diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/infos/overlay_grid_info.hh')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/overlay_grid_info.hh | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_grid_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_grid_info.hh index d02014c98a0..39433b466d2 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/overlay_grid_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_grid_info.hh @@ -15,8 +15,8 @@ GPU_SHADER_CREATE_INFO(overlay_grid) .uniform_buf(3, "OVERLAY_GridData", "grid_buf") .push_constant(Type::VEC3, "plane_axes") .push_constant(Type::INT, "grid_flag") - .vertex_source("grid_vert.glsl") - .fragment_source("grid_frag.glsl") + .vertex_source("overlay_grid_vert.glsl") + .fragment_source("overlay_grid_frag.glsl") .additional_info("draw_view", "draw_globals"); GPU_SHADER_CREATE_INFO(overlay_grid_background) @@ -25,8 +25,8 @@ GPU_SHADER_CREATE_INFO(overlay_grid_background) .sampler(0, ImageType::DEPTH_2D, "depthBuffer") .push_constant(Type::VEC4, "color") .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_uv_tiled_image_borders_vert.glsl") - .fragment_source("grid_background_frag.glsl") + .vertex_source("overlay_edit_uv_tiled_image_borders_vert.glsl") + .fragment_source("overlay_grid_background_frag.glsl") .additional_info("draw_modelmat"); GPU_SHADER_CREATE_INFO(overlay_grid_image) @@ -36,6 +36,6 @@ GPU_SHADER_CREATE_INFO(overlay_grid_image) .vertex_in(0, Type::VEC3, "pos") .push_constant(Type::VEC4, "color") .fragment_out(0, Type::VEC4, "fragColor") - .vertex_source("edit_uv_tiled_image_borders_vert.glsl") + .vertex_source("overlay_edit_uv_tiled_image_borders_vert.glsl") .fragment_source("gpu_shader_uniform_color_frag.glsl") .additional_info("draw_modelmat"); |