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Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_shader.c')
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c23
1 files changed, 14 insertions, 9 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index 59f388df4e3..0610b8397a1 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -164,8 +164,10 @@ typedef struct OVERLAY_Shaders {
GPUShader *edit_particle_strand;
GPUShader *edit_particle_point;
GPUShader *extra;
+ GPUShader *extra_select;
GPUShader *extra_groundline;
GPUShader *extra_wire[2];
+ GPUShader *extra_wire_select;
GPUShader *extra_point;
GPUShader *extra_lightprobe_grid;
GPUShader *extra_loose_point;
@@ -797,23 +799,24 @@ GPUShader *OVERLAY_shader_edit_particle_point(void)
return sh_data->edit_particle_point;
}
-GPUShader *OVERLAY_shader_extra(void)
+GPUShader *OVERLAY_shader_extra(bool is_select)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
- if (!sh_data->extra) {
- sh_data->extra = GPU_shader_create_from_arrays({
+ GPUShader **sh = (is_select) ? &sh_data->extra_select : &sh_data->extra;
+ if (!*sh) {
+ *sh = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_extra_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_common_view_lib_glsl, datatoc_extra_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, NULL},
+ .defs = (const char *[]){sh_cfg->def, (is_select) ? "#define SELECT_EDGES\n" : NULL, NULL},
});
}
- return sh_data->extra;
+ return *sh;
}
GPUShader *OVERLAY_shader_extra_grid(void)
@@ -855,12 +858,13 @@ GPUShader *OVERLAY_shader_extra_groundline(void)
return sh_data->extra_groundline;
}
-GPUShader *OVERLAY_shader_extra_wire(bool use_object)
+GPUShader *OVERLAY_shader_extra_wire(bool use_object, bool is_select)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
- if (!sh_data->extra_wire[use_object]) {
+ GPUShader **sh = (is_select) ? &sh_data->extra_wire_select : &sh_data->extra_wire[use_object];
+ if (!*sh) {
char colorids[1024];
/* NOTE: define all ids we need here. */
BLI_snprintf(colorids,
@@ -875,7 +879,7 @@ GPUShader *OVERLAY_shader_extra_wire(bool use_object)
TH_TRANSFORM,
TH_WIRE,
TH_CAMERA_PATH);
- sh_data->extra_wire[use_object] = GPU_shader_create_from_arrays({
+ *sh = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
@@ -884,11 +888,12 @@ GPUShader *OVERLAY_shader_extra_wire(bool use_object)
.frag = (const char *[]){datatoc_common_view_lib_glsl, datatoc_extra_wire_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def,
colorids,
+ (is_select) ? "#define SELECT_EDGES\n" : "",
(use_object) ? "#define OBJECT_WIRE \n" : NULL,
NULL},
});
}
- return sh_data->extra_wire[use_object];
+ return *sh;
}
GPUShader *OVERLAY_shader_extra_loose_point(void)