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Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_engine.c')
-rw-r--r--source/blender/draw/engines/overlay/overlay_engine.c16
1 files changed, 14 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index f8c28394b16..5edd68bffff 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -192,6 +192,8 @@ static void OVERLAY_cache_init(void *vedata)
OVERLAY_edit_curves_cache_init(vedata);
break;
case CTX_MODE_SCULPT_CURVES:
+ OVERLAY_sculpt_curves_cache_init(vedata);
+ break;
case CTX_MODE_OBJECT:
break;
default:
@@ -308,8 +310,12 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
(pd->ctx_mode == CTX_MODE_PARTICLE);
const bool in_paint_mode = (ob == draw_ctx->obact) &&
(draw_ctx->object_mode & OB_MODE_ALL_PAINT);
+ const bool in_sculpt_curve_mode = (ob == draw_ctx->obact) &&
+ (draw_ctx->object_mode & OB_MODE_SCULPT_CURVES);
const bool in_sculpt_mode = (ob == draw_ctx->obact) && (ob->sculpt != NULL) &&
(ob->sculpt->mode_type == OB_MODE_SCULPT);
+ const bool in_curves_sculpt_mode = (ob == draw_ctx->obact) &&
+ (ob->mode == OB_MODE_SCULPT_CURVES);
const bool has_surface = ELEM(ob->type,
OB_MESH,
OB_CURVES_LEGACY,
@@ -329,8 +335,8 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
const bool draw_bones = (pd->overlay.flag & V3D_OVERLAY_HIDE_BONES) == 0;
const bool draw_wires = draw_surface && has_surface &&
(pd->wireframe_mode || !pd->hide_overlays);
- const bool draw_outlines = !in_edit_mode && !in_paint_mode && renderable && has_surface &&
- !instance_parent_in_edit_mode &&
+ const bool draw_outlines = !in_edit_mode && !in_paint_mode && !in_sculpt_curve_mode &&
+ renderable && has_surface && !instance_parent_in_edit_mode &&
(pd->v3d_flag & V3D_SELECT_OUTLINE) &&
(ob->base_flag & BASE_SELECTED);
const bool draw_bone_selection = (ob->type == OB_MESH) && pd->armature.do_pose_fade_geom &&
@@ -428,6 +434,9 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
if (in_sculpt_mode) {
OVERLAY_sculpt_cache_populate(vedata, ob);
}
+ else if (in_curves_sculpt_mode) {
+ OVERLAY_sculpt_curves_cache_populate(vedata, ob);
+ }
if (draw_motion_paths) {
OVERLAY_motion_path_cache_populate(vedata, ob);
@@ -591,6 +600,9 @@ static void OVERLAY_draw_scene(void *vedata)
case CTX_MODE_SCULPT:
OVERLAY_sculpt_draw(vedata);
break;
+ case CTX_MODE_SCULPT_CURVES:
+ OVERLAY_sculpt_curves_draw(vedata);
+ break;
case CTX_MODE_EDIT_MESH:
case CTX_MODE_POSE:
case CTX_MODE_PAINT_WEIGHT: