diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_image.c')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_image.c | 40 |
1 files changed, 34 insertions, 6 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_image.c b/source/blender/draw/engines/overlay/overlay_image.c index 08cddf4e185..9695f8616a5 100644 --- a/source/blender/draw/engines/overlay/overlay_image.c +++ b/source/blender/draw/engines/overlay/overlay_image.c @@ -57,6 +57,8 @@ void OVERLAY_image_cache_init(OVERLAY_Data *vedata) state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_GREATER | DRW_STATE_BLEND_ALPHA_PREMUL; DRW_PASS_CREATE(psl->image_background_ps, state); + state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA_UNDER_PREMUL; + DRW_PASS_CREATE(psl->image_background_scene_ps, state); state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS; DRW_PASS_CREATE(psl->image_empties_ps, state | pd->clipping_state); @@ -68,6 +70,7 @@ void OVERLAY_image_cache_init(OVERLAY_Data *vedata) state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA_PREMUL; DRW_PASS_CREATE(psl->image_empties_front_ps, state); DRW_PASS_CREATE(psl->image_foreground_ps, state); + DRW_PASS_CREATE(psl->image_foreground_scene_ps, state); } static void overlay_image_calc_aspect(Image *ima, const int size[2], float r_image_aspect[2]) @@ -136,7 +139,8 @@ static struct GPUTexture *image_camera_background_texture_get(CameraBGImage *bgp const DRWContextState *draw_ctx, OVERLAY_PrivateData *pd, float *r_aspect, - bool *r_use_alpha_premult) + bool *r_use_alpha_premult, + bool *r_use_view_transform) { void *lock; Image *image = bgpic->ima; @@ -148,6 +152,7 @@ static struct GPUTexture *image_camera_background_texture_get(CameraBGImage *bgp int width, height; int ctime = (int)DEG_get_ctime(draw_ctx->depsgraph); *r_use_alpha_premult = false; + *r_use_view_transform = false; switch (bgpic->source) { case CAM_BGIMG_SOURCE_IMAGE: @@ -155,6 +160,7 @@ static struct GPUTexture *image_camera_background_texture_get(CameraBGImage *bgp return NULL; } *r_use_alpha_premult = (image->alpha_mode == IMA_ALPHA_PREMUL); + *r_use_view_transform = (image->flag & IMA_VIEW_AS_RENDER) != 0; BKE_image_user_frame_calc(image, iuser, ctime); if (image->source == IMA_SRC_SEQUENCE && !(iuser->flag & IMA_USER_FRAME_IN_RANGE)) { @@ -183,7 +189,6 @@ static struct GPUTexture *image_camera_background_texture_get(CameraBGImage *bgp aspect_x = bgpic->ima->aspx; aspect_y = bgpic->ima->aspy; - break; case CAM_BGIMG_SOURCE_MOVIE: @@ -208,6 +213,7 @@ static struct GPUTexture *image_camera_background_texture_get(CameraBGImage *bgp aspect_x = clip->aspx; aspect_y = clip->aspy; + *r_use_view_transform = true; BKE_movieclip_get_size(clip, &bgpic->cuser, &width, &height); @@ -328,21 +334,27 @@ void OVERLAY_image_camera_cache_populate(OVERLAY_Data *vedata, Object *ob) float aspect = 1.0; bool use_alpha_premult; + bool use_view_transform = false; float mat[4][4]; /* retrieve the image we want to show, continue to next when no image could be found */ GPUTexture *tex = image_camera_background_texture_get( - bgpic, draw_ctx, pd, &aspect, &use_alpha_premult); + bgpic, draw_ctx, pd, &aspect, &use_alpha_premult, &use_view_transform); if (tex) { image_camera_background_matrix_get(cam, bgpic, draw_ctx, aspect, mat); mul_m4_m4m4(mat, modelmat, mat); const bool is_foreground = (bgpic->flag & CAM_BGIMG_FLAG_FOREGROUND) != 0; + /* Alpha is clamped just below 1.0 to fix background images to intefere with foreground + * images. Without this a background image with 1.0 will be rendered on top of a transparent + * foreground image due to the differnet blending modes they use. */ + const float color_premult_alpha[4] = {1.0f, 1.0f, 1.0f, MIN2(bgpic->alpha, 0.999999)}; - const float color_premult_alpha[4] = {1.0f, 1.0f, 1.0f, bgpic->alpha}; - - DRWPass *pass = is_foreground ? psl->image_foreground_ps : psl->image_background_ps; + DRWPass *pass = is_foreground ? (use_view_transform ? psl->image_foreground_scene_ps : + psl->image_foreground_ps) : + (use_view_transform ? psl->image_background_scene_ps : + psl->image_background_ps); GPUShader *sh = OVERLAY_shader_image(); DRWShadingGroup *grp = DRW_shgroup_create(sh, pass); @@ -449,6 +461,22 @@ void OVERLAY_image_cache_finish(OVERLAY_Data *vedata) DRW_pass_sort_shgroup_z(psl->image_empties_back_ps); } +/* This function draws images that needs the view transform applied. + * It draws these images directly into the scene color buffer. */ +void OVERLAY_image_scene_background_draw(OVERLAY_Data *vedata) +{ + OVERLAY_PassList *psl = vedata->psl; + + if (DRW_state_is_fbo() && (!DRW_pass_is_empty(psl->image_background_scene_ps) || + !DRW_pass_is_empty(psl->image_foreground_scene_ps))) { + const DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); + GPU_framebuffer_bind(dfbl->default_fb); + + DRW_draw_pass(psl->image_background_scene_ps); + DRW_draw_pass(psl->image_foreground_scene_ps); + } +} + void OVERLAY_image_background_draw(OVERLAY_Data *vedata) { OVERLAY_PassList *psl = vedata->psl; |