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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/armature_shape_outline_vert.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/armature_shape_outline_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/armature_shape_outline_vert.glsl b/source/blender/draw/engines/overlay/shaders/armature_shape_outline_vert.glsl
index b720be0c7d1..45ebad0aafe 100644
--- a/source/blender/draw/engines/overlay/shaders/armature_shape_outline_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/armature_shape_outline_vert.glsl
@@ -38,7 +38,7 @@ void main()
mat3 normal_mat = transpose(inverse(mat3(model_mat)));
/* TODO FIX: there is still a problem with this vector
* when the bone is scaled or in persp mode. But it's
- * barelly visible at the outline corners. */
+ * barely visible at the outline corners. */
ssNor = normalize(normal_world_to_view(normal_mat * snor).xy);
ssPos = proj(pPos);