diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_sculpt.cc')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_sculpt.cc | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_sculpt.cc b/source/blender/draw/engines/overlay/overlay_sculpt.cc new file mode 100644 index 00000000000..3377aa5394b --- /dev/null +++ b/source/blender/draw/engines/overlay/overlay_sculpt.cc @@ -0,0 +1,77 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2019 Blender Foundation. */ + +/** \file + * \ingroup draw_engine + */ + +#include "DRW_render.h" + +#include "draw_cache_impl.h" +#include "overlay_private.hh" + +#include "BKE_paint.h" +#include "BKE_pbvh.h" +#include "BKE_subdiv_ccg.h" + +void OVERLAY_sculpt_cache_init(OVERLAY_Data *vedata) +{ + OVERLAY_PassList *psl = vedata->psl; + OVERLAY_PrivateData *pd = vedata->stl->pd; + DRWShadingGroup *grp; + + DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_MUL; + DRW_PASS_CREATE(psl->sculpt_mask_ps, state | pd->clipping_state); + + GPUShader *sh = OVERLAY_shader_sculpt_mask(); + pd->sculpt_mask_grp = grp = DRW_shgroup_create(sh, psl->sculpt_mask_ps); + DRW_shgroup_uniform_float_copy(grp, "maskOpacity", pd->overlay.sculpt_mode_mask_opacity); + DRW_shgroup_uniform_float_copy( + grp, "faceSetsOpacity", pd->overlay.sculpt_mode_face_sets_opacity); +} + +void OVERLAY_sculpt_cache_populate(OVERLAY_Data *vedata, Object *ob) +{ + OVERLAY_PrivateData *pd = vedata->stl->pd; + const DRWContextState *draw_ctx = DRW_context_state_get(); + struct GPUBatch *sculpt_overlays; + PBVH *pbvh = ob->sculpt->pbvh; + + const bool use_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->rv3d); + + if (!pbvh) { + /* It is possible to have SculptSession without PBVH. This happens, for example, when toggling + * object mode to sculpt then to edit mode. */ + return; + } + + if (!pbvh_has_mask(pbvh) && !pbvh_has_face_sets(pbvh)) { + /* The SculptSession and the PBVH can be created without a Mask data-layer or Face Set + * data-layer. (masks data-layers are created after using a mask tool), so in these cases there + * is nothing to draw. */ + return; + } + + if (use_pbvh) { + DRW_shgroup_call_sculpt(pd->sculpt_mask_grp, ob, false, true, true, false, false); + } + else { + sculpt_overlays = DRW_mesh_batch_cache_get_sculpt_overlays(static_cast<Mesh *>(ob->data)); + if (sculpt_overlays) { + DRW_shgroup_call(pd->sculpt_mask_grp, sculpt_overlays, ob); + } + } +} + +void OVERLAY_sculpt_draw(OVERLAY_Data *vedata) +{ + OVERLAY_PassList *psl = vedata->psl; + OVERLAY_PrivateData *pd = vedata->stl->pd; + DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); + + if (DRW_state_is_fbo()) { + GPU_framebuffer_bind(pd->painting.in_front ? dfbl->in_front_fb : dfbl->default_fb); + } + + DRW_draw_pass(psl->sculpt_mask_ps); +} |