diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_private.h')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_private.h | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h index f0991231dee..6b030b65ac0 100644 --- a/source/blender/draw/engines/overlay/overlay_private.h +++ b/source/blender/draw/engines/overlay/overlay_private.h @@ -30,12 +30,10 @@ #endif typedef struct OVERLAY_FramebufferList { - struct GPUFrameBuffer *smaa_blend_fb; - struct GPUFrameBuffer *smaa_edge_fb; struct GPUFrameBuffer *overlay_default_fb; + struct GPUFrameBuffer *overlay_line_fb; struct GPUFrameBuffer *overlay_color_only_fb; struct GPUFrameBuffer *overlay_in_front_fb; - struct GPUFrameBuffer *overlay_color_history_fb; struct GPUFrameBuffer *outlines_prepass_fb; struct GPUFrameBuffer *outlines_process_fb[2]; } OVERLAY_FramebufferList; @@ -47,8 +45,7 @@ typedef struct OVERLAY_TextureList { struct GPUTexture *outlines_color_tx[2]; struct GPUTexture *overlay_color_tx; struct GPUTexture *overlay_color_history_tx; - struct GPUTexture *smaa_edge_tx; - struct GPUTexture *smaa_blend_tx; + struct GPUTexture *overlay_line_tx; struct GPUTexture *edit_mesh_occlude_wire_tx; } OVERLAY_TextureList; @@ -56,9 +53,7 @@ typedef struct OVERLAY_TextureList { #define IN_FRONT 1 typedef struct OVERLAY_PassList { - DRWPass *smaa_edge_detect_ps; - DRWPass *smaa_blend_weight_ps; - DRWPass *smaa_resolve_ps; + DRWPass *antialiasing_ps; DRWPass *armature_ps[2]; DRWPass *armature_bone_select_ps; DRWPass *armature_transp_ps; @@ -396,9 +391,9 @@ BLI_INLINE void pack_fl_in_mat4(float rmat[4][4], const float mat[4][4], float a void OVERLAY_antialiasing_reset(OVERLAY_Data *vedata); void OVERLAY_antialiasing_init(OVERLAY_Data *vedata); void OVERLAY_antialiasing_cache_init(OVERLAY_Data *vedata); +void OVERLAY_antialiasing_cache_finish(OVERLAY_Data *vedata); void OVERLAY_antialiasing_start(OVERLAY_Data *vedata); void OVERLAY_antialiasing_end(OVERLAY_Data *vedata); -void OVERLAY_antialiasing_free(void); bool OVERLAY_armature_is_pose_mode(Object *ob, const struct DRWContextState *draw_ctx); void OVERLAY_armature_cache_init(OVERLAY_Data *vedata); @@ -532,7 +527,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata, void OVERLAY_wireframe_draw(OVERLAY_Data *vedata); void OVERLAY_wireframe_in_front_draw(OVERLAY_Data *vedata); -GPUShader *OVERLAY_shader_antialiasing(int step); +GPUShader *OVERLAY_shader_antialiasing(void); GPUShader *OVERLAY_shader_armature_degrees_of_freedom(void); GPUShader *OVERLAY_shader_armature_envelope(bool use_outline); GPUShader *OVERLAY_shader_armature_shape(bool use_outline); |