diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/armature_wire_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/armature_wire_vert.glsl | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/armature_wire_vert.glsl b/source/blender/draw/engines/overlay/shaders/armature_wire_vert.glsl index d6d6cb6e024..c89d0249e4f 100644 --- a/source/blender/draw/engines/overlay/shaders/armature_wire_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/armature_wire_vert.glsl @@ -1,22 +1,16 @@ -in vec3 color; -in vec3 pos; - -flat out vec4 finalColor; -flat out vec2 edgeStart; -noperspective out vec2 edgePos; +#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl) +#pragma BLENDER_REQUIRE(common_view_lib.glsl) void main() { - finalColor.rgb = color; + finalColor.rgb = color.rgb; finalColor.a = 1.0; - vec3 worldPosition = point_object_to_world(pos); - gl_Position = point_world_to_ndc(worldPosition); + vec3 world_pos = point_object_to_world(pos); + gl_Position = point_world_to_ndc(world_pos); edgeStart = edgePos = ((gl_Position.xy / gl_Position.w) * 0.5 + 0.5) * sizeViewport.xy; -#ifdef USE_WORLD_CLIP_PLANES - world_clip_planes_calc_clip_distance(worldPosition); -#endif + view_clipping_distances(world_pos); } |