diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_image.c')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_image.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_image.c b/source/blender/draw/engines/overlay/overlay_image.c index be3510967b6..d456e147c15 100644 --- a/source/blender/draw/engines/overlay/overlay_image.c +++ b/source/blender/draw/engines/overlay/overlay_image.c @@ -61,11 +61,11 @@ void OVERLAY_image_cache_init(OVERLAY_Data *vedata) state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS; DRW_PASS_CREATE(psl->image_empties_ps, state | pd->clipping_state); - state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ALPHA; + state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ALPHA_PREMUL; DRW_PASS_CREATE(psl->image_empties_back_ps, state | pd->clipping_state); DRW_PASS_CREATE(psl->image_empties_blend_ps, state | pd->clipping_state); - state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA; + state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA_PREMUL; DRW_PASS_CREATE(psl->image_empties_front_ps, state); DRW_PASS_CREATE(psl->image_foreground_ps, state); } @@ -175,7 +175,7 @@ static struct GPUTexture *image_camera_background_texture_get(CameraBGImage *bgp } width = ibuf->x; height = ibuf->y; - tex = GPU_texture_from_blender(image, iuser, ibuf, GL_TEXTURE_2D); + tex = BKE_image_get_gpu_texture(image, iuser, ibuf); BKE_image_release_ibuf(image, ibuf, lock); iuser->scene = NULL; @@ -203,7 +203,7 @@ static struct GPUTexture *image_camera_background_texture_get(CameraBGImage *bgp } BKE_movieclip_user_set_frame(&bgpic->cuser, ctime); - tex = GPU_texture_from_movieclip(clip, &bgpic->cuser, GL_TEXTURE_2D); + tex = BKE_movieclip_get_gpu_texture(clip, &bgpic->cuser); if (tex == NULL) { return NULL; } @@ -232,7 +232,7 @@ static void OVERLAY_image_free_movieclips_textures(OVERLAY_Data *data) LinkData *link; while ((link = BLI_pophead(&data->stl->pd->bg_movie_clips))) { MovieClip *clip = (MovieClip *)link->data; - GPU_free_texture_movieclip(clip); + BKE_movieclip_free_gputexture(clip); MEM_freeN(link); } } @@ -342,7 +342,7 @@ void OVERLAY_image_camera_cache_populate(OVERLAY_Data *vedata, Object *ob) mul_m4_m4m4(mat, modelmat, mat); const bool is_foreground = (bgpic->flag & CAM_BGIMG_FLAG_FOREGROUND) != 0; - float color_premult_alpha[4] = {bgpic->alpha, bgpic->alpha, bgpic->alpha, bgpic->alpha}; + float color_premult_alpha[4] = {1.0f, 1.0f, 1.0f, bgpic->alpha}; DRWPass *pass = is_foreground ? psl->image_foreground_ps : psl->image_background_ps; @@ -383,7 +383,7 @@ void OVERLAY_image_empty_cache_populate(OVERLAY_Data *vedata, Object *ob) if (ima != NULL) { ImageUser iuser = *ob->iuser; camera_background_images_stereo_setup(draw_ctx->scene, draw_ctx->v3d, ima, &iuser); - tex = GPU_texture_from_blender(ima, &iuser, NULL, GL_TEXTURE_2D); + tex = BKE_image_get_gpu_texture(ima, &iuser, NULL); if (tex) { size[0] = GPU_texture_orig_width(tex); size[1] = GPU_texture_orig_height(tex); @@ -405,7 +405,7 @@ void OVERLAY_image_empty_cache_populate(OVERLAY_Data *vedata, Object *ob) /* Use the actual depth if we are doing depth tests to determine the distance to the object */ char depth_mode = DRW_state_is_depth() ? OB_EMPTY_IMAGE_DEPTH_DEFAULT : ob->empty_image_depth; DRWPass *pass = NULL; - if ((ob->dtx & OB_DRAWXRAY) != 0) { + if ((ob->dtx & OB_DRAW_IN_FRONT) != 0) { /* Object In Front overrides image empty depth mode. */ pass = psl->image_empties_front_ps; } |