zoffset(default_view, draw_ctx->rv3d, 0.5f); pd->view_edit_edges = DRW_view_create_with_zoffset(default_view, draw_ctx->rv3d, 1.0f); @@ -353,8 +352,6 @@ static void overlay_edit_mesh_draw_components(OVERLAY_PassList *psl, DRW_view_set_active(pd->view_edit_verts); DRW_draw_pass(psl->edit_mesh_verts_ps[in_front]); - - DRW_view_set_active(pd->view_default); } void OVERLAY_edit_mesh_draw(OVERLAY_Data *vedata) @@ -363,6 +360,8 @@ void OVERLAY_edit_mesh_draw(OVERLAY_Data *vedata) OVERLAY_PrivateData *pd = vedata->stl->pd; OVERLAY_FramebufferList *fbl = vedata->fbl; + GPU_framebuffer_bind(fbl->overlay_default_fb); + DRW_draw_pass(psl->edit_mesh_weight_ps); DRW_draw_pass(psl->edit_mesh_analysis_ps); @@ -378,7 +377,7 @@ void OVERLAY_edit_mesh_draw(OVERLAY_Data *vedata) DRW_view_set_active(pd->view_edit_faces_cage); DRW_draw_pass(psl->edit_mesh_faces_cage_ps[NOT_IN_FRONT]); - DRW_view_set_active(pd->view_default); + DRW_view_set_active(NULL); GPU_framebuffer_bind(fbl->overlay_in_front_fb); GPU_framebuffer_clear_depth(fbl->overlay_in_front_fb, 1.0f); @@ -389,8 +388,6 @@ void OVERLAY_edit_mesh_draw(OVERLAY_Data *vedata) DRW_view_set_active(pd->view_edit_verts); DRW_draw_pass(psl->edit_mesh_verts_ps[NOT_IN_FRONT]); - - GPU_framebuffer_bind(fbl->overlay_default_fb); } else { const DRWContextState *draw_ctx = DRW_context_state_get(); |