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Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_facing.c')
-rw-r--r--source/blender/draw/engines/overlay/overlay_facing.c64
1 files changed, 64 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_facing.c b/source/blender/draw/engines/overlay/overlay_facing.c
new file mode 100644
index 00000000000..a69d7537637
--- /dev/null
+++ b/source/blender/draw/engines/overlay/overlay_facing.c
@@ -0,0 +1,64 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2019, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#include "DRW_render.h"
+
+#include "overlay_private.h"
+
+void OVERLAY_facing_init(OVERLAY_Data *UNUSED(vedata))
+{
+}
+
+void OVERLAY_facing_cache_init(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
+ DRW_PASS_CREATE(psl->facing_ps, state | pd->clipping_state);
+
+ GPUShader *sh = OVERLAY_shader_facing();
+ pd->facing_grp = DRW_shgroup_create(sh, psl->facing_ps);
+}
+
+void OVERLAY_facing_cache_populate(OVERLAY_Data *vedata, Object *ob)
+{
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+
+ struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
+ if (geom) {
+ DRW_shgroup_call(pd->facing_grp, geom, ob);
+ }
+}
+
+void OVERLAY_facing_draw(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+
+ /* We need to match underlying geometry pass, at the cost of bypassing TAA. */
+ DRW_view_set_active(NULL);
+
+ DRW_draw_pass(psl->facing_ps);
+
+ DRW_view_set_active(pd->view_default);
+}