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Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_fade.c')
-rw-r--r--source/blender/draw/engines/overlay/overlay_fade.c99
1 files changed, 99 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_fade.c b/source/blender/draw/engines/overlay/overlay_fade.c
new file mode 100644
index 00000000000..0971021f1c0
--- /dev/null
+++ b/source/blender/draw/engines/overlay/overlay_fade.c
@@ -0,0 +1,99 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#include "BKE_paint.h"
+#include "DRW_render.h"
+
+#include "ED_view3d.h"
+
+#include "overlay_private.h"
+
+void OVERLAY_fade_init(OVERLAY_Data *UNUSED(vedata))
+{
+}
+
+void OVERLAY_fade_cache_init(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+
+ for (int i = 0; i < 2; i++) {
+ /* Non Meshes Pass (Camera, empties, lights ...) */
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
+ DRW_PASS_CREATE(psl->fade_ps[i], state | pd->clipping_state);
+
+ GPUShader *sh = OVERLAY_shader_uniform_color();
+ pd->fade_grp[i] = DRW_shgroup_create(sh, psl->fade_ps[i]);
+ DRW_shgroup_uniform_block(pd->fade_grp[i], "globalsBlock", G_draw.block_ubo);
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ float color[4];
+ ED_view3d_background_color_get(draw_ctx->scene, draw_ctx->v3d, color);
+ color[3] = pd->overlay.fade_alpha;
+ if (draw_ctx->v3d->shading.background_type == V3D_SHADING_BACKGROUND_THEME) {
+ srgb_to_linearrgb_v4(color, color);
+ }
+ DRW_shgroup_uniform_vec4_copy(pd->fade_grp[i], "color", color);
+ }
+
+ if (!pd->use_in_front) {
+ pd->fade_grp[IN_FRONT] = pd->fade_grp[NOT_IN_FRONT];
+ }
+}
+
+void OVERLAY_fade_cache_populate(OVERLAY_Data *vedata, Object *ob)
+{
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+
+ if (pd->xray_enabled) {
+ return;
+ }
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) &&
+ !DRW_state_is_image_render();
+ const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0;
+
+ if (use_sculpt_pbvh) {
+ DRW_shgroup_call_sculpt(pd->fade_grp[is_xray], ob, false, false);
+ }
+ else {
+ struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
+ if (geom) {
+ DRW_shgroup_call(pd->fade_grp[is_xray], geom, ob);
+ }
+ }
+}
+
+void OVERLAY_fade_draw(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+
+ DRW_draw_pass(psl->fade_ps[NOT_IN_FRONT]);
+}
+
+void OVERLAY_fade_infront_draw(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+
+ DRW_draw_pass(psl->fade_ps[IN_FRONT]);
+}