diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/extra_loose_point_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/extra_loose_point_frag.glsl | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/extra_loose_point_frag.glsl b/source/blender/draw/engines/overlay/shaders/extra_loose_point_frag.glsl new file mode 100644 index 00000000000..8784b6cd73a --- /dev/null +++ b/source/blender/draw/engines/overlay/shaders/extra_loose_point_frag.glsl @@ -0,0 +1,18 @@ + +in vec4 finalColor; + +out vec4 fragColor; + +void main() +{ + vec2 centered = abs(gl_PointCoord - vec2(0.5)); + float dist = max(centered.x, centered.y); + + float fac = dist * dist * 4.0; + fragColor = mix(colorEditMeshMiddle, finalColor, 0.45 + fac * 0.65); + + /* Make the effect more like a fresnel by offsetting + * the depth and creating mini-spheres. + * Disabled as it has performance impact. */ + // gl_FragDepth = gl_FragCoord.z + 1e-6 * fac; +}
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