Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_private.h')
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index 167a8e940df..de35d4f760e 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -95,6 +95,7 @@ typedef struct OVERLAY_PassList {
DRWPass *paint_color_ps;
DRWPass *paint_overlay_ps;
DRWPass *particle_ps;
+ DRWPass *pointcloud_ps;
DRWPass *sculpt_mask_ps;
DRWPass *wireframe_ps;
DRWPass *wireframe_xray_ps;
@@ -251,6 +252,7 @@ typedef struct OVERLAY_PrivateData {
DRWShadingGroup *paint_face_grp;
DRWShadingGroup *particle_dots_grp;
DRWShadingGroup *particle_shapes_grp;
+ DRWShadingGroup *pointcloud_dots_grp;
DRWShadingGroup *sculpt_mask_grp;
DRWShadingGroup *wires_grp[2][2]; /* With and without coloring. */
DRWShadingGroup *wires_all_grp[2][2]; /* With and without coloring. */
@@ -532,6 +534,10 @@ void OVERLAY_particle_cache_init(OVERLAY_Data *vedata);
void OVERLAY_particle_cache_populate(OVERLAY_Data *vedata, Object *ob);
void OVERLAY_particle_draw(OVERLAY_Data *vedata);
+void OVERLAY_pointcloud_cache_init(OVERLAY_Data *vedata);
+void OVERLAY_pointcloud_cache_populate(OVERLAY_Data *vedata, Object *ob);
+void OVERLAY_pointcloud_draw(OVERLAY_Data *vedata);
+
void OVERLAY_sculpt_cache_init(OVERLAY_Data *vedata);
void OVERLAY_sculpt_cache_populate(OVERLAY_Data *vedata, Object *ob);
void OVERLAY_sculpt_draw(OVERLAY_Data *vedata);
@@ -597,6 +603,7 @@ GPUShader *OVERLAY_shader_paint_weight(void);
GPUShader *OVERLAY_shader_paint_wire(void);
GPUShader *OVERLAY_shader_particle_dot(void);
GPUShader *OVERLAY_shader_particle_shape(void);
+GPUShader *OVERLAY_shader_pointcloud_dot(void);
GPUShader *OVERLAY_shader_sculpt_mask(void);
GPUShader *OVERLAY_shader_volume_velocity(bool use_needle);
GPUShader *OVERLAY_shader_wireframe(void);