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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/extra_loose_point_frag.glsl')
-rw-r--r--source/blender/draw/engines/overlay/shaders/extra_loose_point_frag.glsl18
1 files changed, 18 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/extra_loose_point_frag.glsl b/source/blender/draw/engines/overlay/shaders/extra_loose_point_frag.glsl
new file mode 100644
index 00000000000..8784b6cd73a
--- /dev/null
+++ b/source/blender/draw/engines/overlay/shaders/extra_loose_point_frag.glsl
@@ -0,0 +1,18 @@
+
+in vec4 finalColor;
+
+out vec4 fragColor;
+
+void main()
+{
+ vec2 centered = abs(gl_PointCoord - vec2(0.5));
+ float dist = max(centered.x, centered.y);
+
+ float fac = dist * dist * 4.0;
+ fragColor = mix(colorEditMeshMiddle, finalColor, 0.45 + fac * 0.65);
+
+ /* Make the effect more like a fresnel by offsetting
+ * the depth and creating mini-spheres.
+ * Disabled as it has performance impact. */
+ // gl_FragDepth = gl_FragCoord.z + 1e-6 * fac;
+} \ No newline at end of file