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Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_paint.c')
-rw-r--r--source/blender/draw/engines/overlay/overlay_paint.c211
1 files changed, 211 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_paint.c b/source/blender/draw/engines/overlay/overlay_paint.c
new file mode 100644
index 00000000000..4e73770472d
--- /dev/null
+++ b/source/blender/draw/engines/overlay/overlay_paint.c
@@ -0,0 +1,211 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2019, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#include "DRW_render.h"
+
+#include "DNA_mesh_types.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "overlay_private.h"
+
+void OVERLAY_paint_cache_init(OVERLAY_Data *vedata)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ OVERLAY_PassList *psl = vedata->psl;
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+ struct GPUShader *sh;
+ DRWShadingGroup *grp;
+ DRWState state;
+
+ const bool use_alpha_blending = (draw_ctx->v3d->shading.type == OB_WIRE);
+ const bool draw_contours = (pd->overlay.wpaint_flag & V3D_OVERLAY_WPAINT_CONTOURS) != 0;
+ float opacity = 0.0f;
+
+ switch (pd->ctx_mode) {
+ case CTX_MODE_POSE:
+ case CTX_MODE_PAINT_WEIGHT: {
+ opacity = pd->overlay.weight_paint_mode_opacity;
+ if (opacity > 0.0f) {
+ state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL;
+ state |= use_alpha_blending ? DRW_STATE_BLEND_ALPHA : DRW_STATE_BLEND_MUL;
+ DRW_PASS_CREATE(psl->paint_color_ps, state | pd->clipping_state);
+
+ sh = OVERLAY_shader_paint_weight();
+ pd->paint_surf_grp = grp = DRW_shgroup_create(sh, psl->paint_color_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_bool_copy(grp, "drawContours", draw_contours);
+ DRW_shgroup_uniform_bool_copy(grp, "useAlphaBlend", use_alpha_blending);
+ DRW_shgroup_uniform_float_copy(grp, "opacity", opacity);
+ DRW_shgroup_uniform_texture(grp, "colorramp", G_draw.weight_ramp);
+ }
+ break;
+ }
+ case CTX_MODE_PAINT_VERTEX: {
+ opacity = pd->overlay.vertex_paint_mode_opacity;
+ if (opacity > 0.0f) {
+ state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL;
+ state |= use_alpha_blending ? DRW_STATE_BLEND_ALPHA : DRW_STATE_BLEND_MUL;
+ DRW_PASS_CREATE(psl->paint_color_ps, state | pd->clipping_state);
+
+ sh = OVERLAY_shader_paint_vertcol();
+ pd->paint_surf_grp = grp = DRW_shgroup_create(sh, psl->paint_color_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_bool_copy(grp, "useAlphaBlend", use_alpha_blending);
+ DRW_shgroup_uniform_float_copy(grp, "opacity", opacity);
+ }
+ break;
+ }
+ case CTX_MODE_PAINT_TEXTURE: {
+ const ImagePaintSettings *imapaint = &draw_ctx->scene->toolsettings->imapaint;
+ const bool mask_enabled = imapaint->flag & IMAGEPAINT_PROJECT_LAYER_STENCIL &&
+ imapaint->stencil != NULL;
+
+ opacity = mask_enabled ? pd->overlay.texture_paint_mode_opacity : 0.0f;
+ if (opacity > 0.0f) {
+ state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
+ DRW_PASS_CREATE(psl->paint_color_ps, state | pd->clipping_state);
+
+ GPUTexture *tex = GPU_texture_from_blender(imapaint->stencil, NULL, GL_TEXTURE_2D);
+
+ const bool mask_premult = (imapaint->stencil->alpha_mode == IMA_ALPHA_PREMUL);
+ const bool mask_inverted = (imapaint->flag & IMAGEPAINT_PROJECT_LAYER_STENCIL_INV) != 0;
+ sh = OVERLAY_shader_paint_texture();
+ pd->paint_surf_grp = grp = DRW_shgroup_create(sh, psl->paint_color_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_float_copy(grp, "opacity", opacity);
+ DRW_shgroup_uniform_bool_copy(grp, "maskPremult", mask_premult);
+ DRW_shgroup_uniform_vec3_copy(grp, "maskColor", imapaint->stencil_col);
+ DRW_shgroup_uniform_bool_copy(grp, "maskInvertStencil", mask_inverted);
+ DRW_shgroup_uniform_texture(grp, "maskImage", tex);
+ }
+ break;
+ }
+ default:
+ BLI_assert(0);
+ break;
+ }
+
+ if (opacity <= 0.0f) {
+ psl->paint_color_ps = NULL;
+ pd->paint_surf_grp = NULL;
+ }
+
+ {
+ state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
+ DRW_PASS_CREATE(psl->paint_overlay_ps, state | pd->clipping_state);
+ sh = OVERLAY_shader_paint_face();
+ pd->paint_face_grp = grp = DRW_shgroup_create(sh, psl->paint_overlay_ps);
+ DRW_shgroup_uniform_vec4_copy(grp, "color", (float[4]){1.0f, 1.0f, 1.0f, 0.2f});
+ DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
+
+ sh = OVERLAY_shader_paint_wire();
+ pd->paint_wire_selected_grp = grp = DRW_shgroup_create(sh, psl->paint_overlay_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_bool_copy(grp, "useSelect", true);
+ DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
+
+ pd->paint_wire_grp = grp = DRW_shgroup_create(sh, psl->paint_overlay_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_bool_copy(grp, "useSelect", false);
+ DRW_shgroup_state_enable(grp, DRW_STATE_BLEND_ALPHA);
+
+ sh = OVERLAY_shader_paint_point();
+ pd->paint_point_grp = grp = DRW_shgroup_create(sh, psl->paint_overlay_ps);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+ }
+}
+
+void OVERLAY_paint_texture_cache_populate(OVERLAY_Data *vedata, Object *ob)
+{
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+ struct GPUBatch *geom = NULL;
+
+ const Mesh *me_orig = DEG_get_original_object(ob)->data;
+ const bool use_face_sel = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+
+ if (pd->paint_surf_grp) {
+ geom = DRW_cache_mesh_surface_texpaint_single_get(ob);
+ DRW_shgroup_call(pd->paint_surf_grp, geom, ob);
+ }
+
+ if (use_face_sel) {
+ geom = DRW_cache_mesh_surface_get(ob);
+ DRW_shgroup_call(pd->paint_face_grp, geom, ob);
+ }
+}
+
+void OVERLAY_paint_vertex_cache_populate(OVERLAY_Data *vedata, Object *ob)
+{
+ OVERLAY_PrivateData *pd = vedata->stl->pd;
+ struct GPUBatch *geom = NULL;
+
+ const Mesh *me = ob->data;
+ const Mesh *me_orig = DEG_get_original_object(ob)->data;
+ const bool use_wire = (pd->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0;
+ const bool use_face_sel = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
+ const bool use_vert_sel = (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
+
+ if (pd->paint_surf_grp) {
+ if (ob->mode == OB_MODE_VERTEX_PAINT) {
+ if (me->mloopcol == NULL) {
+ return;
+ }
+ geom = DRW_cache_mesh_surface_vertpaint_get(ob);
+ }
+ else {
+ geom = DRW_cache_mesh_surface_weights_get(ob);
+ }
+ DRW_shgroup_call(pd->paint_surf_grp, geom, ob);
+ }
+
+ if (use_face_sel || use_wire) {
+ geom = DRW_cache_mesh_surface_edges_get(ob);
+ DRW_shgroup_call(use_face_sel ? pd->paint_wire_selected_grp : pd->paint_wire_grp, geom, ob);
+ }
+
+ if (use_face_sel) {
+ geom = DRW_cache_mesh_surface_get(ob);
+ DRW_shgroup_call(pd->paint_face_grp, geom, ob);
+ }
+
+ if (use_vert_sel) {
+ geom = DRW_cache_mesh_all_verts_get(ob);
+ DRW_shgroup_call(pd->paint_point_grp, geom, ob);
+ }
+}
+
+void OVERLAY_paint_weight_cache_populate(OVERLAY_Data *vedata, Object *ob)
+{
+ OVERLAY_paint_vertex_cache_populate(vedata, ob);
+}
+
+void OVERLAY_paint_draw(OVERLAY_Data *vedata)
+{
+ OVERLAY_PassList *psl = vedata->psl;
+
+ if (psl->paint_color_ps) {
+ DRW_view_set_active(NULL);
+ DRW_draw_pass(psl->paint_color_ps);
+ }
+ DRW_draw_pass(psl->paint_overlay_ps);
+}