diff options
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/outline_prepass_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/outline_prepass_frag.glsl | 38 |
1 files changed, 37 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/outline_prepass_frag.glsl b/source/blender/draw/engines/overlay/shaders/outline_prepass_frag.glsl index f6e3724eb51..85f79e94263 100644 --- a/source/blender/draw/engines/overlay/shaders/outline_prepass_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/outline_prepass_frag.glsl @@ -1,10 +1,46 @@ +uniform vec4 gpDepthPlane; + flat in uint objectId; /* using uint because 16bit uint can contain more ids than int. */ out uint outId; +vec3 ray_plane_intersection(vec3 ray_ori, vec3 ray_dir, vec4 plane) +{ + float d = dot(plane.xyz, ray_dir); + vec3 plane_co = plane.xyz * (-plane.w / dot(plane.xyz, plane.xyz)); + vec3 h = ray_ori - plane_co; + float lambda = -dot(plane.xyz, h) / ((abs(d) < 1e-8) ? 1e-8 : d); + return ray_ori + ray_dir * lambda; +} + void main() { - outId = objectId; +#ifdef USE_GPENCIL + if (stroke_round_cap_mask(strokePt1, strokePt2, strokeAspect, strokeThickness, strokeHardeness) < + 0.001) { + discard; + } + + if (depth != -1.0) { + /* Stroke order 2D. */ + bool is_persp = ProjectionMatrix[3][3] == 0.0; + vec2 uvs = vec2(gl_FragCoord.xy) * sizeViewportInv; + vec3 pos_ndc = vec3(uvs, gl_FragCoord.z) * 2.0 - 1.0; + vec4 pos_world = ViewProjectionMatrixInverse * vec4(pos_ndc, 1.0); + vec3 pos = pos_world.xyz / pos_world.w; + + vec3 ray_ori = pos; + vec3 ray_dir = (is_persp) ? (ViewMatrixInverse[3].xyz - pos) : ViewMatrixInverse[2].xyz; + vec3 isect = ray_plane_intersection(ray_ori, ray_dir, gpDepthPlane); + vec4 ndc = point_world_to_ndc(isect); + gl_FragDepth = (ndc.z / ndc.w) * 0.5 + 0.5; + } + else { + gl_FragDepth = gl_FragCoord.z; + } +#endif + + outId = uint(objectId); } |