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Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_shader.c')
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c20
1 files changed, 18 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index f3840679d80..88f4e28c039 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -78,7 +78,7 @@ extern char datatoc_edit_uv_edges_frag_glsl[];
extern char datatoc_edit_uv_faces_vert_glsl[];
extern char datatoc_edit_uv_face_dots_vert_glsl[];
extern char datatoc_edit_uv_stretching_vert_glsl[];
-extern char datatoc_edit_uv_stencil_image_vert_glsl[];
+extern char datatoc_edit_uv_image_vert_glsl[];
extern char datatoc_edit_uv_tiled_image_borders_vert_glsl[];
extern char datatoc_extra_frag_glsl[];
extern char datatoc_extra_vert_glsl[];
@@ -94,6 +94,7 @@ extern char datatoc_facing_vert_glsl[];
extern char datatoc_grid_frag_glsl[];
extern char datatoc_grid_vert_glsl[];
extern char datatoc_image_frag_glsl[];
+extern char datatoc_edit_uv_image_mask_frag_glsl[];
extern char datatoc_image_vert_glsl[];
extern char datatoc_motion_path_line_vert_glsl[];
extern char datatoc_motion_path_line_geom_glsl[];
@@ -185,6 +186,7 @@ typedef struct OVERLAY_Shaders {
GPUShader *edit_uv_stretching_area;
GPUShader *edit_uv_tiled_image_borders;
GPUShader *edit_uv_stencil_image;
+ GPUShader *edit_uv_mask_image;
GPUShader *extra;
GPUShader *extra_select;
GPUShader *extra_groundline;
@@ -1070,11 +1072,25 @@ GPUShader *OVERLAY_shader_edit_uv_stencil_image(void)
OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
if (!sh_data->edit_uv_stencil_image) {
sh_data->edit_uv_stencil_image = DRW_shader_create_with_shaderlib(
- datatoc_edit_uv_stencil_image_vert_glsl, NULL, datatoc_image_frag_glsl, e_data.lib, NULL);
+ datatoc_edit_uv_image_vert_glsl, NULL, datatoc_image_frag_glsl, e_data.lib, NULL);
}
return sh_data->edit_uv_stencil_image;
}
+GPUShader *OVERLAY_shader_edit_uv_mask_image(void)
+{
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
+ if (!sh_data->edit_uv_mask_image) {
+ sh_data->edit_uv_mask_image = DRW_shader_create_with_shaderlib(
+ datatoc_edit_uv_image_vert_glsl,
+ NULL,
+ datatoc_edit_uv_image_mask_frag_glsl,
+ e_data.lib,
+ NULL);
+ }
+ return sh_data->edit_uv_mask_image;
+}
+
GPUShader *OVERLAY_shader_image(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();