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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/infos/overlay_paint_info.hh')
-rw-r--r--source/blender/draw/engines/overlay/shaders/infos/overlay_paint_info.hh18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_paint_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_paint_info.hh
index bbec79d515f..207f18523a0 100644
--- a/source/blender/draw/engines/overlay/shaders/infos/overlay_paint_info.hh
+++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_paint_info.hh
@@ -15,7 +15,7 @@ GPU_SHADER_CREATE_INFO(overlay_paint_face)
.vertex_in(1, Type::VEC4, "nor") /* Select flag on the 4th component. */
.push_constant(Type::VEC4, "color")
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("paint_face_vert.glsl")
+ .vertex_source("overlay_paint_face_vert.glsl")
.fragment_source("gpu_shader_uniform_color_frag.glsl")
.additional_info("draw_modelmat");
@@ -40,7 +40,7 @@ GPU_SHADER_CREATE_INFO(overlay_paint_point)
.vertex_in(1, Type::VEC4, "nor") /* Select flag on the 4th component. */
.vertex_out(overlay_overlay_paint_point_iface)
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("paint_point_vert.glsl")
+ .vertex_source("overlay_paint_point_vert.glsl")
.fragment_source("gpu_shader_point_varying_color_frag.glsl")
.additional_info("draw_modelmat", "draw_globals");
@@ -70,8 +70,8 @@ GPU_SHADER_CREATE_INFO(overlay_paint_texture)
.push_constant(Type::BOOL, "maskInvertStencil")
.push_constant(Type::BOOL, "maskImagePremultiplied")
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("paint_texture_vert.glsl")
- .fragment_source("paint_texture_frag.glsl")
+ .vertex_source("overlay_paint_texture_vert.glsl")
+ .fragment_source("overlay_paint_texture_frag.glsl")
.additional_info("draw_modelmat");
GPU_SHADER_CREATE_INFO(overlay_paint_texture_clipped)
@@ -97,8 +97,8 @@ GPU_SHADER_CREATE_INFO(overlay_paint_vertcol)
.push_constant(Type::FLOAT, "opacity") /* `1.0` by default. */
.push_constant(Type::BOOL, "useAlphaBlend") /* `false` by default. */
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("paint_vertcol_vert.glsl")
- .fragment_source("paint_vertcol_frag.glsl")
+ .vertex_source("overlay_paint_vertcol_vert.glsl")
+ .fragment_source("overlay_paint_vertcol_frag.glsl")
.additional_info("draw_modelmat");
GPU_SHADER_CREATE_INFO(overlay_paint_vertcol_clipped)
@@ -129,8 +129,8 @@ GPU_SHADER_CREATE_INFO(overlay_paint_weight)
.push_constant(Type::FLOAT, "opacity") /* `1.0` by default. */
.push_constant(Type::BOOL, "drawContours") /* `false` by default. */
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("paint_weight_vert.glsl")
- .fragment_source("paint_weight_frag.glsl")
+ .vertex_source("overlay_paint_weight_vert.glsl")
+ .fragment_source("overlay_paint_weight_frag.glsl")
.additional_info("draw_modelmat", "draw_globals");
GPU_SHADER_CREATE_INFO(overlay_paint_weight_fake_shading)
@@ -168,7 +168,7 @@ GPU_SHADER_CREATE_INFO(overlay_paint_wire)
.vertex_out(overlay_paint_wire_iface)
.push_constant(Type::BOOL, "useSelect")
.fragment_out(0, Type::VEC4, "fragColor")
- .vertex_source("paint_wire_vert.glsl")
+ .vertex_source("overlay_paint_wire_vert.glsl")
.fragment_source("gpu_shader_flat_color_frag.glsl")
.additional_info("draw_modelmat", "draw_globals");