Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/infos/overlay_outline_info.hh')
-rw-r--r--source/blender/draw/engines/overlay/shaders/infos/overlay_outline_info.hh16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_outline_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_outline_info.hh
index 21575747efa..6f6a9c1622d 100644
--- a/source/blender/draw/engines/overlay/shaders/infos/overlay_outline_info.hh
+++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_outline_info.hh
@@ -13,13 +13,13 @@ GPU_SHADER_CREATE_INFO(overlay_outline_prepass)
.vertex_out(overlay_outline_prepass_iface)
/* Using uint because 16bit uint can contain more ids than int. */
.fragment_out(0, Type::UINT, "out_object_id")
- .fragment_source("outline_prepass_frag.glsl")
+ .fragment_source("overlay_outline_prepass_frag.glsl")
.additional_info("draw_resource_handle");
GPU_SHADER_CREATE_INFO(overlay_outline_prepass_mesh)
.do_static_compilation(true)
.vertex_in(0, Type::VEC3, "pos")
- .vertex_source("outline_prepass_vert.glsl")
+ .vertex_source("overlay_outline_prepass_vert.glsl")
.additional_info("draw_mesh", "overlay_outline_prepass")
.additional_info("draw_object_infos");
@@ -36,8 +36,8 @@ GPU_SHADER_CREATE_INFO(overlay_outline_prepass_wire)
.vertex_out(overlay_outline_prepass_wire_iface)
.geometry_layout(PrimitiveIn::LINES_ADJACENCY, PrimitiveOut::LINE_STRIP, 2)
.geometry_out(overlay_outline_prepass_iface)
- .vertex_source("outline_prepass_vert.glsl")
- .geometry_source("outline_prepass_geom.glsl")
+ .vertex_source("overlay_outline_prepass_vert.glsl")
+ .geometry_source("overlay_outline_prepass_geom.glsl")
.additional_info("draw_mesh", "overlay_outline_prepass")
.additional_info("draw_object_infos");
@@ -56,12 +56,12 @@ GPU_SHADER_CREATE_INFO(overlay_outline_prepass_gpencil)
.push_constant(Type::BOOL, "isTransform")
.vertex_out(overlay_outline_prepass_iface)
.vertex_out(overlay_outline_prepass_gpencil_iface)
- .vertex_source("outline_prepass_gpencil_vert.glsl")
+ .vertex_source("overlay_outline_prepass_gpencil_vert.glsl")
.push_constant(Type::BOOL, "gpStrokeOrder3d") /* TODO(fclem): Move to a GPencil object UBO. */
.push_constant(Type::VEC4, "gpDepthPlane") /* TODO(fclem): Move to a GPencil object UBO. */
/* Using uint because 16bit uint can contain more ids than int. */
.fragment_out(0, Type::UINT, "out_object_id")
- .fragment_source("outline_prepass_gpencil_frag.glsl")
+ .fragment_source("overlay_outline_prepass_gpencil_frag.glsl")
.additional_info("draw_gpencil", "draw_resource_handle");
GPU_SHADER_CREATE_INFO(overlay_outline_prepass_gpencil_clipped)
@@ -70,7 +70,7 @@ GPU_SHADER_CREATE_INFO(overlay_outline_prepass_gpencil_clipped)
GPU_SHADER_CREATE_INFO(overlay_outline_prepass_pointcloud)
.do_static_compilation(true)
- .vertex_source("outline_prepass_pointcloud_vert.glsl")
+ .vertex_source("overlay_outline_prepass_pointcloud_vert.glsl")
.additional_info("draw_pointcloud", "overlay_outline_prepass")
.additional_info("draw_object_infos");
@@ -95,7 +95,7 @@ GPU_SHADER_CREATE_INFO(overlay_outline_detect)
.sampler(2, ImageType::DEPTH_2D, "sceneDepth")
.fragment_out(0, Type::VEC4, "fragColor")
.fragment_out(1, Type::VEC4, "lineOutput")
- .fragment_source("outline_detect_frag.glsl")
+ .fragment_source("overlay_outline_detect_frag.glsl")
.additional_info("draw_fullscreen", "draw_view", "draw_globals");
/** \} */