diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_extra.c')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_extra.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c index 71efc6b8d03..859f3f93b1d 100644 --- a/source/blender/draw/engines/overlay/overlay_extra.c +++ b/source/blender/draw/engines/overlay/overlay_extra.c @@ -81,8 +81,8 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata) struct GPUTexture *tex = DRW_state_is_fbo() ? dtxl->depth : txl->dummy_depth_tx; pd->extra_grid_grp = grp = DRW_shgroup_create(sh, psl->extra_grid_ps); - DRW_shgroup_uniform_texture_persistent(grp, "depthBuffer", tex); - DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo); + DRW_shgroup_uniform_texture(grp, "depthBuffer", tex); + DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); DRW_shgroup_uniform_bool_copy(grp, "isTransform", (G.moving & G_TRANSFORM_OBJ) != 0); } @@ -112,7 +112,7 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata) sh = OVERLAY_shader_extra(is_select); grp = DRW_shgroup_create(sh, extra_ps); - DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo); + DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); grp_sub = DRW_shgroup_create_sub(grp); cb->camera_distances = BUF_INSTANCE(grp_sub, format, DRW_cache_camera_distances_get()); @@ -157,7 +157,7 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata) { format = formats->instance_extra; grp = DRW_shgroup_create(sh, psl->extra_blend_ps); /* NOTE: not the same pass! */ - DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo); + DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); grp_sub = DRW_shgroup_create_sub(grp); DRW_shgroup_state_enable(grp_sub, DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK); @@ -174,7 +174,7 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata) sh = OVERLAY_shader_extra_groundline(); grp = DRW_shgroup_create(sh, extra_ps); - DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo); + DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA); cb->groundline = BUF_INSTANCE(grp, format, DRW_cache_groundline_get()); @@ -183,7 +183,7 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata) sh = OVERLAY_shader_extra_wire(false, is_select); grp = DRW_shgroup_create(sh, extra_ps); - DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo); + DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); cb->extra_dashed_lines = BUF_LINE(grp, formats->pos_color); cb->extra_lines = BUF_LINE(grp, formats->wire_extra); @@ -192,20 +192,20 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata) sh = OVERLAY_shader_extra_wire(true, is_select); cb->extra_wire = grp = DRW_shgroup_create(sh, extra_ps); - DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo); + DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); } { sh = OVERLAY_shader_extra_loose_point(); cb->extra_loose_points = grp = DRW_shgroup_create(sh, extra_ps); - DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo); + DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); } { format = formats->pos; sh = OVERLAY_shader_extra_point(); grp = DRW_shgroup_create(sh, psl->extra_centers_ps); /* NOTE: not the same pass! */ - DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo); + DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); grp_sub = DRW_shgroup_create_sub(grp); DRW_shgroup_uniform_vec4_copy(grp_sub, "color", G_draw.block.colorActive); @@ -1371,9 +1371,9 @@ static void OVERLAY_volume_extra(OVERLAY_ExtraCallBuffers *cb, madd_v3fl_v3fl_v3fl_v3i(min, mds->p0, mds->cell_size, mds->res_min); float voxel_cubemat[4][4] = {{0.0f}}; /* scale small cube to voxel size */ - voxel_cubemat[0][0] = 1.0f / (float)mds->base_res[0]; - voxel_cubemat[1][1] = 1.0f / (float)mds->base_res[1]; - voxel_cubemat[2][2] = 1.0f / (float)mds->base_res[2]; + voxel_cubemat[0][0] = mds->cell_size[0] / 2.0f; + voxel_cubemat[1][1] = mds->cell_size[1] / 2.0f; + voxel_cubemat[2][2] = mds->cell_size[2] / 2.0f; voxel_cubemat[3][3] = 1.0f; /* translate small cube to corner */ copy_v3_v3(voxel_cubemat[3], min); |