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Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/infos/overlay_wireframe_info.hh')
-rw-r--r--source/blender/draw/engines/overlay/shaders/infos/overlay_wireframe_info.hh52
1 files changed, 52 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/infos/overlay_wireframe_info.hh b/source/blender/draw/engines/overlay/shaders/infos/overlay_wireframe_info.hh
new file mode 100644
index 00000000000..1899b191741
--- /dev/null
+++ b/source/blender/draw/engines/overlay/shaders/infos/overlay_wireframe_info.hh
@@ -0,0 +1,52 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_INTERFACE_INFO(overlay_wireframe_iface, "")
+ .flat(Type::VEC2, "edgeStart")
+ .smooth(Type::VEC4, "finalColor")
+ .no_perspective(Type::VEC2, "edgePos");
+
+GPU_SHADER_CREATE_INFO(overlay_wireframe)
+ .do_static_compilation(true)
+ .push_constant(Type::FLOAT, "wireStepParam")
+ .push_constant(Type::FLOAT, "wireOpacity")
+ .push_constant(Type::BOOL, "useColoring")
+ .push_constant(Type::BOOL, "isTransform")
+ .push_constant(Type::BOOL, "isObjectColor")
+ .push_constant(Type::BOOL, "isRandomColor")
+ .push_constant(Type::BOOL, "isHair")
+ .push_constant(Type::MAT4, "hairDupliMatrix")
+ /* Scene Depth texture copy for manual depth test. */
+ .sampler(0, ImageType::DEPTH_2D, "depthTex")
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::VEC3, "nor")
+ .vertex_in(2, Type::FLOAT, "wd") /* wire-data. */
+ .vertex_out(overlay_wireframe_iface)
+ .vertex_source("overlay_wireframe_vert.glsl")
+ .fragment_source("overlay_wireframe_frag.glsl")
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .fragment_out(1, Type::VEC4, "lineOutput")
+ .additional_info("draw_mesh", "draw_object_infos", "draw_globals");
+
+GPU_SHADER_CREATE_INFO(overlay_wireframe_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_wireframe", "drw_clipped");
+
+GPU_SHADER_CREATE_INFO(overlay_wireframe_custom_depth)
+ .do_static_compilation(true)
+ .define("CUSTOM_DEPTH_BIAS")
+ .additional_info("overlay_wireframe");
+
+GPU_SHADER_CREATE_INFO(overlay_wireframe_custom_depth_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_wireframe_custom_depth", "drw_clipped");
+
+GPU_SHADER_CREATE_INFO(overlay_wireframe_select)
+ .do_static_compilation(true)
+ .define("SELECT_EDGES")
+ .additional_info("overlay_wireframe");
+
+GPU_SHADER_CREATE_INFO(overlay_wireframe_select_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_wireframe_select", "drw_clipped");