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Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_shader.c')
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c1337
1 files changed, 1337 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
new file mode 100644
index 00000000000..fa495d153e9
--- /dev/null
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -0,0 +1,1337 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2019, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#include "DRW_render.h"
+
+#include "GPU_shader.h"
+
+#include "UI_resources.h"
+
+#include "overlay_private.h"
+
+extern char datatoc_antialiasing_frag_glsl[];
+extern char datatoc_antialiasing_vert_glsl[];
+extern char datatoc_armature_dof_vert_glsl[];
+extern char datatoc_armature_envelope_distance_frag_glsl[];
+extern char datatoc_armature_envelope_outline_vert_glsl[];
+extern char datatoc_armature_envelope_solid_frag_glsl[];
+extern char datatoc_armature_envelope_solid_vert_glsl[];
+extern char datatoc_armature_shape_outline_geom_glsl[];
+extern char datatoc_armature_shape_outline_vert_glsl[];
+extern char datatoc_armature_shape_solid_frag_glsl[];
+extern char datatoc_armature_shape_solid_vert_glsl[];
+extern char datatoc_armature_sphere_outline_vert_glsl[];
+extern char datatoc_armature_sphere_solid_frag_glsl[];
+extern char datatoc_armature_sphere_solid_vert_glsl[];
+extern char datatoc_armature_stick_frag_glsl[];
+extern char datatoc_armature_stick_vert_glsl[];
+extern char datatoc_armature_wire_vert_glsl[];
+extern char datatoc_depth_only_vert_glsl[];
+extern char datatoc_edit_curve_handle_geom_glsl[];
+extern char datatoc_edit_curve_handle_vert_glsl[];
+extern char datatoc_edit_curve_point_vert_glsl[];
+extern char datatoc_edit_curve_wire_vert_glsl[];
+extern char datatoc_edit_lattice_point_vert_glsl[];
+extern char datatoc_edit_lattice_wire_vert_glsl[];
+extern char datatoc_edit_mesh_common_lib_glsl[];
+extern char datatoc_edit_mesh_frag_glsl[];
+extern char datatoc_edit_mesh_geom_glsl[];
+extern char datatoc_edit_mesh_vert_glsl[];
+extern char datatoc_edit_mesh_normal_vert_glsl[];
+extern char datatoc_edit_mesh_skin_root_vert_glsl[];
+extern char datatoc_edit_mesh_analysis_vert_glsl[];
+extern char datatoc_edit_mesh_analysis_frag_glsl[];
+extern char datatoc_edit_particle_strand_vert_glsl[];
+extern char datatoc_edit_particle_point_vert_glsl[];
+extern char datatoc_extra_frag_glsl[];
+extern char datatoc_extra_vert_glsl[];
+extern char datatoc_extra_groundline_vert_glsl[];
+extern char datatoc_extra_loose_point_vert_glsl[];
+extern char datatoc_extra_loose_point_frag_glsl[];
+extern char datatoc_extra_point_vert_glsl[];
+extern char datatoc_extra_wire_frag_glsl[];
+extern char datatoc_extra_wire_vert_glsl[];
+extern char datatoc_facing_frag_glsl[];
+extern char datatoc_facing_vert_glsl[];
+extern char datatoc_grid_frag_glsl[];
+extern char datatoc_grid_vert_glsl[];
+extern char datatoc_image_frag_glsl[];
+extern char datatoc_image_vert_glsl[];
+extern char datatoc_motion_path_line_vert_glsl[];
+extern char datatoc_motion_path_line_geom_glsl[];
+extern char datatoc_motion_path_point_vert_glsl[];
+extern char datatoc_outline_detect_frag_glsl[];
+extern char datatoc_outline_expand_frag_glsl[];
+extern char datatoc_outline_prepass_frag_glsl[];
+extern char datatoc_outline_prepass_geom_glsl[];
+extern char datatoc_outline_prepass_vert_glsl[];
+extern char datatoc_outline_lightprobe_grid_vert_glsl[];
+extern char datatoc_outline_resolve_frag_glsl[];
+extern char datatoc_paint_face_vert_glsl[];
+extern char datatoc_paint_point_vert_glsl[];
+extern char datatoc_paint_texture_frag_glsl[];
+extern char datatoc_paint_texture_vert_glsl[];
+extern char datatoc_paint_vertcol_frag_glsl[];
+extern char datatoc_paint_vertcol_vert_glsl[];
+extern char datatoc_paint_weight_frag_glsl[];
+extern char datatoc_paint_weight_vert_glsl[];
+extern char datatoc_paint_wire_vert_glsl[];
+extern char datatoc_particle_vert_glsl[];
+extern char datatoc_particle_frag_glsl[];
+extern char datatoc_sculpt_mask_vert_glsl[];
+extern char datatoc_volume_velocity_vert_glsl[];
+extern char datatoc_wireframe_vert_glsl[];
+extern char datatoc_wireframe_geom_glsl[];
+extern char datatoc_wireframe_frag_glsl[];
+
+extern char datatoc_gpu_shader_depth_only_frag_glsl[];
+extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
+extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
+extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
+extern char datatoc_gpu_shader_flat_color_frag_glsl[];
+extern char datatoc_gpu_shader_point_varying_color_varying_outline_aa_frag_glsl[];
+extern char datatoc_gpu_shader_common_obinfos_lib_glsl[];
+
+extern char datatoc_common_colormanagement_lib_glsl[];
+extern char datatoc_common_fullscreen_vert_glsl[];
+extern char datatoc_common_fxaa_lib_glsl[];
+extern char datatoc_common_smaa_lib_glsl[];
+extern char datatoc_common_globals_lib_glsl[];
+extern char datatoc_common_view_lib_glsl[];
+
+typedef struct OVERLAY_Shaders {
+ GPUShader *antialiasing;
+ GPUShader *armature_dof;
+ GPUShader *armature_envelope_outline;
+ GPUShader *armature_envelope_solid;
+ GPUShader *armature_shape_outline;
+ GPUShader *armature_shape_solid;
+ GPUShader *armature_sphere_outline;
+ GPUShader *armature_sphere_solid;
+ GPUShader *armature_stick;
+ GPUShader *armature_wire;
+ GPUShader *depth_only;
+ GPUShader *edit_curve_handle;
+ GPUShader *edit_curve_point;
+ GPUShader *edit_curve_wire;
+ GPUShader *edit_lattice_point;
+ GPUShader *edit_lattice_wire;
+ GPUShader *edit_mesh_vert;
+ GPUShader *edit_mesh_edge;
+ GPUShader *edit_mesh_edge_flat;
+ GPUShader *edit_mesh_face;
+ GPUShader *edit_mesh_facedot;
+ GPUShader *edit_mesh_skin_root;
+ GPUShader *edit_mesh_vnormals;
+ GPUShader *edit_mesh_normals;
+ GPUShader *edit_mesh_fnormals;
+ GPUShader *edit_mesh_analysis;
+ GPUShader *edit_particle_strand;
+ GPUShader *edit_particle_point;
+ GPUShader *extra;
+ GPUShader *extra_groundline;
+ GPUShader *extra_wire[2];
+ GPUShader *extra_point;
+ GPUShader *extra_loose_point;
+ GPUShader *facing;
+ GPUShader *grid;
+ GPUShader *image;
+ GPUShader *motion_path_line;
+ GPUShader *motion_path_vert;
+ GPUShader *outline_prepass;
+ GPUShader *outline_prepass_wire;
+ GPUShader *outline_prepass_lightprobe_grid;
+ GPUShader *outline_resolve;
+ GPUShader *outline_fade;
+ GPUShader *outline_fade_large;
+ GPUShader *outline_detect;
+ GPUShader *outline_detect_wire;
+ GPUShader *paint_face;
+ GPUShader *paint_point;
+ GPUShader *paint_texture;
+ GPUShader *paint_vertcol;
+ GPUShader *paint_weight;
+ GPUShader *paint_wire;
+ GPUShader *particle_dot;
+ GPUShader *particle_shape;
+ GPUShader *sculpt_mask;
+ GPUShader *uniform_color;
+ GPUShader *volume_velocity_needle_sh;
+ GPUShader *volume_velocity_sh;
+ GPUShader *wireframe_select;
+ GPUShader *wireframe;
+} OVERLAY_Shaders;
+
+static struct {
+ OVERLAY_Shaders sh_data[GPU_SHADER_CFG_LEN];
+} e_data = {{{NULL}}};
+
+GPUShader *OVERLAY_shader_antialiasing(void)
+{
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
+ if (!sh_data->antialiasing) {
+ sh_data->antialiasing = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){datatoc_common_globals_lib_glsl,
+ datatoc_antialiasing_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_common_globals_lib_glsl,
+ datatoc_antialiasing_frag_glsl,
+ NULL},
+ .defs = (const char *[]){NULL},
+ });
+ }
+ return sh_data->antialiasing;
+}
+
+GPUShader *OVERLAY_shader_depth_only(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->depth_only) {
+ sh_data->depth_only = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_depth_only_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->depth_only;
+}
+
+GPUShader *OVERLAY_shader_edit_mesh_vert(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->edit_mesh_vert) {
+ sh_data->edit_mesh_vert = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_edit_mesh_common_lib_glsl,
+ datatoc_edit_mesh_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define VERT\n", NULL},
+ });
+ }
+ return sh_data->edit_mesh_vert;
+}
+
+GPUShader *OVERLAY_shader_edit_mesh_edge(bool use_flat_interp)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ GPUShader **sh = use_flat_interp ? &sh_data->edit_mesh_edge_flat : &sh_data->edit_mesh_edge;
+ if (*sh == NULL) {
+ /* Use geometry shader to draw edge wire-frame. This ensure us
+ * the same result across platforms and more flexibility.
+ * But we pay the cost of running a geometry shader.
+ * In the future we might consider using only the vertex shader
+ * and loading data manually with buffer textures. */
+ const bool use_geom_shader = true;
+ const bool use_smooth_wires = (U.gpu_flag & USER_GPU_FLAG_NO_EDIT_MODE_SMOOTH_WIRE) == 0;
+ const char *geom_sh_code[] = {use_geom_shader ? sh_cfg->lib : NULL,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_edit_mesh_geom_glsl,
+ NULL};
+ const char *vert_sh_code[] = {sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_edit_mesh_common_lib_glsl,
+ datatoc_edit_mesh_vert_glsl,
+ NULL};
+ const char *frag_sh_code[] = {sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_edit_mesh_common_lib_glsl,
+ datatoc_edit_mesh_frag_glsl,
+ NULL};
+ const char *defs[] = {sh_cfg->def,
+ use_geom_shader ? "#define USE_GEOM_SHADER\n" : "",
+ use_smooth_wires ? "#define USE_SMOOTH_WIRE\n" : "",
+ use_flat_interp ? "#define FLAT\n" : "",
+ "#define EDGE\n",
+ NULL};
+
+ *sh = GPU_shader_create_from_arrays({
+ .vert = vert_sh_code,
+ .frag = frag_sh_code,
+ .geom = geom_sh_code,
+ .defs = defs,
+ });
+ }
+ return *sh;
+}
+
+GPUShader *OVERLAY_shader_armature_sphere(bool use_outline)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ const char extensions[] = "#extension GL_ARB_conservative_depth : enable\n";
+ if (use_outline && !sh_data->armature_sphere_outline) {
+ sh_data->armature_sphere_outline = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_armature_sphere_outline_vert_glsl,
+ NULL},
+ .frag = (const char *[]){extensions,
+ datatoc_common_view_lib_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl,
+ NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ else if (!sh_data->armature_sphere_solid) {
+ sh_data->armature_sphere_solid = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_armature_sphere_solid_vert_glsl,
+ NULL},
+ .frag = (const char *[]){extensions,
+ datatoc_common_view_lib_glsl,
+ datatoc_armature_sphere_solid_frag_glsl,
+ NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return use_outline ? sh_data->armature_sphere_outline : sh_data->armature_sphere_solid;
+}
+
+GPUShader *OVERLAY_shader_armature_shape(bool use_outline)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (use_outline && !sh_data->armature_shape_outline) {
+ sh_data->armature_shape_outline = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_armature_shape_outline_vert_glsl,
+ NULL},
+ .geom = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_armature_shape_outline_geom_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ else if (!sh_data->armature_shape_solid) {
+ sh_data->armature_shape_solid = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_armature_shape_solid_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_armature_shape_solid_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return use_outline ? sh_data->armature_shape_outline : sh_data->armature_shape_solid;
+}
+
+GPUShader *OVERLAY_shader_armature_envelope(bool use_outline)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (use_outline && !sh_data->armature_envelope_outline) {
+ sh_data->armature_envelope_outline = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_armature_envelope_outline_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ else if (!sh_data->armature_envelope_solid) {
+ sh_data->armature_envelope_solid = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_armature_envelope_solid_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_armature_envelope_solid_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return use_outline ? sh_data->armature_envelope_outline : sh_data->armature_envelope_solid;
+}
+
+GPUShader *OVERLAY_shader_armature_stick(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->armature_stick) {
+ sh_data->armature_stick = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_armature_stick_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_armature_stick_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->armature_stick;
+}
+
+GPUShader *OVERLAY_shader_armature_degrees_of_freedom(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->armature_dof) {
+ sh_data->armature_dof = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_armature_dof_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->armature_dof;
+}
+
+GPUShader *OVERLAY_shader_armature_wire(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->armature_wire) {
+ sh_data->armature_wire = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_armature_wire_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->armature_wire;
+}
+
+GPUShader *OVERLAY_shader_edit_curve_handle(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->edit_curve_handle) {
+ sh_data->edit_curve_handle = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_edit_curve_handle_vert_glsl,
+ NULL},
+ .geom = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_edit_curve_handle_geom_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->edit_curve_handle;
+}
+
+GPUShader *OVERLAY_shader_edit_curve_point(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->edit_curve_point) {
+ sh_data->edit_curve_point = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_edit_curve_point_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->edit_curve_point;
+}
+
+GPUShader *OVERLAY_shader_edit_curve_wire(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->edit_curve_wire) {
+ sh_data->edit_curve_wire = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_edit_curve_wire_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define IN_PLACE_INSTANCES\n", NULL},
+ });
+ }
+ return sh_data->edit_curve_wire;
+}
+
+GPUShader *OVERLAY_shader_edit_lattice_point(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->edit_lattice_point) {
+ sh_data->edit_lattice_point = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_edit_lattice_point_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->edit_lattice_point;
+}
+
+GPUShader *OVERLAY_shader_edit_lattice_wire(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->edit_lattice_wire) {
+ sh_data->edit_lattice_wire = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_edit_lattice_wire_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->edit_lattice_wire;
+}
+
+GPUShader *OVERLAY_shader_edit_mesh_face(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->edit_mesh_face) {
+ sh_data->edit_mesh_face = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_edit_mesh_common_lib_glsl,
+ datatoc_edit_mesh_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define FACE\n", NULL},
+ });
+ }
+ return sh_data->edit_mesh_face;
+}
+
+GPUShader *OVERLAY_shader_edit_mesh_facedot(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->edit_mesh_facedot) {
+ sh_data->edit_mesh_facedot = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_edit_mesh_common_lib_glsl,
+ datatoc_edit_mesh_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define FACEDOT\n", NULL},
+ });
+ }
+ return sh_data->edit_mesh_facedot;
+}
+
+GPUShader *OVERLAY_shader_edit_mesh_normal(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->edit_mesh_normals) {
+ sh_data->edit_mesh_normals = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_edit_mesh_normal_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTRIB\n", NULL},
+ });
+ }
+ return sh_data->edit_mesh_normals;
+}
+
+GPUShader *OVERLAY_shader_edit_mesh_analysis(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->edit_mesh_analysis) {
+ sh_data->edit_mesh_analysis = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_edit_mesh_analysis_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_edit_mesh_analysis_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->edit_mesh_analysis;
+}
+
+GPUShader *OVERLAY_shader_edit_mesh_skin_root(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->edit_mesh_skin_root) {
+ sh_data->edit_mesh_skin_root = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_edit_mesh_skin_root_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTRIB\n", NULL},
+ });
+ }
+ return sh_data->edit_mesh_skin_root;
+}
+
+GPUShader *OVERLAY_shader_edit_particle_strand(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->edit_particle_strand) {
+ sh_data->edit_particle_strand = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_edit_particle_strand_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->edit_particle_strand;
+}
+
+GPUShader *OVERLAY_shader_edit_particle_point(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->edit_particle_point) {
+ sh_data->edit_particle_point = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_edit_particle_point_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->edit_particle_point;
+}
+
+GPUShader *OVERLAY_shader_extra(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->extra) {
+ sh_data->extra = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_extra_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_common_view_lib_glsl, datatoc_extra_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->extra;
+}
+
+GPUShader *OVERLAY_shader_extra_groundline(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->extra_groundline) {
+ sh_data->extra_groundline = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_extra_groundline_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_common_view_lib_glsl, datatoc_extra_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->extra_groundline;
+}
+
+GPUShader *OVERLAY_shader_extra_wire(bool use_object)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->extra_wire[use_object]) {
+ char colorids[1024];
+ /* NOTE: define all ids we need here. */
+ BLI_snprintf(colorids,
+ sizeof(colorids),
+ "#define TH_ACTIVE %d\n"
+ "#define TH_SELECT %d\n"
+ "#define TH_TRANSFORM %d\n"
+ "#define TH_WIRE %d\n"
+ "#define TH_CAMERA_PATH %d\n",
+ TH_ACTIVE,
+ TH_SELECT,
+ TH_TRANSFORM,
+ TH_WIRE,
+ TH_CAMERA_PATH);
+ sh_data->extra_wire[use_object] = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_extra_wire_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_common_view_lib_glsl, datatoc_extra_wire_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def,
+ colorids,
+ (use_object) ? "#define OBJECT_WIRE \n" : NULL,
+ NULL},
+ });
+ }
+ return sh_data->extra_wire[use_object];
+}
+
+GPUShader *OVERLAY_shader_extra_loose_point(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->extra_loose_point) {
+ sh_data->extra_loose_point = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_extra_loose_point_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_common_globals_lib_glsl,
+ datatoc_extra_loose_point_frag_glsl,
+ NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->extra_loose_point;
+}
+
+GPUShader *OVERLAY_shader_extra_point(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->extra_point) {
+ sh_data->extra_point = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_extra_point_vert_glsl,
+ NULL},
+ .frag =
+ (const char *[]){datatoc_gpu_shader_point_varying_color_varying_outline_aa_frag_glsl,
+ NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->extra_point;
+}
+
+GPUShader *OVERLAY_shader_facing(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->facing) {
+ sh_data->facing = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_facing_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_facing_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->facing;
+}
+
+GPUShader *OVERLAY_shader_grid(void)
+{
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
+ if (!sh_data->grid) {
+ sh_data->grid = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_grid_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_grid_frag_glsl,
+ NULL},
+ });
+ }
+ return sh_data->grid;
+}
+
+GPUShader *OVERLAY_shader_image(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->image) {
+ sh_data->image = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_image_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_common_colormanagement_lib_glsl,
+ datatoc_image_frag_glsl,
+ NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->image;
+}
+
+GPUShader *OVERLAY_shader_motion_path_line(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->motion_path_line) {
+ sh_data->motion_path_line = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_motion_path_line_vert_glsl,
+ NULL},
+ .geom = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_motion_path_line_geom_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->motion_path_line;
+}
+
+GPUShader *OVERLAY_shader_motion_path_vert(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->motion_path_vert) {
+ sh_data->motion_path_vert = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_motion_path_point_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->motion_path_vert;
+}
+
+GPUShader *OVERLAY_shader_outline_prepass(bool use_wire)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (use_wire && !sh_data->outline_prepass_wire) {
+ sh_data->outline_prepass_wire = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_outline_prepass_vert_glsl,
+ NULL},
+ .geom = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_outline_prepass_geom_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_outline_prepass_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define USE_GEOM\n", NULL},
+ });
+ }
+ else if (!sh_data->outline_prepass) {
+ sh_data->outline_prepass = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_outline_prepass_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_outline_prepass_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return use_wire ? sh_data->outline_prepass_wire : sh_data->outline_prepass;
+}
+
+GPUShader *OVERLAY_shader_outline_prepass_grid(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->outline_prepass_lightprobe_grid) {
+ sh_data->outline_prepass_lightprobe_grid = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_common_globals_lib_glsl,
+ datatoc_outline_lightprobe_grid_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_outline_prepass_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->outline_prepass_lightprobe_grid;
+}
+
+GPUShader *OVERLAY_shader_outline_resolve(void)
+{
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
+ if (!sh_data->outline_resolve) {
+ sh_data->outline_resolve = DRW_shader_create_with_lib(datatoc_common_fullscreen_vert_glsl,
+ NULL,
+ datatoc_outline_resolve_frag_glsl,
+ datatoc_common_fxaa_lib_glsl,
+ "#define FXAA_ALPHA\n"
+ "#define USE_FXAA\n");
+ }
+ return sh_data->outline_resolve;
+}
+
+GPUShader *OVERLAY_shader_outline_expand(bool high_dpi)
+{
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
+ if (high_dpi && !sh_data->outline_fade_large) {
+ sh_data->outline_fade_large = DRW_shader_create_fullscreen(datatoc_outline_expand_frag_glsl,
+ "#define LARGE_OUTLINE\n");
+ }
+ else if (!sh_data->outline_fade) {
+ sh_data->outline_fade = DRW_shader_create_fullscreen(datatoc_outline_expand_frag_glsl, NULL);
+ }
+ return (high_dpi) ? sh_data->outline_fade_large : sh_data->outline_fade;
+}
+
+GPUShader *OVERLAY_shader_outline_detect(bool use_wire)
+{
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
+ if (use_wire && !sh_data->outline_detect_wire) {
+ sh_data->outline_detect_wire = DRW_shader_create_with_lib(datatoc_common_fullscreen_vert_glsl,
+ NULL,
+ datatoc_outline_detect_frag_glsl,
+ datatoc_common_globals_lib_glsl,
+ "#define WIRE\n");
+ }
+ else if (!sh_data->outline_detect) {
+ sh_data->outline_detect = DRW_shader_create_with_lib(datatoc_common_fullscreen_vert_glsl,
+ NULL,
+ datatoc_outline_detect_frag_glsl,
+ datatoc_common_globals_lib_glsl,
+ NULL);
+ }
+ return (use_wire) ? sh_data->outline_detect_wire : sh_data->outline_detect;
+}
+
+GPUShader *OVERLAY_shader_paint_face(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->paint_face) {
+ sh_data->paint_face = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_paint_face_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->paint_face;
+}
+
+GPUShader *OVERLAY_shader_paint_point(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->paint_point) {
+ sh_data->paint_point = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_paint_point_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->paint_point;
+}
+
+GPUShader *OVERLAY_shader_paint_texture(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->paint_texture) {
+ sh_data->paint_texture = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_paint_texture_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_common_colormanagement_lib_glsl,
+ datatoc_paint_texture_frag_glsl,
+ NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->paint_texture;
+}
+
+GPUShader *OVERLAY_shader_paint_vertcol(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->paint_vertcol) {
+ sh_data->paint_vertcol = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_paint_vertcol_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_common_globals_lib_glsl,
+ datatoc_paint_vertcol_frag_glsl,
+ NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->paint_vertcol;
+}
+
+GPUShader *OVERLAY_shader_paint_weight(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->paint_weight) {
+ sh_data->paint_weight = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_paint_weight_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_common_globals_lib_glsl,
+ datatoc_paint_weight_frag_glsl,
+ NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->paint_weight;
+}
+
+GPUShader *OVERLAY_shader_paint_wire(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->paint_wire) {
+ sh_data->paint_wire = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_paint_wire_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->paint_wire;
+}
+
+GPUShader *OVERLAY_shader_particle_dot(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->particle_dot) {
+ sh_data->particle_dot = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_particle_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_particle_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define USE_DOTS\n", NULL},
+ });
+ }
+ return sh_data->particle_dot;
+}
+
+GPUShader *OVERLAY_shader_particle_shape(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->particle_shape) {
+ sh_data->particle_shape = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_particle_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define INSTANCED_ATTRIB\n", NULL},
+ });
+ }
+ return sh_data->particle_shape;
+}
+
+GPUShader *OVERLAY_shader_sculpt_mask(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->sculpt_mask) {
+ sh_data->sculpt_mask = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_sculpt_mask_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->sculpt_mask;
+}
+
+struct GPUShader *OVERLAY_shader_uniform_color(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->uniform_color) {
+ sh_data->uniform_color = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_depth_only_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, NULL},
+ });
+ }
+ return sh_data->uniform_color;
+}
+
+struct GPUShader *OVERLAY_shader_volume_velocity(bool use_needle)
+{
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
+ if (use_needle && !sh_data->volume_velocity_needle_sh) {
+ sh_data->volume_velocity_needle_sh = DRW_shader_create_with_lib(
+ datatoc_volume_velocity_vert_glsl,
+ NULL,
+ datatoc_gpu_shader_flat_color_frag_glsl,
+ datatoc_common_view_lib_glsl,
+ "#define USE_NEEDLE\n");
+ }
+ else if (!sh_data->volume_velocity_sh) {
+ sh_data->volume_velocity_sh = DRW_shader_create_with_lib(
+ datatoc_volume_velocity_vert_glsl,
+ NULL,
+ datatoc_gpu_shader_flat_color_frag_glsl,
+ datatoc_common_view_lib_glsl,
+ NULL);
+ }
+ return (use_needle) ? sh_data->volume_velocity_needle_sh : sh_data->volume_velocity_sh;
+}
+
+GPUShader *OVERLAY_shader_wireframe_select(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->wireframe_select) {
+ sh_data->wireframe_select = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_common_globals_lib_glsl,
+ datatoc_gpu_shader_common_obinfos_lib_glsl,
+ datatoc_wireframe_vert_glsl,
+ NULL},
+ .geom = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_wireframe_geom_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define SELECT_EDGES\n", NULL},
+ });
+ }
+ return sh_data->wireframe_select;
+}
+
+GPUShader *OVERLAY_shader_wireframe(void)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ if (!sh_data->wireframe) {
+ sh_data->wireframe = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg->lib,
+ datatoc_common_view_lib_glsl,
+ datatoc_common_globals_lib_glsl,
+ datatoc_gpu_shader_common_obinfos_lib_glsl,
+ datatoc_wireframe_vert_glsl,
+ NULL},
+ .frag = (const char *[]){datatoc_common_view_lib_glsl, datatoc_wireframe_frag_glsl, NULL},
+ /* Apple drivers does not support wide wires. Use geometry shader as a workaround. */
+#if USE_GEOM_SHADER_WORKAROUND
+ .geom = (const char *[]){sh_cfg->lib,
+ datatoc_common_globals_lib_glsl,
+ datatoc_wireframe_geom_glsl,
+ NULL},
+ .defs = (const char *[]){sh_cfg->def, "#define USE_GEOM\n", NULL},
+#else
+ .defs = (const char *[]){sh_cfg->def, NULL},
+#endif
+ });
+ }
+ return sh_data->wireframe;
+}
+
+static OVERLAY_InstanceFormats g_formats = {NULL};
+
+OVERLAY_InstanceFormats *OVERLAY_shader_instance_formats_get(void)
+{
+ DRW_shgroup_instance_format(g_formats.pos,
+ {
+ {"pos", DRW_ATTR_FLOAT, 3},
+ });
+ DRW_shgroup_instance_format(g_formats.pos_color,
+ {
+ {"pos", DRW_ATTR_FLOAT, 3},
+ {"color", DRW_ATTR_FLOAT, 4},
+ });
+ DRW_shgroup_instance_format(g_formats.instance_pos,
+ {
+ {"inst_pos", DRW_ATTR_FLOAT, 3},
+ });
+ DRW_shgroup_instance_format(g_formats.instance_extra,
+ {
+ {"color", DRW_ATTR_FLOAT, 4},
+ {"inst_obmat", DRW_ATTR_FLOAT, 16},
+ });
+ DRW_shgroup_instance_format(g_formats.wire_extra,
+ {
+ {"pos", DRW_ATTR_FLOAT, 3},
+ {"colorid", DRW_ATTR_INT, 1},
+ });
+ DRW_shgroup_instance_format(g_formats.instance_bone,
+ {
+ {"inst_obmat", DRW_ATTR_FLOAT, 16},
+ });
+ DRW_shgroup_instance_format(g_formats.instance_bone_stick,
+ {
+ {"boneStart", DRW_ATTR_FLOAT, 3},
+ {"boneEnd", DRW_ATTR_FLOAT, 3},
+ {"wireColor", DRW_ATTR_FLOAT, 4}, /* TODO uchar color */
+ {"boneColor", DRW_ATTR_FLOAT, 4},
+ {"headColor", DRW_ATTR_FLOAT, 4},
+ {"tailColor", DRW_ATTR_FLOAT, 4},
+ });
+ DRW_shgroup_instance_format(g_formats.instance_bone_envelope_outline,
+ {
+ {"headSphere", DRW_ATTR_FLOAT, 4},
+ {"tailSphere", DRW_ATTR_FLOAT, 4},
+ {"outlineColorSize", DRW_ATTR_FLOAT, 4},
+ {"xAxis", DRW_ATTR_FLOAT, 3},
+ });
+ DRW_shgroup_instance_format(g_formats.instance_bone_envelope_distance,
+ {
+ {"headSphere", DRW_ATTR_FLOAT, 4},
+ {"tailSphere", DRW_ATTR_FLOAT, 4},
+ {"xAxis", DRW_ATTR_FLOAT, 3},
+ });
+ DRW_shgroup_instance_format(g_formats.instance_bone_envelope,
+ {
+ {"headSphere", DRW_ATTR_FLOAT, 4},
+ {"tailSphere", DRW_ATTR_FLOAT, 4},
+ {"boneColor", DRW_ATTR_FLOAT, 3},
+ {"stateColor", DRW_ATTR_FLOAT, 3},
+ {"xAxis", DRW_ATTR_FLOAT, 3},
+ });
+
+ return &g_formats;
+}
+
+void OVERLAY_shader_free(void)
+{
+ for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[sh_data_index];
+ GPUShader **sh_data_as_array = (GPUShader **)sh_data;
+ for (int i = 0; i < (sizeof(OVERLAY_Shaders) / sizeof(GPUShader *)); i++) {
+ DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
+ }
+ }
+ struct GPUVertFormat **format = (struct GPUVertFormat **)&g_formats;
+ for (int i = 0; i < sizeof(g_formats) / sizeof(void *); i++, format++) {
+ MEM_SAFE_FREE(*format);
+ }
+} \ No newline at end of file