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Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_extra.c')
-rw-r--r--source/blender/draw/engines/overlay/overlay_extra.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c
index 71efc6b8d03..859f3f93b1d 100644
--- a/source/blender/draw/engines/overlay/overlay_extra.c
+++ b/source/blender/draw/engines/overlay/overlay_extra.c
@@ -81,8 +81,8 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata)
struct GPUTexture *tex = DRW_state_is_fbo() ? dtxl->depth : txl->dummy_depth_tx;
pd->extra_grid_grp = grp = DRW_shgroup_create(sh, psl->extra_grid_ps);
- DRW_shgroup_uniform_texture_persistent(grp, "depthBuffer", tex);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_texture(grp, "depthBuffer", tex);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_bool_copy(grp, "isTransform", (G.moving & G_TRANSFORM_OBJ) != 0);
}
@@ -112,7 +112,7 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_extra(is_select);
grp = DRW_shgroup_create(sh, extra_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
grp_sub = DRW_shgroup_create_sub(grp);
cb->camera_distances = BUF_INSTANCE(grp_sub, format, DRW_cache_camera_distances_get());
@@ -157,7 +157,7 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata)
{
format = formats->instance_extra;
grp = DRW_shgroup_create(sh, psl->extra_blend_ps); /* NOTE: not the same pass! */
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
grp_sub = DRW_shgroup_create_sub(grp);
DRW_shgroup_state_enable(grp_sub, DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK);
@@ -174,7 +174,7 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_extra_groundline();
grp = DRW_shgroup_create(sh, extra_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
cb->groundline = BUF_INSTANCE(grp, format, DRW_cache_groundline_get());
@@ -183,7 +183,7 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_extra_wire(false, is_select);
grp = DRW_shgroup_create(sh, extra_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
cb->extra_dashed_lines = BUF_LINE(grp, formats->pos_color);
cb->extra_lines = BUF_LINE(grp, formats->wire_extra);
@@ -192,20 +192,20 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata)
sh = OVERLAY_shader_extra_wire(true, is_select);
cb->extra_wire = grp = DRW_shgroup_create(sh, extra_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
}
{
sh = OVERLAY_shader_extra_loose_point();
cb->extra_loose_points = grp = DRW_shgroup_create(sh, extra_ps);
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
}
{
format = formats->pos;
sh = OVERLAY_shader_extra_point();
grp = DRW_shgroup_create(sh, psl->extra_centers_ps); /* NOTE: not the same pass! */
- DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
grp_sub = DRW_shgroup_create_sub(grp);
DRW_shgroup_uniform_vec4_copy(grp_sub, "color", G_draw.block.colorActive);
@@ -1371,9 +1371,9 @@ static void OVERLAY_volume_extra(OVERLAY_ExtraCallBuffers *cb,
madd_v3fl_v3fl_v3fl_v3i(min, mds->p0, mds->cell_size, mds->res_min);
float voxel_cubemat[4][4] = {{0.0f}};
/* scale small cube to voxel size */
- voxel_cubemat[0][0] = 1.0f / (float)mds->base_res[0];
- voxel_cubemat[1][1] = 1.0f / (float)mds->base_res[1];
- voxel_cubemat[2][2] = 1.0f / (float)mds->base_res[2];
+ voxel_cubemat[0][0] = mds->cell_size[0] / 2.0f;
+ voxel_cubemat[1][1] = mds->cell_size[1] / 2.0f;
+ voxel_cubemat[2][2] = mds->cell_size[2] / 2.0f;
voxel_cubemat[3][3] = 1.0f;
/* translate small cube to corner */
copy_v3_v3(voxel_cubemat[3], min);