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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/infos/grid_info.hh')
-rw-r--r--source/blender/draw/engines/overlay/shaders/infos/grid_info.hh21
1 files changed, 21 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/infos/grid_info.hh b/source/blender/draw/engines/overlay/shaders/infos/grid_info.hh
index be36aa67735..d02014c98a0 100644
--- a/source/blender/draw/engines/overlay/shaders/infos/grid_info.hh
+++ b/source/blender/draw/engines/overlay/shaders/infos/grid_info.hh
@@ -18,3 +18,24 @@ GPU_SHADER_CREATE_INFO(overlay_grid)
.vertex_source("grid_vert.glsl")
.fragment_source("grid_frag.glsl")
.additional_info("draw_view", "draw_globals");
+
+GPU_SHADER_CREATE_INFO(overlay_grid_background)
+ .do_static_compilation(true)
+ .vertex_in(0, Type::VEC3, "pos")
+ .sampler(0, ImageType::DEPTH_2D, "depthBuffer")
+ .push_constant(Type::VEC4, "color")
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .vertex_source("edit_uv_tiled_image_borders_vert.glsl")
+ .fragment_source("grid_background_frag.glsl")
+ .additional_info("draw_modelmat");
+
+GPU_SHADER_CREATE_INFO(overlay_grid_image)
+ .do_static_compilation(true)
+ /* NOTE: Color already in Linear space. Which is what we want. */
+ .define("srgbTarget", "false")
+ .vertex_in(0, Type::VEC3, "pos")
+ .push_constant(Type::VEC4, "color")
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .vertex_source("edit_uv_tiled_image_borders_vert.glsl")
+ .fragment_source("gpu_shader_uniform_color_frag.glsl")
+ .additional_info("draw_modelmat");