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Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_grid.cc')
-rw-r--r--source/blender/draw/engines/overlay/overlay_grid.cc312
1 files changed, 312 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_grid.cc b/source/blender/draw/engines/overlay/overlay_grid.cc
new file mode 100644
index 00000000000..d1958205a10
--- /dev/null
+++ b/source/blender/draw/engines/overlay/overlay_grid.cc
@@ -0,0 +1,312 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2019 Blender Foundation. */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#include "DRW_render.h"
+
+#include "DNA_camera_types.h"
+#include "DNA_screen_types.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "ED_image.h"
+#include "ED_view3d.h"
+
+#include "UI_resources.h"
+
+#include "overlay_private.hh"
+
+BLI_STATIC_ASSERT(SI_GRID_STEPS_LEN == OVERLAY_GRID_STEPS_LEN, "")
+
+void OVERLAY_grid_init(OVERLAY_Data *vedata)
+{
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+ OVERLAY_GridData *grid = &pd->grid_data;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+
+ float *grid_axes = pd->grid.grid_axes;
+ float *zplane_axes = pd->grid.zplane_axes;
+ float grid_steps[SI_GRID_STEPS_LEN] = {
+ 0.001f, 0.01f, 0.1f, 1.0f, 10.0f, 100.0f, 1000.0f, 10000.0f};
+ float grid_steps_y[SI_GRID_STEPS_LEN] = {0.0f}; /* When zero, use value from grid_steps. */
+ OVERLAY_GridBits grid_flag = OVERLAY_GridBits(0), zneg_flag = OVERLAY_GridBits(0),
+ zpos_flag = OVERLAY_GridBits(0);
+ grid->line_size = max_ff(0.0f, U.pixelsize - 1.0f) * 0.5f;
+ /* Default, nothing is drawn. */
+ pd->grid.grid_flag = pd->grid.zneg_flag = pd->grid.zpos_flag = OVERLAY_GridBits(0);
+
+ if (pd->space_type == SPACE_IMAGE) {
+ SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
+ View2D *v2d = &draw_ctx->region->v2d;
+
+ /* Only UV Edit mode has the various Overlay options for now. */
+ const bool is_uv_edit = sima->mode == SI_MODE_UV;
+
+ const bool background_enabled = is_uv_edit ? (!pd->hide_overlays &&
+ (sima->overlay.flag &
+ SI_OVERLAY_SHOW_GRID_BACKGROUND) != 0) :
+ true;
+ if (background_enabled) {
+ grid_flag = GRID_BACK | PLANE_IMAGE;
+ if (sima->flag & SI_GRID_OVER_IMAGE) {
+ grid_flag = PLANE_IMAGE;
+ }
+ }
+
+ const bool draw_grid = is_uv_edit || !ED_space_image_has_buffer(sima);
+ if (background_enabled && draw_grid) {
+ grid_flag |= SHOW_GRID;
+ if (is_uv_edit && (sima->flag & SI_CUSTOM_GRID) != 0) {
+ grid_flag |= CUSTOM_GRID;
+ }
+ }
+
+ grid->distance = 1.0f;
+ copy_v3_fl3(grid->size, 1.0f, 1.0f, 1.0f);
+ if (is_uv_edit) {
+ grid->size[0] = (float)sima->tile_grid_shape[0];
+ grid->size[1] = (float)sima->tile_grid_shape[1];
+ }
+
+ grid->zoom_factor = ED_space_image_zoom_level(v2d, SI_GRID_STEPS_LEN);
+ ED_space_image_grid_steps(sima, grid_steps, grid_steps_y, SI_GRID_STEPS_LEN);
+ }
+ else {
+ /* SPACE_VIEW3D */
+ View3D *v3d = draw_ctx->v3d;
+ Scene *scene = draw_ctx->scene;
+ RegionView3D *rv3d = draw_ctx->rv3d;
+
+ const bool show_axis_x = (pd->v3d_gridflag & V3D_SHOW_X) != 0;
+ const bool show_axis_y = (pd->v3d_gridflag & V3D_SHOW_Y) != 0;
+ const bool show_axis_z = (pd->v3d_gridflag & V3D_SHOW_Z) != 0;
+ const bool show_floor = (pd->v3d_gridflag & V3D_SHOW_FLOOR) != 0;
+ const bool show_ortho_grid = (pd->v3d_gridflag & V3D_SHOW_ORTHO_GRID) != 0;
+
+ if (pd->hide_overlays || !(pd->v3d_gridflag & (V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_Z |
+ V3D_SHOW_FLOOR | V3D_SHOW_ORTHO_GRID))) {
+ return;
+ }
+
+ float viewinv[4][4], wininv[4][4];
+ float viewmat[4][4], winmat[4][4];
+ DRW_view_winmat_get(nullptr, winmat, false);
+ DRW_view_winmat_get(nullptr, wininv, true);
+ DRW_view_viewmat_get(nullptr, viewmat, false);
+ DRW_view_viewmat_get(nullptr, viewinv, true);
+
+ /* If perspective view or non-axis aligned view. */
+ if (winmat[3][3] == 0.0f || rv3d->view == RV3D_VIEW_USER) {
+ if (show_axis_x) {
+ grid_flag |= PLANE_XY | SHOW_AXIS_X;
+ }
+ if (show_axis_y) {
+ grid_flag |= PLANE_XY | SHOW_AXIS_Y;
+ }
+ if (show_floor) {
+ grid_flag |= PLANE_XY | SHOW_GRID;
+ }
+ }
+ else {
+ if (show_ortho_grid && ELEM(rv3d->view, RV3D_VIEW_RIGHT, RV3D_VIEW_LEFT)) {
+ grid_flag = PLANE_YZ | SHOW_AXIS_Y | SHOW_AXIS_Z | SHOW_GRID | GRID_BACK;
+ }
+ else if (show_ortho_grid && ELEM(rv3d->view, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM)) {
+ grid_flag = PLANE_XY | SHOW_AXIS_X | SHOW_AXIS_Y | SHOW_GRID | GRID_BACK;
+ }
+ else if (show_ortho_grid && ELEM(rv3d->view, RV3D_VIEW_FRONT, RV3D_VIEW_BACK)) {
+ grid_flag = PLANE_XZ | SHOW_AXIS_X | SHOW_AXIS_Z | SHOW_GRID | GRID_BACK;
+ }
+ }
+
+ grid_axes[0] = (float)((grid_flag & (PLANE_XZ | PLANE_XY)) != 0);
+ grid_axes[1] = (float)((grid_flag & (PLANE_YZ | PLANE_XY)) != 0);
+ grid_axes[2] = (float)((grid_flag & (PLANE_YZ | PLANE_XZ)) != 0);
+
+ /* Z axis if needed */
+ if (((rv3d->view == RV3D_VIEW_USER) || (rv3d->persp != RV3D_ORTHO)) && show_axis_z) {
+ zpos_flag = SHOW_AXIS_Z;
+
+ float zvec[3], campos[3];
+ negate_v3_v3(zvec, viewinv[2]);
+ copy_v3_v3(campos, viewinv[3]);
+
+ /* z axis : chose the most facing plane */
+ if (fabsf(zvec[0]) < fabsf(zvec[1])) {
+ zpos_flag |= PLANE_XZ;
+ }
+ else {
+ zpos_flag |= PLANE_YZ;
+ }
+
+ zneg_flag = zpos_flag;
+
+ /* Persp : If camera is below floor plane, we switch clipping
+ * Ortho : If eye vector is looking up, we switch clipping */
+ if (((winmat[3][3] == 0.0f) && (campos[2] > 0.0f)) ||
+ ((winmat[3][3] != 0.0f) && (zvec[2] < 0.0f))) {
+ zpos_flag |= CLIP_ZPOS;
+ zneg_flag |= CLIP_ZNEG;
+ }
+ else {
+ zpos_flag |= CLIP_ZNEG;
+ zneg_flag |= CLIP_ZPOS;
+ }
+
+ zplane_axes[0] = (float)((zpos_flag & (PLANE_XZ | PLANE_XY)) != 0);
+ zplane_axes[1] = (float)((zpos_flag & (PLANE_YZ | PLANE_XY)) != 0);
+ zplane_axes[2] = (float)((zpos_flag & (PLANE_YZ | PLANE_XZ)) != 0);
+ }
+ else {
+ zneg_flag = zpos_flag = CLIP_ZNEG | CLIP_ZPOS;
+ }
+
+ float dist;
+ if (rv3d->persp == RV3D_CAMOB && v3d->camera && v3d->camera->type == OB_CAMERA) {
+ Object *camera_object = DEG_get_evaluated_object(draw_ctx->depsgraph, v3d->camera);
+ dist = ((Camera *)(camera_object->data))->clip_end;
+ grid_flag |= GRID_CAMERA;
+ zneg_flag |= GRID_CAMERA;
+ zpos_flag |= GRID_CAMERA;
+ }
+ else {
+ dist = v3d->clip_end;
+ }
+
+ if (winmat[3][3] == 0.0f) {
+ copy_v3_fl(grid->size, dist);
+ }
+ else {
+ float viewdist = 1.0f / min_ff(fabsf(winmat[0][0]), fabsf(winmat[1][1]));
+ copy_v3_fl(grid->size, viewdist * dist);
+ }
+
+ grid->distance = dist / 2.0f;
+
+ ED_view3d_grid_steps(scene, v3d, rv3d, grid_steps);
+
+ if ((v3d->flag & (V3D_XR_SESSION_SURFACE | V3D_XR_SESSION_MIRROR)) != 0) {
+ /* The calculations for the grid parameters assume that the view matrix has no scale
+ * component, which may not be correct if the user is "shrunk" or "enlarged" by zooming in or
+ * out. Therefore, we need to compensate the values here. */
+ /* Assumption is uniform scaling (all column vectors are of same length). */
+ float viewinvscale = len_v3(viewinv[0]);
+ grid->distance *= viewinvscale;
+ }
+ }
+
+ /* Convert to UBO alignment. */
+ for (int i = 0; i < SI_GRID_STEPS_LEN; i++) {
+ grid->steps[i][0] = grid_steps[i];
+ grid->steps[i][1] = (grid_steps_y[i] != 0.0f) ? grid_steps_y[i] : grid_steps[i];
+ }
+ pd->grid.grid_flag = grid_flag;
+ pd->grid.zneg_flag = zneg_flag;
+ pd->grid.zpos_flag = zpos_flag;
+}
+
+void OVERLAY_grid_cache_init(OVERLAY_Data *ved)
+{
+ OVERLAY_StorageList *stl = ved->stl;
+ OVERLAY_PrivateData *pd = stl->pd;
+ OVERLAY_GridData *grid = &pd->grid_data;
+
+ OVERLAY_PassList *psl = ved->psl;
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+
+ psl->grid_ps = nullptr;
+
+ if ((pd->grid.grid_flag == 0 && pd->grid.zpos_flag == 0) || !DRW_state_is_fbo()) {
+ return;
+ }
+
+ if (ved->instance->grid_ubo == nullptr) {
+ ved->instance->grid_ubo = GPU_uniformbuf_create(sizeof(OVERLAY_GridData));
+ }
+ GPU_uniformbuf_update(ved->instance->grid_ubo, &pd->grid_data);
+
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA;
+ DRW_PASS_CREATE(psl->grid_ps, state);
+
+ if (pd->space_type == SPACE_IMAGE) {
+ float mat[4][4];
+
+ /* Add quad background. */
+ GPUShader *sh = OVERLAY_shader_grid_background();
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, psl->grid_ps);
+ float color_back[4];
+ interp_v4_v4v4(color_back, G_draw.block.color_background, G_draw.block.color_grid, 0.5);
+ DRW_shgroup_uniform_vec4_copy(grp, "color", color_back);
+ DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
+ unit_m4(mat);
+ mat[0][0] = grid->size[0];
+ mat[1][1] = grid->size[1];
+ mat[2][2] = grid->size[2];
+ DRW_shgroup_call_obmat(grp, DRW_cache_quad_get(), mat);
+ }
+
+ {
+ DRWShadingGroup *grp;
+ struct GPUBatch *geom = DRW_cache_grid_get();
+
+ GPUShader *sh = OVERLAY_shader_grid();
+
+ /* Create 3 quads to render ordered transparency Z axis */
+ grp = DRW_shgroup_create(sh, psl->grid_ps);
+ DRW_shgroup_uniform_block(grp, "grid_buf", ved->instance->grid_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_texture_ref(grp, "depth_tx", &dtxl->depth);
+
+ DRW_shgroup_uniform_int_copy(grp, "grid_flag", pd->grid.zneg_flag);
+ DRW_shgroup_uniform_vec3_copy(grp, "plane_axes", pd->grid.zplane_axes);
+ if (pd->grid.zneg_flag & SHOW_AXIS_Z) {
+ DRW_shgroup_call(grp, geom, nullptr);
+ }
+
+ grp = DRW_shgroup_create_sub(grp);
+ DRW_shgroup_uniform_int_copy(grp, "grid_flag", pd->grid.grid_flag);
+ DRW_shgroup_uniform_vec3_copy(grp, "plane_axes", pd->grid.grid_axes);
+ if (pd->grid.grid_flag) {
+ DRW_shgroup_call(grp, geom, nullptr);
+ }
+
+ grp = DRW_shgroup_create_sub(grp);
+ DRW_shgroup_uniform_int_copy(grp, "grid_flag", pd->grid.zpos_flag);
+ DRW_shgroup_uniform_vec3_copy(grp, "plane_axes", pd->grid.zplane_axes);
+ if (pd->grid.zpos_flag & SHOW_AXIS_Z) {
+ DRW_shgroup_call(grp, geom, nullptr);
+ }
+ }
+
+ if (pd->space_type == SPACE_IMAGE) {
+ float theme_color[4];
+ UI_GetThemeColorShade4fv(TH_BACK, 60, theme_color);
+ srgb_to_linearrgb_v4(theme_color, theme_color);
+
+ float mat[4][4];
+ /* add wire border */
+ GPUShader *sh = OVERLAY_shader_grid_image();
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, psl->grid_ps);
+ DRW_shgroup_uniform_vec4_copy(grp, "ucolor", theme_color);
+ unit_m4(mat);
+ for (int x = 0; x < grid->size[0]; x++) {
+ mat[3][0] = x;
+ for (int y = 0; y < grid->size[1]; y++) {
+ mat[3][1] = y;
+ DRW_shgroup_call_obmat(grp, DRW_cache_quad_wires_get(), mat);
+ }
+ }
+ }
+}
+
+void OVERLAY_grid_draw(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+
+ if (psl->grid_ps) {
+ DRW_draw_pass(psl->grid_ps);
+ }
+}