diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/infos/overlay_armature_info.hh')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/overlay_armature_info.hh | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_armature_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_armature_info.hh index d89272a50cf..9f2acceed97 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/overlay_armature_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_armature_info.hh @@ -25,8 +25,8 @@ GPU_SHADER_CREATE_INFO(overlay_armature_sphere_outline) /* Per instance. */ .vertex_in(1, Type::MAT4, "inst_obmat") .vertex_out(overlay_armature_wire_iface) - .vertex_source("armature_sphere_outline_vert.glsl") - .fragment_source("armature_wire_frag.glsl") + .vertex_source("overlay_armature_sphere_outline_vert.glsl") + .fragment_source("overlay_armature_wire_frag.glsl") .additional_info("overlay_frag_output", "overlay_armature_common", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_sphere_outline_clipped) @@ -47,8 +47,8 @@ GPU_SHADER_CREATE_INFO(overlay_armature_sphere_solid) .vertex_in(2, Type::MAT4, "inst_obmat") // .depth_layout(DepthLayout::GREATER) /* TODO */ .vertex_out(overlay_armature_sphere_solid_iface) - .vertex_source("armature_sphere_solid_vert.glsl") - .fragment_source("armature_sphere_solid_frag.glsl") + .vertex_source("overlay_armature_sphere_solid_vert.glsl") + .fragment_source("overlay_armature_sphere_solid_frag.glsl") .additional_info("overlay_frag_output", "overlay_armature_common", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_sphere_solid_clipped) @@ -79,9 +79,9 @@ GPU_SHADER_CREATE_INFO(overlay_armature_shape_outline) .vertex_out(overlay_armature_shape_outline_iface) .geometry_layout(PrimitiveIn::LINES_ADJACENCY, PrimitiveOut::LINE_STRIP, 2) .geometry_out(overlay_armature_wire_iface) - .vertex_source("armature_shape_outline_vert.glsl") - .geometry_source("armature_shape_outline_geom.glsl") - .fragment_source("armature_wire_frag.glsl") + .vertex_source("overlay_armature_shape_outline_vert.glsl") + .geometry_source("overlay_armature_shape_outline_geom.glsl") + .fragment_source("overlay_armature_wire_frag.glsl") .additional_info("overlay_frag_output", "overlay_armature_common", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_shape_outline_clipped) @@ -100,8 +100,8 @@ GPU_SHADER_CREATE_INFO(overlay_armature_shape_solid) .vertex_in(2, Type::MAT4, "inst_obmat") .depth_write(DepthWrite::GREATER) .vertex_out(overlay_armature_shape_solid_iface) - .vertex_source("armature_shape_solid_vert.glsl") - .fragment_source("armature_shape_solid_frag.glsl") + .vertex_source("overlay_armature_shape_solid_vert.glsl") + .fragment_source("overlay_armature_shape_solid_frag.glsl") .additional_info("overlay_frag_output", "overlay_armature_common", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_shape_solid_clipped) @@ -115,8 +115,8 @@ GPU_SHADER_CREATE_INFO(overlay_armature_shape_wire) /* Per instance. */ .vertex_in(2, Type::MAT4, "inst_obmat") .vertex_out(overlay_armature_wire_iface) - .vertex_source("armature_shape_wire_vert.glsl") - .fragment_source("armature_wire_frag.glsl") + .vertex_source("overlay_armature_shape_wire_vert.glsl") + .fragment_source("overlay_armature_wire_frag.glsl") .additional_info("overlay_frag_output", "overlay_armature_common", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_shape_wire_clipped) @@ -140,8 +140,8 @@ GPU_SHADER_CREATE_INFO(overlay_armature_envelope_outline) .vertex_in(5, Type::VEC4, "outlineColorSize") .vertex_in(6, Type::VEC3, "xAxis") .vertex_out(overlay_armature_wire_iface) - .vertex_source("armature_envelope_outline_vert.glsl") - .fragment_source("armature_wire_frag.glsl") + .vertex_source("overlay_armature_envelope_outline_vert.glsl") + .fragment_source("overlay_armature_wire_frag.glsl") .additional_info("overlay_frag_output", "overlay_armature_common", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_envelope_outline_clipped) @@ -164,8 +164,8 @@ GPU_SHADER_CREATE_INFO(overlay_armature_envelope_solid) .vertex_in(5, Type::VEC3, "boneColor") .vertex_out(overlay_armature_envelope_solid_iface) .push_constant(Type::BOOL, "isDistance") - .vertex_source("armature_envelope_solid_vert.glsl") - .fragment_source("armature_envelope_solid_frag.glsl") + .vertex_source("overlay_armature_envelope_solid_vert.glsl") + .fragment_source("overlay_armature_envelope_solid_frag.glsl") .additional_info("overlay_frag_output", "overlay_armature_common"); GPU_SHADER_CREATE_INFO(overlay_armature_envelope_solid_clipped) @@ -198,8 +198,8 @@ GPU_SHADER_CREATE_INFO(overlay_armature_stick) .vertex_in(7, Type::VEC4, "tailColor") .define("do_wire", "(wireColor.a > 0.0)") .vertex_out(overlay_armature_stick_iface) - .vertex_source("armature_stick_vert.glsl") - .fragment_source("armature_stick_frag.glsl") + .vertex_source("overlay_armature_stick_vert.glsl") + .fragment_source("overlay_armature_stick_frag.glsl") .additional_info("overlay_frag_output", "overlay_armature_common", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_stick_clipped) @@ -218,12 +218,12 @@ GPU_SHADER_CREATE_INFO(overlay_armature_dof) .vertex_in(1, Type::VEC4, "color") .vertex_in(2, Type::MAT4, "inst_obmat") .vertex_out(overlay_armature_wire_iface) - .vertex_source("armature_dof_vert.glsl") + .vertex_source("overlay_armature_dof_vert.glsl") .additional_info("overlay_frag_output", "overlay_armature_common", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_dof_wire) .do_static_compilation(true) - .fragment_source("armature_dof_solid_frag.glsl") + .fragment_source("overlay_armature_dof_solid_frag.glsl") .additional_info("overlay_armature_dof"); GPU_SHADER_CREATE_INFO(overlay_armature_dof_wire_clipped) @@ -232,7 +232,7 @@ GPU_SHADER_CREATE_INFO(overlay_armature_dof_wire_clipped) GPU_SHADER_CREATE_INFO(overlay_armature_dof_solid) .do_static_compilation(true) - .fragment_source("armature_dof_solid_frag.glsl") + .fragment_source("overlay_armature_dof_solid_frag.glsl") .additional_info("overlay_armature_dof"); GPU_SHADER_CREATE_INFO(overlay_armature_dof_solid_clipped) @@ -251,8 +251,8 @@ GPU_SHADER_CREATE_INFO(overlay_armature_wire) .vertex_in(1, Type::VEC4, "color") .push_constant(Type::FLOAT, "alpha") .vertex_out(overlay_armature_wire_iface) - .vertex_source("armature_wire_vert.glsl") - .fragment_source("armature_wire_frag.glsl") + .vertex_source("overlay_armature_wire_vert.glsl") + .fragment_source("overlay_armature_wire_frag.glsl") .additional_info("overlay_frag_output", "draw_mesh", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_armature_wire_clipped) |