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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/infos/overlay_viewer_attribute_info.hh')
-rw-r--r--source/blender/draw/engines/overlay/shaders/infos/overlay_viewer_attribute_info.hh66
1 files changed, 66 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_viewer_attribute_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_viewer_attribute_info.hh
new file mode 100644
index 00000000000..6a0bd03f030
--- /dev/null
+++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_viewer_attribute_info.hh
@@ -0,0 +1,66 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_INTERFACE_INFO(overlay_viewer_attribute_iface, "").smooth(Type::VEC4, "finalColor");
+
+GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_common).push_constant(Type::FLOAT, "opacity");
+
+GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_mesh)
+ .do_static_compilation(true)
+ .vertex_source("overlay_viewer_attribute_mesh_vert.glsl")
+ .fragment_source("overlay_viewer_attribute_frag.glsl")
+ .fragment_out(0, Type::VEC4, "out_color")
+ .fragment_out(1, Type::VEC4, "lineOutput")
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::VEC4, "attribute_value")
+ .vertex_out(overlay_viewer_attribute_iface)
+ .additional_info("overlay_viewer_attribute_common", "draw_mesh");
+
+GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_mesh_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_viewer_attribute_mesh", "drw_clipped");
+
+GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_pointcloud)
+ .do_static_compilation(true)
+ .vertex_source("overlay_viewer_attribute_pointcloud_vert.glsl")
+ .fragment_source("overlay_viewer_attribute_frag.glsl")
+ .fragment_out(0, Type::VEC4, "out_color")
+ .fragment_out(1, Type::VEC4, "lineOutput")
+ .sampler(3, ImageType::FLOAT_BUFFER, "attribute_tx")
+ .vertex_out(overlay_viewer_attribute_iface)
+ .additional_info("overlay_viewer_attribute_common", "draw_pointcloud");
+
+GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_pointcloud_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_viewer_attribute_pointcloud", "drw_clipped");
+
+GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_curve)
+ .do_static_compilation(true)
+ .vertex_source("overlay_viewer_attribute_curve_vert.glsl")
+ .fragment_source("overlay_viewer_attribute_frag.glsl")
+ .fragment_out(0, Type::VEC4, "out_color")
+ .fragment_out(1, Type::VEC4, "lineOutput")
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::VEC4, "attribute_value")
+ .vertex_out(overlay_viewer_attribute_iface)
+ .additional_info("overlay_viewer_attribute_common", "draw_modelmat", "draw_resource_id");
+
+GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_curve_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_viewer_attribute_curve", "drw_clipped");
+
+GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_curves)
+ .do_static_compilation(true)
+ .vertex_source("overlay_viewer_attribute_curves_vert.glsl")
+ .fragment_source("overlay_viewer_attribute_frag.glsl")
+ .fragment_out(0, Type::VEC4, "out_color")
+ .fragment_out(1, Type::VEC4, "lineOutput")
+ .sampler(0, ImageType::FLOAT_BUFFER, "color_tx")
+ .push_constant(Type::BOOL, "is_point_domain")
+ .vertex_out(overlay_viewer_attribute_iface)
+ .additional_info("overlay_viewer_attribute_common", "draw_hair");
+
+GPU_SHADER_CREATE_INFO(overlay_viewer_attribute_curves_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_viewer_attribute_curves", "drw_clipped");