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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh')
-rw-r--r--source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh70
1 files changed, 69 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh b/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh
index 188cb3dcd10..ffdbf1b3e89 100644
--- a/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh
+++ b/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh
@@ -3,7 +3,7 @@
#include "gpu_shader_create_info.hh"
GPU_SHADER_INTERFACE_INFO(overlay_edit_flat_color_iface, "").flat(Type::VEC4, "finalColor");
-
+GPU_SHADER_INTERFACE_INFO(overlay_edit_smooth_color_iface, "").smooth(Type::VEC4, "finalColor");
GPU_SHADER_INTERFACE_INFO(overlay_edit_nopersp_color_iface, "")
.no_perspective(Type::VEC4, "finalColor");
@@ -292,3 +292,71 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_stretching_angle)
.additional_info("overlay_edit_uv_stretching");
/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Edit Curve
+ * \{ */
+
+GPU_SHADER_INTERFACE_INFO(overlay_edit_curve_handle_iface, "vert").flat(Type::INT, "flag");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_curve_handle)
+ .do_static_compilation(true)
+ .typedef_source("overlay_shader_shared.h")
+ /* NOTE: Color already in Linear space. Which is what we want. */
+ .define("srgbTarget", "false")
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::INT, "data")
+ .vertex_out(overlay_edit_curve_handle_iface)
+ .geometry_layout(PrimitiveIn::LINES, PrimitiveOut::TRIANGLE_STRIP, 10)
+ .geometry_out(overlay_edit_smooth_color_iface)
+ .push_constant(Type::BOOL, "showCurveHandles")
+ .push_constant(Type::INT, "curveHandleDisplay")
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .vertex_source("edit_curve_handle_vert.glsl")
+ .geometry_source("edit_curve_handle_geom.glsl")
+ .fragment_source("gpu_shader_3D_smooth_color_frag.glsl")
+ .additional_info("draw_mesh", "draw_globals");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_curve_handle_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_edit_curve_handle", "drw_clipped");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_curve_point)
+ .do_static_compilation(true)
+ .typedef_source("overlay_shader_shared.h")
+ /* NOTE: Color already in Linear space. Which is what we want. */
+ .define("srgbTarget", "false")
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::INT, "data")
+ .vertex_out(overlay_edit_flat_color_iface)
+ .push_constant(Type::BOOL, "showCurveHandles")
+ .push_constant(Type::INT, "curveHandleDisplay")
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .vertex_source("edit_curve_point_vert.glsl")
+ .fragment_source("gpu_shader_point_varying_color_frag.glsl")
+ .additional_info("draw_mesh", "draw_globals");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_curve_point_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_edit_curve_point", "drw_clipped");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_curve_wire)
+ .do_static_compilation(true)
+ /* NOTE: Color already in Linear space. Which is what we want. */
+ .define("srgbTarget", "false")
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::VEC3, "nor")
+ .vertex_in(2, Type::VEC3, "tan")
+ .vertex_in(3, Type::FLOAT, "rad")
+ .push_constant(Type::FLOAT, "normalSize")
+ .vertex_out(overlay_edit_flat_color_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .vertex_source("edit_curve_wire_vert.glsl")
+ .fragment_source("gpu_shader_flat_color_frag.glsl")
+ .additional_info("draw_modelmat", "draw_resource_id_uniform", "draw_globals");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_curve_wire_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_edit_curve_wire", "drw_clipped");
+
+/** \} */