diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl b/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl index bd807bd2683..933b9d65a5f 100644 --- a/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/extra_wire_vert.glsl @@ -9,8 +9,7 @@ flat out vec4 finalColor; vec2 screen_position(vec4 p) { - vec2 s = p.xy / p.w; - return s * sizeViewport.xy * 0.5; + return ((p.xy / p.w) * 0.5 + 0.5) * sizeViewport.xy; } void main() @@ -18,7 +17,7 @@ void main() vec3 world_pos = point_object_to_world(pos); gl_Position = point_world_to_ndc(world_pos); - stipple_coord = stipple_start = vec2(0.0); + stipple_coord = stipple_start = screen_position(gl_Position); #ifdef OBJECT_WIRE /* Extract data packed inside the unused mat4 members. */ @@ -27,10 +26,11 @@ void main() if (colorid == TH_CAMERA_PATH) { finalColor = colorCameraPath; + finalColor.a = 0.0; /* No Stipple */ } else { finalColor = color; - stipple_coord = stipple_start = screen_position(gl_Position); + finalColor.a = 1.0; /* Stipple */ } #endif |