diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/armature_shape_outline_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/armature_shape_outline_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/armature_shape_outline_vert.glsl b/source/blender/draw/engines/overlay/shaders/armature_shape_outline_vert.glsl index 45ebad0aafe..ddc6328e6a2 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_shape_outline_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/armature_shape_outline_vert.glsl @@ -36,7 +36,7 @@ void main() /* This is slow and run per vertex, but it's still faster than * doing it per instance on CPU and sending it on via instance attribute. */ mat3 normal_mat = transpose(inverse(mat3(model_mat))); - /* TODO FIX: there is still a problem with this vector + /* TODO: FIX: there is still a problem with this vector * when the bone is scaled or in persp mode. But it's * barely visible at the outline corners. */ ssNor = normalize(normal_world_to_view(normal_mat * snor).xy); |