diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_private.h')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_private.h | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h index 59fa58c0c03..027478c3e3c 100644 --- a/source/blender/draw/engines/overlay/overlay_private.h +++ b/source/blender/draw/engines/overlay/overlay_private.h @@ -243,6 +243,7 @@ typedef struct OVERLAY_PrivateData { DRWShadingGroup *motion_path_lines_grp; DRWShadingGroup *motion_path_points_grp; DRWShadingGroup *outlines_grp; + DRWShadingGroup *outlines_ptcloud_grp; DRWShadingGroup *outlines_gpencil_grp; DRWShadingGroup *paint_depth_grp; DRWShadingGroup *paint_surf_grp; @@ -550,10 +551,6 @@ void OVERLAY_particle_cache_init(OVERLAY_Data *vedata); void OVERLAY_particle_cache_populate(OVERLAY_Data *vedata, Object *ob); void OVERLAY_particle_draw(OVERLAY_Data *vedata); -void OVERLAY_pointcloud_cache_init(OVERLAY_Data *vedata); -void OVERLAY_pointcloud_cache_populate(OVERLAY_Data *vedata, Object *ob); -void OVERLAY_pointcloud_draw(OVERLAY_Data *vedata); - void OVERLAY_sculpt_cache_init(OVERLAY_Data *vedata); void OVERLAY_sculpt_cache_populate(OVERLAY_Data *vedata, Object *ob); void OVERLAY_sculpt_draw(OVERLAY_Data *vedata); @@ -610,6 +607,7 @@ GPUShader *OVERLAY_shader_motion_path_vert(void); GPUShader *OVERLAY_shader_uniform_color(void); GPUShader *OVERLAY_shader_outline_prepass(bool use_wire); GPUShader *OVERLAY_shader_outline_prepass_gpencil(void); +GPUShader *OVERLAY_shader_outline_prepass_pointcloud(void); GPUShader *OVERLAY_shader_extra_grid(void); GPUShader *OVERLAY_shader_outline_detect(void); GPUShader *OVERLAY_shader_paint_face(void); @@ -620,7 +618,6 @@ GPUShader *OVERLAY_shader_paint_weight(void); GPUShader *OVERLAY_shader_paint_wire(void); GPUShader *OVERLAY_shader_particle_dot(void); GPUShader *OVERLAY_shader_particle_shape(void); -GPUShader *OVERLAY_shader_pointcloud_dot(void); GPUShader *OVERLAY_shader_sculpt_mask(void); GPUShader *OVERLAY_shader_volume_velocity(bool use_needle); GPUShader *OVERLAY_shader_wireframe(bool custom_bias); |