diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/edit_uv_verts_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/edit_uv_verts_vert.glsl | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_uv_verts_vert.glsl index 327a35ce6b2..9e9df82a77d 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_verts_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_uv_verts_vert.glsl @@ -4,7 +4,7 @@ uniform float pointSize; uniform float outlineWidth; -in vec2 u; +in vec2 au; in int flag; out vec4 fillColor; @@ -22,7 +22,7 @@ void main() fillColor = (is_selected) ? colorVertexSelect : deselect_col; outlineColor = (is_pinned) ? pinned_col : vec4(fillColor.rgb, 0.0); - vec3 world_pos = point_object_to_world(vec3(u, 0.0)); + vec3 world_pos = point_object_to_world(vec3(au, 0.0)); /* Move selected vertices to the top * Vertices are between 0.0 and 0.2, Edges between 0.2 and 0.4 * actual pixels are at 0.75, 1.0 is used for the background. */ @@ -30,15 +30,15 @@ void main() gl_Position = vec4(point_world_to_ndc(world_pos).xy, depth, 1.0); gl_PointSize = pointSize; - // calculate concentric radii in pixels + /* calculate concentric radii in pixels */ float radius = 0.5 * pointSize; - // start at the outside and progress toward the center + /* start at the outside and progress toward the center */ radii[0] = radius; radii[1] = radius - 1.0; radii[2] = radius - outlineWidth; radii[3] = radius - outlineWidth - 1.0; - // convert to PointCoord units + /* convert to PointCoord units */ radii /= pointSize; } |