diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/infos/overlay_extra_info.hh')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/overlay_extra_info.hh | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_extra_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_extra_info.hh index 0a2fc164ea9..5b50bbcaa55 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/overlay_extra_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_extra_info.hh @@ -54,7 +54,7 @@ GPU_SHADER_CREATE_INFO(overlay_extra_grid) .vertex_out(overlay_extra_grid_iface) .fragment_out(0, Type::VEC4, "fragColor") .vertex_source("overlay_extra_lightprobe_grid_vert.glsl") - .fragment_source("gpu_shader_point_varying_color_frag.glsl") + .fragment_source("overlay_point_varying_color_frag.glsl") .additional_info("draw_view", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_extra_grid_clipped) @@ -149,7 +149,7 @@ GPU_SHADER_CREATE_INFO(overlay_extra_point) .vertex_out(overlay_extra_point_iface) .fragment_out(0, Type::VEC4, "fragColor") .vertex_source("overlay_extra_point_vert.glsl") - .fragment_source("gpu_shader_point_varying_color_varying_outline_aa_frag.glsl") + .fragment_source("overlay_point_varying_color_varying_outline_aa_frag.glsl") .additional_info("draw_modelmat", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_extra_point_clipped) @@ -216,7 +216,7 @@ GPU_SHADER_CREATE_INFO(overlay_motion_path_point) .vertex_out(overlay_motion_path_point_iface) .fragment_out(0, Type::VEC4, "fragColor") .vertex_source("overlay_motion_path_point_vert.glsl") - .fragment_source("gpu_shader_point_varying_color_frag.glsl") + .fragment_source("overlay_point_varying_color_frag.glsl") .additional_info("draw_view", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_motion_path_point_clipped) @@ -308,13 +308,11 @@ GPU_SHADER_CREATE_INFO(overlay_particle_dot_clipped) GPU_SHADER_CREATE_INFO(overlay_particle_shape) .do_static_compilation(true) - /* NOTE: Color already in Linear space. Which is what we want. */ - .define("srgbTarget", "false") /* Instantiated Attrs. */ .vertex_in(3, Type::VEC3, "pos") .vertex_in(4, Type::INT, "vclass") .fragment_out(0, Type::VEC4, "fragColor") - .fragment_source("gpu_shader_flat_color_frag.glsl") + .fragment_source("overlay_varying_color.glsl") .additional_info("overlay_particle", "draw_modelmat", "draw_resource_id_uniform"); GPU_SHADER_CREATE_INFO(overlay_particle_shape_clipped) |