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Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_extra.cc')
-rw-r--r--source/blender/draw/engines/overlay/overlay_extra.cc22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_extra.cc b/source/blender/draw/engines/overlay/overlay_extra.cc
index f0665f7e90f..724ebd64e16 100644
--- a/source/blender/draw/engines/overlay/overlay_extra.cc
+++ b/source/blender/draw/engines/overlay/overlay_extra.cc
@@ -60,8 +60,8 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata)
DRW_PASS_CREATE(psl->extra_grid_ps, state | pd->clipping_state);
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
DRWShadingGroup *grp;
- struct GPUShader *sh = OVERLAY_shader_extra_grid();
- struct GPUTexture *tex = DRW_state_is_fbo() ? dtxl->depth : txl->dummy_depth_tx;
+ GPUShader *sh = OVERLAY_shader_extra_grid();
+ GPUTexture *tex = DRW_state_is_fbo() ? dtxl->depth : txl->dummy_depth_tx;
pd->extra_grid_grp = grp = DRW_shgroup_create(sh, psl->extra_grid_ps);
DRW_shgroup_uniform_texture(grp, "depthBuffer", tex);
@@ -71,8 +71,8 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata)
for (int i = 0; i < 2; i++) {
/* Non Meshes Pass (Camera, empties, lights ...) */
- struct GPUShader *sh;
- struct GPUVertFormat *format;
+ GPUShader *sh;
+ GPUVertFormat *format;
DRWShadingGroup *grp, *grp_sub;
OVERLAY_InstanceFormats *formats = OVERLAY_shader_instance_formats_get();
@@ -248,7 +248,7 @@ OVERLAY_ExtraCallBuffers *OVERLAY_extra_call_buffer_get(OVERLAY_Data *vedata, Ob
}
void OVERLAY_extra_loose_points(OVERLAY_ExtraCallBuffers *cb,
- struct GPUBatch *geom,
+ GPUBatch *geom,
const float mat[4][4],
const float color[4])
{
@@ -258,7 +258,7 @@ void OVERLAY_extra_loose_points(OVERLAY_ExtraCallBuffers *cb,
}
void OVERLAY_extra_wire(OVERLAY_ExtraCallBuffers *cb,
- struct GPUBatch *geom,
+ GPUBatch *geom,
const float mat[4][4],
const float color[4])
{
@@ -806,7 +806,7 @@ void OVERLAY_speaker_cache_populate(OVERLAY_Data *vedata, Object *ob)
/** \name Camera
* \{ */
-typedef union OVERLAY_CameraInstanceData {
+union OVERLAY_CameraInstanceData {
/* Pack render data into object matrix and object color. */
struct {
float color[4];
@@ -842,7 +842,7 @@ typedef union OVERLAY_CameraInstanceData {
float mist_end;
};
};
-} OVERLAY_CameraInstanceData;
+};
static void camera_view3d_reconstruction(
OVERLAY_ExtraCallBuffers *cb, Scene *scene, View3D *v3d, Object *ob, const float color[4])
@@ -946,7 +946,7 @@ static void camera_view3d_reconstruction(
}
if ((v3d->flag2 & V3D_SHOW_BUNDLENAME) && !is_select) {
- struct DRWTextStore *dt = DRW_text_cache_ensure();
+ DRWTextStore *dt = DRW_text_cache_ensure();
DRW_text_cache_add(dt,
bundle_mat[3],
@@ -1333,7 +1333,7 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb,
OVERLAY_extra_line_dashed(cb, ct->matrix[3], ob->obmat[3], constraint_color);
}
- BKE_constraint_targets_flush(curcon, &targets, 1);
+ BKE_constraint_targets_flush(curcon, &targets, true);
}
}
}
@@ -1507,7 +1507,7 @@ static void OVERLAY_object_center(OVERLAY_ExtraCallBuffers *cb,
static void OVERLAY_object_name(Object *ob, int theme_id)
{
- struct DRWTextStore *dt = DRW_text_cache_ensure();
+ DRWTextStore *dt = DRW_text_cache_ensure();
uchar color[4];
/* Color Management: Exception here as texts are drawn in sRGB space directly. */
UI_GetThemeColor4ubv(theme_id, color);