diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh b/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh index 16d5e03b59a..0ef8331da95 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh @@ -466,3 +466,43 @@ GPU_SHADER_CREATE_INFO(overlay_edit_gpencil_guide_point_clipped) .additional_info("overlay_edit_gpencil_guide_point", "drw_clipped"); /** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Depth Only Shader + * + * Used to occlude edit geometry which might not be rendered by the render engine. + * \{ */ + +GPU_SHADER_CREATE_INFO(overlay_depth_only) + .do_static_compilation(true) + .vertex_in(0, Type::VEC3, "pos") + .vertex_source("depth_only_vert.glsl") + .fragment_source("gpu_shader_depth_only_frag.glsl") + .additional_info("draw_mesh"); + +GPU_SHADER_CREATE_INFO(overlay_depth_only_clipped) + .do_static_compilation(true) + .additional_info("overlay_depth_only", "drw_clipped"); + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Uniform color + * \{ */ + +GPU_SHADER_CREATE_INFO(overlay_uniform_color) + .do_static_compilation(true) + /* NOTE: Color already in Linear space. Which is what we want. */ + .define("srgbTarget", "false") + .vertex_in(0, Type::VEC3, "pos") + .push_constant(Type::VEC4, "color") + .fragment_out(0, Type::VEC4, "fragColor") + .vertex_source("depth_only_vert.glsl") + .fragment_source("gpu_shader_uniform_color_frag.glsl") + .additional_info("draw_mesh"); + +GPU_SHADER_CREATE_INFO(overlay_uniform_color_clipped) + .do_static_compilation(true) + .additional_info("overlay_depth_only", "drw_clipped"); + +/** \} */ |