diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/infos/overlay_outline_info.hh')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/infos/overlay_outline_info.hh | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_outline_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_outline_info.hh index 21575747efa..6f6a9c1622d 100644 --- a/source/blender/draw/engines/overlay/shaders/infos/overlay_outline_info.hh +++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_outline_info.hh @@ -13,13 +13,13 @@ GPU_SHADER_CREATE_INFO(overlay_outline_prepass) .vertex_out(overlay_outline_prepass_iface) /* Using uint because 16bit uint can contain more ids than int. */ .fragment_out(0, Type::UINT, "out_object_id") - .fragment_source("outline_prepass_frag.glsl") + .fragment_source("overlay_outline_prepass_frag.glsl") .additional_info("draw_resource_handle"); GPU_SHADER_CREATE_INFO(overlay_outline_prepass_mesh) .do_static_compilation(true) .vertex_in(0, Type::VEC3, "pos") - .vertex_source("outline_prepass_vert.glsl") + .vertex_source("overlay_outline_prepass_vert.glsl") .additional_info("draw_mesh", "overlay_outline_prepass") .additional_info("draw_object_infos"); @@ -36,8 +36,8 @@ GPU_SHADER_CREATE_INFO(overlay_outline_prepass_wire) .vertex_out(overlay_outline_prepass_wire_iface) .geometry_layout(PrimitiveIn::LINES_ADJACENCY, PrimitiveOut::LINE_STRIP, 2) .geometry_out(overlay_outline_prepass_iface) - .vertex_source("outline_prepass_vert.glsl") - .geometry_source("outline_prepass_geom.glsl") + .vertex_source("overlay_outline_prepass_vert.glsl") + .geometry_source("overlay_outline_prepass_geom.glsl") .additional_info("draw_mesh", "overlay_outline_prepass") .additional_info("draw_object_infos"); @@ -56,12 +56,12 @@ GPU_SHADER_CREATE_INFO(overlay_outline_prepass_gpencil) .push_constant(Type::BOOL, "isTransform") .vertex_out(overlay_outline_prepass_iface) .vertex_out(overlay_outline_prepass_gpencil_iface) - .vertex_source("outline_prepass_gpencil_vert.glsl") + .vertex_source("overlay_outline_prepass_gpencil_vert.glsl") .push_constant(Type::BOOL, "gpStrokeOrder3d") /* TODO(fclem): Move to a GPencil object UBO. */ .push_constant(Type::VEC4, "gpDepthPlane") /* TODO(fclem): Move to a GPencil object UBO. */ /* Using uint because 16bit uint can contain more ids than int. */ .fragment_out(0, Type::UINT, "out_object_id") - .fragment_source("outline_prepass_gpencil_frag.glsl") + .fragment_source("overlay_outline_prepass_gpencil_frag.glsl") .additional_info("draw_gpencil", "draw_resource_handle"); GPU_SHADER_CREATE_INFO(overlay_outline_prepass_gpencil_clipped) @@ -70,7 +70,7 @@ GPU_SHADER_CREATE_INFO(overlay_outline_prepass_gpencil_clipped) GPU_SHADER_CREATE_INFO(overlay_outline_prepass_pointcloud) .do_static_compilation(true) - .vertex_source("outline_prepass_pointcloud_vert.glsl") + .vertex_source("overlay_outline_prepass_pointcloud_vert.glsl") .additional_info("draw_pointcloud", "overlay_outline_prepass") .additional_info("draw_object_infos"); @@ -95,7 +95,7 @@ GPU_SHADER_CREATE_INFO(overlay_outline_detect) .sampler(2, ImageType::DEPTH_2D, "sceneDepth") .fragment_out(0, Type::VEC4, "fragColor") .fragment_out(1, Type::VEC4, "lineOutput") - .fragment_source("outline_detect_frag.glsl") + .fragment_source("overlay_outline_detect_frag.glsl") .additional_info("draw_fullscreen", "draw_view", "draw_globals"); /** \} */ |