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Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_shader.c')
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c22
1 files changed, 4 insertions, 18 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index d01a2c2fa7f..8f55eb81bf3 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -255,17 +255,10 @@ GPUShader *OVERLAY_shader_clipbound(void)
GPUShader *OVERLAY_shader_depth_only(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->depth_only) {
- sh_data->depth_only = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_view_lib_glsl,
- datatoc_depth_only_vert_glsl,
- NULL},
- .frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, NULL},
- });
+ sh_data->depth_only = GPU_shader_create_from_info_name(
+ draw_ctx->sh_cfg ? "overlay_depth_only_clipped" : "overlay_depth_only");
}
return sh_data->depth_only;
}
@@ -1002,17 +995,10 @@ GPUShader *OVERLAY_shader_sculpt_mask(void)
struct GPUShader *OVERLAY_shader_uniform_color(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->uniform_color) {
- sh_data->uniform_color = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_view_lib_glsl,
- datatoc_depth_only_vert_glsl,
- NULL},
- .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, NULL},
- });
+ sh_data->uniform_color = GPU_shader_create_from_info_name(
+ draw_ctx->sh_cfg ? "overlay_uniform_color_clipped" : "overlay_uniform_color");
}
return sh_data->uniform_color;
}